// secret door moves back #include "../common/header.ds" output "r:/base/ds/cloud" //define varibales local entity sdoor local int sig sdoor = find entity with targetname "secretdoor" play sound "doors/metal1.wav" for entity sdoor move entity sdoor by [0, -192, 0] over 2 seconds signaling sig wait for all clearing sig play sound "doors/thud3.wav" for entity sdoor move entity sdoor by [16, 0, 0] at 50 speed signaling sig wait for all clearing sig