// template file for scripts #include "../common/header.ds" output "r:/base/ds/common" local int sig local entity camera1 parameter entity corvus camera1 = find entity with targetname "camera1" corvus.yaw_speed = 15 use entity camera1 // Walk start animate entity corvus performing action WALKSTART_ANIMATION signaling sig wait for any clearing sig // Walk 1 animate entity corvus performing action WALK1_ANIMATION by moving [240, 0, 0] signaling sig wait for any clearing sig // Walk stop1 animate entity corvus performing action WALKSTOP1_ANIMATION signaling sig wait for any clearing sig // Walk start animate entity corvus performing action WALKSTART_ANIMATION signaling sig wait for any clearing sig // Walk 1 animate entity corvus performing action WALK1_ANIMATION by moving [140, 0, 0] signaling sig wait for any clearing sig // Walk stop2 animate entity corvus performing action WALKSTOP2_ANIMATION signaling sig wait for any clearing sig // Idle 1 animate entity corvus performing action IDLE1_ANIMATION repeating for 2 times signaling sig wait for any clearing sig // Pivot Left Go animate entity corvus performing action PIVOTLEFTGO_ANIMATION signaling sig wait for any clearing sig // Pivot Left animate entity corvus performing action PIVOTLEFT_ANIMATION by turning [180, 0, 0] signaling sig wait for any clearing sig // Pivot Left Stop animate entity corvus performing action PIVOTLEFTSTOP_ANIMATION signaling sig wait for any clearing sig // Idle 1 animate entity corvus performing action IDLE1_ANIMATION repeating for 2 times signaling sig wait for any clearing sig // Pivot Right Go animate entity corvus performing action PIVOTRIGHTGO_ANIMATION signaling sig wait for any clearing sig // Pivot Right animate entity corvus performing action PIVOTRIGHT_ANIMATION by turning [-180, 0, 0] signaling sig wait for any clearing sig // Pivot Right Stop animate entity corvus performing action PIVOTLEFTSTOP_ANIMATION signaling sig wait for any clearing sig // Action 1 animate entity corvus performing action ACTION1_ANIMATION signaling sig wait for any clearing sig // Action 2 animate entity corvus performing action ACTION2_ANIMATION signaling sig wait for any clearing sig // Action 3 animate entity corvus performing action ACTION3_ANIMATION signaling sig wait for any clearing sig // Idle 2 animate entity corvus performing action IDLE2_ANIMATION by turning [180, 0, 0] repeating for 4 times signaling sig wait for any clearing sig // Walk start animate entity corvus performing action WALKSTART_ANIMATION signaling sig wait for any clearing sig // Walk 2 animate entity corvus performing action WALK2_ANIMATION by moving [240, 0, 0] signaling sig wait for any clearing sig // Strafe Left //animate entity corvus performing action STRAFELEFT_ANIMATION signaling sig //wait for any clearing sig // Strafe Right //animate entity corvus performing action STRAFERIGHT_ANIMATION signaling sig //wait for any clearing sig // Idle 1 animate entity corvus performing action IDLE1_ANIMATION