// Big Gaurd comes out and whoops ass! #include "../common/header.ds" output "r:/base/ds/cloud" //varibles local entity light local entity chain local entity tablef local entity tableb local entity rubble local entity junk local entity kill local entity kill1 local entity throne local int sig local int sig1 local int sig2 light = find entity with targetname "chandelier" chain = find entity with targetname "chain" tablef = find entity with targetname "tablefront" tableb = find entity with targetname "tableback" rubble = find entity with targetname "tablerubble" kill = find entity with targetname "kill" kill1 = find entity with targetname "kill1" throne = find entity with targetname "throne" junk = find entity with targetname "junk" // wow use entity chain light.movetype = PHYSICSTYPE_PUSH move entity light by [0, 0, -336] over .25 seconds signaling sig wait for all clearing sig play sound "monsters/tbeast/slam.wav" for entity rubble use entity rubble use entity junk rotate entity tablef by [0, 0, -15] at 300 speed signaling sig rotate entity tableb by [0, 0, 15] at 300 speed signaling sig1 wait for all clearing sig, sig1 use entity kill use entity kill1 use entity throne wait 10 seconds light.modelindex = 0 light.solid = SOLID_NOT exit