// template file for scripts #include "../common/header.ds" output "r:/base/ds/common" local int sig parameter entity dranor dranor.yaw_speed = 15 cache sound "cinematics/dranor/19-316.wav" cache sound "cinematics/dranor/20-314.wav" cache sound "cinematics/dranor/21-319.wav" cache sound "cinematics/dranor/22-314.wav" cache sound "cinematics/dranor/23-315.wav" cache sound "cinematics/dranor/24-316.wav" cache sound "cinematics/dranor/25-316.wav" cache sound "cinematics/dranor/26-319.wav" cache sound "cinematics/dranor/27-315.wav" cache sound "cinematics/dranor/28-317.wav" cache sound "cinematics/dranor/29-317.wav" cache sound "cinematics/dranor/30-314.wav" cache sound "cinematics/dranor/31-314.wav" cache sound "cinematics/dranor/32-317.wav" // Idle 1 animate entity dranor performing action IDLE1_ANIMATION repeating for 2 times signaling sig wait for any clearing sig // Action 12 animate entity dranor performing action ACTION12_ANIMATION repeating for 20 times signaling sig wait for any clearing sig // Action 1 animate entity dranor performing action ACTION1_ANIMATION signaling sig wait for any clearing sig play sound "cinematics/dranor/19-316.wav" for entity dranor // Action 2 animate entity dranor performing action ACTION2_ANIMATION signaling sig wait for any clearing sig play sound "cinematics/dranor/20-314.wav" for entity dranor // Idle 2 animate entity dranor performing action IDLE2_ANIMATION signaling sig wait for any clearing sig play sound "cinematics/dranor/21-319.wav" for entity dranor // Action 3 animate entity dranor performing action ACTION3_ANIMATION signaling sig wait for any clearing sig play sound "cinematics/dranor/22-314.wav" for entity dranor // Idle 3 animate entity dranor performing action IDLE3_ANIMATION repeating for 2 times signaling sig wait for any clearing sig play sound "cinematics/dranor/23-315.wav" for entity dranor // Action 4 animate entity dranor performing action ACTION4_ANIMATION signaling sig wait for any clearing sig // Action 5 animate entity dranor performing action ACTION5_ANIMATION signaling sig wait for any clearing sig play sound "cinematics/dranor/24-316.wav" for entity dranor // Idle 3 animate entity dranor performing action IDLE3_ANIMATION signaling sig wait for any clearing sig play sound "cinematics/dranor/25-316.wav" for entity dranor // Action 7 animate entity dranor performing action ACTION7_ANIMATION signaling sig wait for any clearing sig // Action 6 animate entity dranor performing action ACTION6_ANIMATION signaling sig wait for any clearing sig play sound "cinematics/dranor/26-319.wav" for entity dranor // Action 8 animate entity dranor performing action ACTION8_ANIMATION signaling sig wait for any clearing sig // Action 9 animate entity dranor performing action ACTION9_ANIMATION signaling sig wait for any clearing sig play sound "cinematics/dranor/27-315.wav" for entity dranor // Idle 3 animate entity dranor performing action IDLE3_ANIMATION signaling sig wait for any clearing sig play sound "cinematics/dranor/28-317.wav" for entity dranor // Action 4 animate entity dranor performing action ACTION4_ANIMATION signaling sig wait for any clearing sig // Action 5 animate entity dranor performing action ACTION5_ANIMATION signaling sig wait for any clearing sig // Action 10 animate entity dranor performing action ACTION10_ANIMATION signaling sig wait for any clearing sig play sound "cinematics/dranor/29-317.wav" for entity dranor // Action 8 animate entity dranor performing action ACTION8_ANIMATION signaling sig wait for any clearing sig // Action 4 animate entity dranor performing action ACTION4_ANIMATION signaling sig wait for any clearing sig // Action 5 animate entity dranor performing action ACTION5_ANIMATION signaling sig wait for any clearing sig // Action 11 animate entity dranor performing action ACTION11_ANIMATION signaling sig wait for any clearing sig play sound "cinematics/dranor/30-314.wav" for entity dranor // Idle 3 animate entity dranor performing action IDLE3_ANIMATION repeating for 3 times signaling sig wait for any clearing sig play sound "cinematics/dranor/31-314.wav" for entity dranor // Action 4 animate entity dranor performing action ACTION4_ANIMATION signaling sig wait for any clearing sig // Action 11 animate entity dranor performing action ACTION11_ANIMATION signaling sig wait for any clearing sig // Action 5 animate entity dranor performing action ACTION5_ANIMATION signaling sig wait for any clearing sig play sound "cinematics/dranor/32-317.wav" for entity dranor // Death 1 animate entity dranor performing action DEATH1_ANIMATION signaling sig wait for any clearing sig