//Assassin's explosive trap. #include "../common/header.ds" output "R:/base/ds/canyon" //define entity local entity flamel local entity rubble local entity activate local entity deactivate local int sig flamel = find entity with targetname "flamel" rubble = find entity with targetname "rubble" activate = find entity with targetname "activate" deactivate = find entity with targetname "deactivate" //move fire flamel.movetype = PHYSICSTYPE_PUSH move entity flamel by [0, 0, -120] at 200 speed signaling sig wait for all clearing sig use entity rubble wait .1 seconds use entity activate wait .1 seconds use entity deactivate