// stairs go down to secret room #include "../common/header.ds" output "r:/base/ds/cloud" //define variables local entity step1 local entity step2 local entity step3 local entity step4 local entity step5 local entity step6 local entity step7 local entity step8 local entity panelr local entity panell local int sig1 local int sig2 local int sig3 local int sig4 local int sig5 local int sig6 local int sig7 local int sig8 step1 = find entity with targetname "s1" step2 = find entity with targetname "s2" step3 = find entity with targetname "s3" step4 = find entity with targetname "s4" step5 = find entity with targetname "s5" step6 = find entity with targetname "s6" step7 = find entity with targetname "s7" step8 = find entity with targetname "s8" panelr = find entity with targetname "pr" panell = find entity with targetname "pl" // move stuff label loop move entity step1 by [0, 0, -16] at 50 speed signaling sig1 move entity step2 by [0, 0, -32] at 55 speed signaling sig2 move entity step3 by [0, 0, -48] at 60 speed signaling sig3 move entity step4 by [0, 0, -64] at 65 speed signaling sig4 move entity step5 by [0, 0, -80] at 70 speed signaling sig5 move entity step6 by [0, 0, -96] at 75 speed signaling sig6 move entity step7 by [0, 0, -112] at 80 speed signaling sig7 move entity step8 by [0, 0, -128] at 85 speed signaling sig8 wait for all clearing sig1, sig2, sig3, sig4, sig5, sig6, sig7, sig8 play sound "doors/kchunk7.wav" for entity panelr on channel 10 move entity panelr by [56, 0, 0] at 50 speed signaling sig1 move entity panell by [-56, 0, 0] at 50 speed signaling sig2 wait for all clearing sig1, sig2 play sound "doors/kchunk6.wav" for entity panelr on channel 10 suspend goto loop