//teleporter in secret bed room if player is stupid. #include "../common/header.ds" output "r:/base/ds/cloud" local entity teleporter local entity plat local entity cam local int sig teleporter = find entity with targetname "telactivate" plat = find entity with targetname "beddoor" cam = find entity with targetname "bedcam" //move it use entity cam rotate entity plat by [0, 0, 90] at 75 speed signaling sig wait for all clearing sig use entity teleporter wait 2 seconds use entity cam exit