// Corvus goes back to siernan. if he does not have both puzzle items that he needs // this script will play. #include "../common/header.ds" output "r:/base/ds/andoria" local entity siernan local entity camera local entity player1 local int sig cache sound "cinematics/second siernan/question.wav" cache sound "cinematics/second siernan/getitems.wav" cache sound "corvus/no.wav" siernan = find entity with targetname "siernan" camera = find entity with targetname "luke" player1 = get entity activator // here we go. enable cinematics siernan.yaw_speed = 4 use entity camera animate entity siernan performing action WALK1_ANIMATION by turning [-45, 0, 0] signaling sig wait for all clearing sig play sound "cinematics/second siernan/question.wav" for entity siernan print 185 captioned animate entity siernan performing action ACTION1_ANIMATION signaling sig wait for all clearing sig animate entity siernan performing action IDLE1_ANIMATION play sound "corvus/no.wav" for entity siernan print 186 captioned wait 1 seconds play sound "cinematics/second siernan/getitems.wav" for entity siernan print 187 captioned animate entity siernan performing action ACTION4_ANIMATION signaling sig wait for all clearing sig animate entity siernan performing action ACTION1_ANIMATION signaling sig wait for all clearing sig wait 1 seconds animate entity siernan performing action WALK1_ANIMATION by turning [45, 0, 0] signaling sig wait for all clearing sig animate entity siernan performing action IDLE1_ANIMATION disable cinematics use entity camera