//the gorgon's break through the freakin wall! #include "../common/header.ds" output "r:/base/ds/andoria" //define variables local entity door local int sig local int sig2 door = find entity with targetname "metaldoor" //start of script //door.movetype = PHYSICSTYPE_NOCLIP play sound "objects/klang.wav" for entity door move entity door by [60, -150, -56] at 400 speed signaling sig rotate entity door by [0, 160, 90] at 400 speed signaling sig2 wait for all clearing sig, sig2 use entity door play sound "doors/thud4.wav" for entity door //door.movetype = PHYSICSTYPE_PUSH exit