heretic2-sdk/Toolkit/Programming/Tools/qMView/d3dglobal.h

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1998-11-24 00:00:00 +00:00
#ifndef __D3DGLOBAL__
#define __D3DGLOBAL__
#define PI 3.141592654
#define ANIM_FORWARD 0
#define ANIM_BACKWARD 1
#define ANIM_PINGPONG 2
#define ANIM_PUNCH 3
#define PALTYPE_RAW 0
#define PALTYPE_PCX 1
#define PALTYPE_JASC 2
#define PALTYPE_MS 3
#define PALTYPE_BMP 4
#define PAL_QUAKE 0
#define PAL_QUAKE2 1
#define PAL_HEXEN2 2
#define PAL_FROMFILE 3
typedef unsigned char u_char;
typedef float scalar_t;
typedef BOOL qboolean;
typedef struct
{
scalar_t x;
scalar_t y;
scalar_t z;
} vec3_t;
typedef struct
{
scalar_t x;
scalar_t y;
scalar_t z;
scalar_t s;
scalar_t t;
} vec5_t;
extern LPDIRECTDRAW lpDD;
//extern LPDIRECT3DRM2 d3drm2;
extern LPDIRECT3DRMFRAME scene;
extern LPDIRECT3DRMMESH bBox;
extern HTREEITEM master;
//unsigned int interOptions = 0;
extern double interThresh;
//UINT interCalcState = 0;
extern BOOL interNext;
typedef struct
{
HTREEITEM head;
int bFrame, eFrame;
} treehead_t;
typedef struct
{
char id[16];
} framegroup_t;
extern int playMode;
//Multiple Selection Frame Structures
typedef struct
{
int frameIndex;
BOOL start, end;
} frameMember;
typedef struct
{
int numFrames;
int info;
frameMember *frames;
} frameStruct;
extern frameStruct frameSels;
extern BOOL usePunch;
extern BOOL PICK_ON;
typedef struct
{
unsigned char r;
unsigned char g;
unsigned char b;
} pal_t;
typedef float vec_t[3];
typedef struct Placement_s
{
vec_t origin;
vec_t direction;
vec_t up;
} Placement_t;
typedef struct M_SkeletalJoint_s
{
int children; // must be the first field
Placement_t model; // relative to the model, used for dynamic software rotation
Placement_t parent; // relative to the parent joint (or model in case of root joint), used for
// inverse kinematics
qboolean inUse;
} M_SkeletalJoint_t;
typedef struct ArrayedListNode_s
{
int data;
int next;
int inUse;
} ArrayedListNode_t;
typedef struct ModelSkeleton_s
{
M_SkeletalJoint_t rootJoint[8];
ArrayedListNode_t rootNode[64];
} ModelSkeleton_t;
#define PAL_SIZE 256
typedef struct
{
unsigned char r,g,b;
} paletteRGB_t;
extern BOOL LSHFT_DN, ZOOM_ON, PICK_ON;
#endif
//__D3DGLOBAL__