//gaurds die, ogles cheer, flames go out #include "../common/header.ds" output "r:/base/ds/cloud" //define variables local entity fire local entity fire1 local entity hurt local entity light local int sig fire = find entity with targetname "fire" fire1 = find entity with targetname "fire1" hurt = find entity with targetname "firedamage" light = find entity with targetname "flamelight" //turn stuff off. use entity fire use entity fire1 move entity hurt by [0, 0, -256] over 1 seconds move entity light by [0, 0, -256] over 1 seconds signaling sig wait for all clearing sig