heretic2-sdk/Toolkit/Programming/Tools/bsp/qbsp3/map.c

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1998-11-24 00:00:00 +00:00
// map.c
#include "qbsp.h"
#include <assert.h>
extern qboolean onlyents;
int nummapbrushes;
mapbrush_t mapbrushes[MAX_MAP_BRUSHES];
int nummapbrushsides;
side_t brushsides[MAX_MAP_SIDES];
brush_texture_t side_brushtextures[MAX_MAP_SIDES];
int nummapplanes;
plane_t mapplanes[MAX_MAP_PLANES];
#define PLANE_HASHES 1024
plane_t *planehash[PLANE_HASHES];
vec3_t map_mins, map_maxs;
// undefine to make plane finding use linear sort
#define USE_HASHING
void TestExpandBrushes (void);
int c_boxbevels;
int c_edgebevels;
int c_areaportals;
int c_clipbrushes;
/*
=============================================================================
PLANE FINDING
=============================================================================
*/
void PrintBrushMsg(mapbrush_t *b, char *msg)
{
if (b == NULL)
{
printf("%s\n", msg);
return;
}
printf("BRUSH- %s: Entity#%i (%2.4f,%2.4f,%2.f)\n",
msg, b->entitynum, entities[b->entitynum].origin[0], entities[b->entitynum].origin[1], entities[b->entitynum].origin[2]);
printf(" Brush#%i min=(%2.4f,%2.4f,%2.4f) max=(%2.4f,%2.4f,%2.4f)\n",
b->brushnum, mapbrushes[b->brushnum].mins[0], mapbrushes[b->brushnum].mins[1], mapbrushes[b->brushnum].mins[2],
b->brushnum, mapbrushes[b->brushnum].maxs[0], mapbrushes[b->brushnum].maxs[1], mapbrushes[b->brushnum].maxs[2]);
}
/*
=================
PlaneTypeForNormal
=================
*/
int PlaneTypeForNormal (vec3_t normal)
{
vec_t ax, ay, az;
// NOTE: should these have an epsilon around 1.0?
if (normal[0] == 1.0 || normal[0] == -1.0)
return PLANE_X;
if (normal[1] == 1.0 || normal[1] == -1.0)
return PLANE_Y;
if (normal[2] == 1.0 || normal[2] == -1.0)
return PLANE_Z;
ax = fabs(normal[0]);
ay = fabs(normal[1]);
az = fabs(normal[2]);
if (ax >= ay && ax >= az)
return PLANE_ANYX;
if (ay >= ax && ay >= az)
return PLANE_ANYY;
return PLANE_ANYZ;
}
/*
================
PlaneEqual
================
*/
#define NORMAL_EPSILON 0.00001
#define DIST_EPSILON 0.01
qboolean PlaneEqual (plane_t *p, vec3_t normal, vec_t dist)
{
#if 1
if (
fabs(p->normal[0] - normal[0]) < NORMAL_EPSILON
&& fabs(p->normal[1] - normal[1]) < NORMAL_EPSILON
&& fabs(p->normal[2] - normal[2]) < NORMAL_EPSILON
&& fabs(p->dist - dist) < DIST_EPSILON )
return true;
#else
if (p->normal[0] == normal[0]
&& p->normal[1] == normal[1]
&& p->normal[2] == normal[2]
&& p->dist == dist)
return true;
#endif
return false;
}
/*
================
AddPlaneToHash
================
*/
void AddPlaneToHash (plane_t *p)
{
int hash;
hash = (int)fabs(p->dist) / 8;
hash &= (PLANE_HASHES-1);
p->hash_chain = planehash[hash];
planehash[hash] = p;
}
/*
================
CreateNewFloatPlane
================
*/
int CreateNewFloatPlane (vec3_t normal, vec_t dist)
{
plane_t *p, temp;
if (VectorLength(normal) < 0.5)
Error ("FloatPlane: bad normal");
// create a new plane
if (nummapplanes+2 > MAX_MAP_PLANES)
Error ("MAX_MAP_PLANES");
p = &mapplanes[nummapplanes];
VectorCopy (normal, p->normal);
p->dist = dist;
p->type = (p+1)->type = PlaneTypeForNormal (p->normal);
VectorSubtract (vec3_origin, normal, (p+1)->normal);
(p+1)->dist = -dist;
nummapplanes += 2;
// allways put axial planes facing positive first
if (p->type < 3)
{
if (p->normal[0] < 0 || p->normal[1] < 0 || p->normal[2] < 0)
{
// flip order
temp = *p;
*p = *(p+1);
*(p+1) = temp;
AddPlaneToHash (p);
AddPlaneToHash (p+1);
return nummapplanes - 1;
}
}
AddPlaneToHash (p);
AddPlaneToHash (p+1);
return nummapplanes - 2;
}
/*
==============
SnapVector
==============
*/
void SnapVector (vec3_t normal)
{
int i;
for (i=0 ; i<3 ; i++)
{
if ( fabs(normal[i] - 1) < NORMAL_EPSILON )
{
VectorClear (normal);
normal[i] = 1;
break;
}
if ( fabs(normal[i] - -1) < NORMAL_EPSILON )
{
VectorClear (normal);
normal[i] = -1;
break;
}
}
}
/*
==============
SnapPlane
==============
*/
void SnapPlane (vec3_t normal, vec_t *dist)
{
SnapVector (normal);
if (fabs(*dist-Q_rint(*dist)) < DIST_EPSILON)
*dist = Q_rint(*dist);
}
/*
=============
FindFloatPlane
=============
*/
#ifndef USE_HASHING
int FindFloatPlane (vec3_t normal, vec_t dist)
{
int i;
plane_t *p;
SnapPlane (normal, &dist);
for (i=0, p=mapplanes ; i<nummapplanes ; i++, p++)
{
if (PlaneEqual (p, normal, dist))
return i;
}
return CreateNewFloatPlane (normal, dist);
}
#else
int FindFloatPlane (vec3_t normal, vec_t dist)
{
int i;
plane_t *p;
int hash, h;
SnapPlane (normal, &dist);
hash = (int)fabs(dist) / 8;
hash &= (PLANE_HASHES-1);
// search the border bins as well
for (i=-1 ; i<=1 ; i++)
{
h = (hash+i)&(PLANE_HASHES-1);
for (p = planehash[h] ; p ; p=p->hash_chain)
{
if (PlaneEqual (p, normal, dist))
return p-mapplanes;
}
}
return CreateNewFloatPlane (normal, dist);
}
#endif
/*
================
PlaneFromPoints
================
*/
int PlaneFromPoints (int *p0, int *p1, int *p2)
{
vec3_t t1, t2, normal;
vec_t dist;
VectorSubtract (p0, p1, t1);
VectorSubtract (p2, p1, t2);
CrossProduct (t1, t2, normal);
if (VectorNormalize (normal, normal) < 0.5)
return (-1);
dist = DotProduct (p0, normal);
return FindFloatPlane (normal, dist);
}
//====================================================================
/*
===========
BrushContents
===========
*/
int BrushContents (mapbrush_t *b)
{
int contents;
side_t *s;
int i;
int trans;
s = &b->original_sides[0];
contents = s->contents;
trans = texinfo[s->texinfo].flags;
for (i=1 ; i<b->numsides ; i++, s++)
{
s = &b->original_sides[i];
trans |= texinfo[s->texinfo].flags;
if (s->contents != contents)
{
PrintBrushMsg(b, "Mixed face contents");
break;
}
}
// if any side is translucent, mark the contents
// and change solid to window
if ( trans & (SURF_TRANS33|SURF_TRANS66) )
{
contents |= CONTENTS_TRANSLUCENT;
if (contents & CONTENTS_SOLID)
{
contents &= ~CONTENTS_SOLID;
contents |= CONTENTS_WINDOW;
}
}
if (trans & SURF_ALPHA_TEXTURE)
{
contents |= CONTENTS_TRANSLUCENT;
if (contents & CONTENTS_SOLID)
{
contents &= ~CONTENTS_SOLID;
contents |= CONTENTS_WINDOW;
}
}
return contents;
}
//============================================================================
/*
=================
AddBrushBevels
Adds any additional planes necessary to allow the brush to be expanded
against axial bounding boxes
=================
*/
void AddBrushBevels (mapbrush_t *b)
{
int axis, dir;
int i, j, k, l, order;
side_t sidetemp;
brush_texture_t tdtemp;
side_t *s, *s2;
vec3_t normal;
float dist;
winding_t *w, *w2;
vec3_t vec, vec2;
float d;
//
// add the axial planes
//
order = 0;
for (axis=0 ; axis <3 ; axis++)
{
for (dir=-1 ; dir <= 1 ; dir+=2, order++)
{
// see if the plane is allready present
for (i=0, s=b->original_sides ; i<b->numsides ; i++,s++)
{
if (mapplanes[s->planenum].normal[axis] == dir)
break;
}
if (i == b->numsides)
{ // add a new side
if (nummapbrushsides == MAX_MAP_BRUSHSIDES)
Error ("MAX_MAP_BRUSHSIDES");
nummapbrushsides++;
b->numsides++;
VectorClear (normal);
normal[axis] = dir;
if (dir == 1)
dist = b->maxs[axis];
else
dist = -b->mins[axis];
s->planenum = FindFloatPlane (normal, dist);
s->texinfo = b->original_sides[0].texinfo;
s->contents = b->original_sides[0].contents;
s->bevel = true;
c_boxbevels++;
}
// if the plane is not in it canonical order, swap it
if (i != order)
{
sidetemp = b->original_sides[order];
b->original_sides[order] = b->original_sides[i];
b->original_sides[i] = sidetemp;
j = b->original_sides - brushsides;
tdtemp = side_brushtextures[j+order];
side_brushtextures[j+order] = side_brushtextures[j+i];
side_brushtextures[j+i] = tdtemp;
}
}
}
//
// add the edge bevels
//
if (b->numsides == 6)
return; // pure axial
// test the non-axial plane edges
for (i=6 ; i<b->numsides ; i++)
{
s = b->original_sides + i;
w = s->winding;
if (!w)
continue;
for (j=0 ; j<w->numpoints ; j++)
{
k = (j+1)%w->numpoints;
VectorSubtract (w->p[j], w->p[k], vec);
if (VectorNormalize (vec, vec) < 0.5)
continue;
SnapVector (vec);
for (k=0 ; k<3 ; k++)
if ( vec[k] == -1 || vec[k] == 1)
break; // axial
if (k != 3)
continue; // only test non-axial edges
// try the six possible slanted axials from this edge
for (axis=0 ; axis <3 ; axis++)
{
for (dir=-1 ; dir <= 1 ; dir+=2)
{
// construct a plane
VectorClear (vec2);
vec2[axis] = dir;
CrossProduct (vec, vec2, normal);
if (VectorNormalize (normal, normal) < 0.5)
continue;
dist = DotProduct (w->p[j], normal);
// if all the points on all the sides are
// behind this plane, it is a proper edge bevel
for (k=0 ; k<b->numsides ; k++)
{
// if this plane has allready been used, skip it
if (PlaneEqual (&mapplanes[b->original_sides[k].planenum]
, normal, dist) )
break;
w2 = b->original_sides[k].winding;
if (!w2)
continue;
for (l=0 ; l<w2->numpoints ; l++)
{
d = DotProduct (w2->p[l], normal) - dist;
if (d > 0.1)
break; // point in front
}
if (l != w2->numpoints)
break;
}
if (k != b->numsides)
continue; // wasn't part of the outer hull
// add this plane
if (nummapbrushsides == MAX_MAP_BRUSHSIDES)
Error ("MAX_MAP_BRUSHSIDES");
nummapbrushsides++;
s2 = &b->original_sides[b->numsides];
s2->planenum = FindFloatPlane (normal, dist);
s2->texinfo = b->original_sides[0].texinfo;
s2->contents = b->original_sides[0].contents;
s2->bevel = true;
c_edgebevels++;
b->numsides++;
}
}
}
}
}
/*
================
MakeBrushWindings
makes basewindigs for sides and mins / maxs for the brush
================
*/
qboolean MakeBrushWindings (mapbrush_t *ob)
{
int i, j;
winding_t *w;
side_t *side;
plane_t *plane;
ClearBounds (ob->mins, ob->maxs);
for (i=0 ; i<ob->numsides ; i++)
{
plane = &mapplanes[ob->original_sides[i].planenum];
w = BaseWindingForPlane (plane->normal, plane->dist);
for (j=0 ; j<ob->numsides && w; j++)
{
if (i == j)
continue;
if (ob->original_sides[j].bevel)
continue;
plane = &mapplanes[ob->original_sides[j].planenum^1];
ChopWindingInPlace (&w, plane->normal, plane->dist, 0); //CLIP_EPSILON);
}
side = &ob->original_sides[i];
side->winding = w;
if (w)
{
side->visible = true;
for (j=0 ; j<w->numpoints ; j++)
AddPointToBounds (w->p[j], ob->mins, ob->maxs);
}
}
for (i=0 ; i<3 ; i++)
{
if (ob->mins[0] < -4096 || ob->maxs[0] > 4096)
PrintBrushMsg(ob, "Bounds out of range");
if (ob->mins[0] > 4096 || ob->maxs[0] < -4096)
PrintBrushMsg(ob, "No visible sides on brush");
}
return true;
}
/*
=================
ParseBrush
=================
*/
void ParseBrush (entity_t *mapent)
{
mapbrush_t *b;
int i,j, k;
int mt;
side_t *side, *s2;
int planenum;
brush_texture_t td;
int planepts[3][3];
if (nummapbrushes == MAX_MAP_BRUSHES)
Error ("nummapbrushes == MAX_MAP_BRUSHES");
b = &mapbrushes[nummapbrushes];
b->original_sides = &brushsides[nummapbrushsides];
b->entitynum = num_entities-1;
b->brushnum = nummapbrushes - mapent->firstbrush;
do
{
if (!GetScriptToken (true))
break;
if (!strcmp (token, "}") )
break;
if (nummapbrushsides == MAX_MAP_BRUSHSIDES)
Error ("MAX_MAP_BRUSHSIDES");
side = &brushsides[nummapbrushsides];
// read the three point plane definition
for (i=0 ; i<3 ; i++)
{
if (i != 0)
GetScriptToken (true);
if (strcmp (token, "(") )
Error ("parsing brush");
for (j=0 ; j<3 ; j++)
{
GetScriptToken (false);
planepts[i][j] = atoi(token);
}
GetScriptToken (false);
if (strcmp (token, ")") )
Error ("parsing brush");
}
//
// read the texturedef
//
GetScriptToken (false);
strcpy (td.name, token);
GetScriptToken (false);
td.shift[0] = atoi(token);
GetScriptToken (false);
td.shift[1] = atoi(token);
GetScriptToken (false);
td.rotate = atoi(token);
GetScriptToken (false);
td.scale[0] = atof(token);
GetScriptToken (false);
td.scale[1] = atof(token);
// find default flags and values
mt = FindMiptex (td.name);
td.flags = textureref[mt].flags;
td.value = textureref[mt].value;
side->contents = textureref[mt].contents;
side->surf = td.flags = textureref[mt].flags;
if (ScriptTokenAvailable())
{
GetScriptToken (false);
side->contents = atoi(token);
GetScriptToken (false);
side->surf = td.flags = atoi(token);
GetScriptToken (false);
td.value = atoi(token);
}
if (ScriptTokenAvailable())
{
GetScriptToken (false);
side->lighting.r = atof(token)*255.0;
GetScriptToken (false);
side->lighting.g = atof(token)*255.0;
GetScriptToken (false);
side->lighting.b = atof(token)*255.0;
GetScriptToken (false);
side->lighting.a = atof(token)*255.0;
}
// translucent objects are automatically classified as detail
if (side->surf & (SURF_TRANS33|SURF_TRANS66) )
side->contents |= CONTENTS_DETAIL;
if (side->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) )
side->contents |= CONTENTS_DETAIL;
if (fulldetail)
side->contents &= ~CONTENTS_DETAIL;
if (!(side->contents & ((LAST_VISIBLE_CONTENTS-1)
| CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP|CONTENTS_MIST) ) )
side->contents |= CONTENTS_SOLID;
// hints and skips are never detail, and have no content
if (side->surf & (SURF_HINT|SURF_SKIP) )
{
side->contents = 0;
side->surf &= ~CONTENTS_DETAIL;
}
//
// find the plane number
//
planenum = PlaneFromPoints (planepts[0], planepts[1], planepts[2]);
if (planenum == -1)
{
PrintBrushMsg(b, "Plane with no normal");
continue;
}
//
// see if the plane has been used already
//
for (k=0 ; k<b->numsides ; k++)
{
s2 = b->original_sides + k;
if (s2->planenum == planenum)
{
PrintBrushMsg(b, "Duplicate plane");
break;
}
if ( s2->planenum == (planenum^1) )
{
PrintBrushMsg(b, "Mirrored plane");
break;
}
}
if (k != b->numsides)
continue; // duplicated
//
// keep this side
//
side = b->original_sides + b->numsides;
side->planenum = planenum;
side->texinfo = TexinfoForBrushTexture (&mapplanes[planenum],
&td, vec3_origin);
// save the td off in case there is an origin brush and we
// have to recalculate the texinfo
side_brushtextures[nummapbrushsides] = td;
nummapbrushsides++;
b->numsides++;
} while (1);
// get the content for the entire brush
b->contents = BrushContents (b);
// allow detail brushes to be removed
if (nodetail && (b->contents & CONTENTS_DETAIL) )
{
b->numsides = 0;
return;
}
// allow water brushes to be removed
if (nowater && (b->contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER)) )
{
b->numsides = 0;
return;
}
// create windings for sides and bounds for brush
MakeBrushWindings (b);
// brushes that will not be visible at all will never be
// used as bsp splitters
if (b->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) )
{
c_clipbrushes++;
for (i=0 ; i<b->numsides ; i++)
b->original_sides[i].texinfo = TEXINFO_NODE;
}
//
// origin brushes are removed, but they set
// the rotation origin for the rest of the brushes
// in the entity. After the entire entity is parsed,
// the planenums and texinfos will be adjusted for
// the origin brush
//
if (b->contents & CONTENTS_ORIGIN)
{
char string[32];
vec3_t origin;
if (num_entities == 1)
{
PrintBrushMsg(b, "Origin brushes error.");
Error ("Origin brushes not allowed in world");
return;
}
VectorAdd (b->mins, b->maxs, origin);
VectorScale (origin, 0.5, origin);
sprintf (string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
SetKeyValue (&entities[b->entitynum], "origin", string);
VectorCopy (origin, entities[b->entitynum].origin);
// don't keep this brush
b->numsides = 0;
return;
}
AddBrushBevels (b);
nummapbrushes++;
mapent->numbrushes++;
}
/*
================
MoveBrushesToWorld
Takes all of the brushes from the current entity and
adds them to the world's brush list.
Used by func_group and func_areaportal
================
*/
void MoveBrushesToWorld (entity_t *mapent)
{
int newbrushes;
int worldbrushes;
mapbrush_t *temp;
int i;
// this is pretty gross, because the brushes are expected to be
// in linear order for each entity
newbrushes = mapent->numbrushes;
worldbrushes = entities[0].numbrushes;
temp = malloc(newbrushes*sizeof(mapbrush_t));
if (temp == NULL)
Error("MoveBrushesToWorld MALLOC failed! Could not allocate %s bytes.", newbrushes*sizeof(mapbrush_t));
memcpy (temp, mapbrushes + mapent->firstbrush, newbrushes*sizeof(mapbrush_t));
#if 0 // let them keep their original brush numbers
for (i=0 ; i<newbrushes ; i++)
temp[i].entitynum = 0;
#endif
// make space to move the brushes (overlapped copy)
memmove (mapbrushes + worldbrushes + newbrushes,
mapbrushes + worldbrushes,
sizeof(mapbrush_t) * (nummapbrushes - worldbrushes - newbrushes) );
// copy the new brushes down
memcpy (mapbrushes + worldbrushes, temp, sizeof(mapbrush_t) * newbrushes);
// fix up indexes
entities[0].numbrushes += newbrushes;
for (i=1 ; i<num_entities ; i++)
entities[i].firstbrush += newbrushes;
free (temp);
mapent->numbrushes = 0;
}
/*
================
ParseMapEntity
================
*/
qboolean ParseMapEntity (void)
{
entity_t *mapent;
epair_t *e;
side_t *s;
int i, j;
int startbrush, startsides;
vec_t newdist;
mapbrush_t *b;
if (!GetScriptToken (true))
return false;
if (strcmp (token, "{") )
Error ("ParseEntity: { not found");
if (num_entities == MAX_MAP_ENTITIES)
Error ("num_entities == MAX_MAP_ENTITIES");
startbrush = nummapbrushes;
startsides = nummapbrushsides;
mapent = &entities[num_entities];
num_entities++;
memset (mapent, 0, sizeof(*mapent));
mapent->firstbrush = nummapbrushes;
mapent->numbrushes = 0;
// mapent->portalareas[0] = -1;
// mapent->portalareas[1] = -1;
do
{
if (!GetScriptToken (true))
Error ("ParseEntity: EOF without closing brace");
if (!strcmp (token, "}") )
break;
if (!strcmp (token, "{") )
ParseBrush (mapent);
else
{
e = ParseEpair ();
e->next = mapent->epairs;
mapent->epairs = e;
}
} while (1);
GetVectorForKey (mapent, "origin", mapent->origin);
//
// if there was an origin brush, offset all of the planes and texinfo
//
if (mapent->origin[0] || mapent->origin[1] || mapent->origin[2])
{
for (i=0 ; i<mapent->numbrushes ; i++)
{
b = &mapbrushes[mapent->firstbrush + i];
for (j=0 ; j<b->numsides ; j++)
{
s = &b->original_sides[j];
newdist = mapplanes[s->planenum].dist -
DotProduct (mapplanes[s->planenum].normal, mapent->origin);
s->planenum = FindFloatPlane (mapplanes[s->planenum].normal, newdist);
s->texinfo = TexinfoForBrushTexture (&mapplanes[s->planenum],
&side_brushtextures[s-brushsides], mapent->origin);
}
MakeBrushWindings (b);
}
}
// group entities are just for editor convenience
// toss all brushes into the world entity
if (!strcmp ("func_group", ValueForKey (mapent, "classname")))
{
MoveBrushesToWorld (mapent);
mapent->numbrushes = 0;
return true;
}
// areaportal entities move their brushes, but don't eliminate
// the entity
if (!strcmp ("func_areaportal", ValueForKey (mapent, "classname")))
{
char str[128];
if (mapent->numbrushes != 1)
Error ("Entity %i: func_areaportal can only be a single brush", num_entities-1);
b = &mapbrushes[nummapbrushes-1];
b->contents = CONTENTS_AREAPORTAL;
c_areaportals++;
mapent->areaportalnum = c_areaportals;
// set the portal number as "style"
sprintf (str, "%i", c_areaportals);
SetKeyValue (mapent, "style", str);
MoveBrushesToWorld (mapent);
return true;
}
return true;
}
//===================================================================
static char *msgNames;
static int *msgNameOffsets;
static int numMsgs;
#define MAX_MESSAGE_NAME_SIZE 64
void LoadMessageNames()
{
int filesize;
char *buf;
int count = 0;
char path[1024];
sprintf(path, "%scinematics/messages.txt", gamedir);
filesize = LoadFile(path, &buf);
if(filesize)
{
int i;
int numRead;
char msg[MAX_MESSAGE_NAME_SIZE+1];
sscanf(buf + count, "%d%n", &numMsgs, &numRead);
count += numRead;
msgNameOffsets = malloc(numMsgs * sizeof(int));
if (msgNameOffsets == NULL)
Error("LoadMessageNames MALLOC failed! Could not allocate %s bytes.", numMsgs*sizeof(int));
for(i = 0; i < numMsgs; ++i)
{
assert(buf[count] == '\r');
++count;
assert(buf[count] == '\n');
++count;
msgNameOffsets[i] = count;
sscanf(buf + count, "%s%n", msg, &numRead);
count += numRead;
}
msgNames = buf;
}
else
{
msgNames = NULL;
}
}
void FreeMessageNames()
{
free(msgNames);
free(msgNameOffsets);
}
_inline void WriteBuf(char *buf, int *count, void *toWrite, size_t size)
{
memcpy(buf + *count, toWrite, size);
*count += size;
}
#define ENT_NAME_MAX 128
void ProcessCinematicScript(char *name)
{
int filesize;
char *buf;
char *buf2;
int count = 0;
int count2 = 0;
char path[1024];
void *e = NULL;
#if 1
if(!msgNames)
{
assert(0);
return;
}
sprintf(path, "%scinematics/%s.txt", gamedir, name);
filesize = LoadFile(path, &buf);
if(filesize)
{
buf2 = malloc(filesize+1);
if (buf2 == NULL)
Error("ProcessCinematicScript (1) MALLOC failed! Could not allocate %s bytes.", filesize+1);
while(1)
{
int i, frame, msgID, numRead;
char msg[MAX_MESSAGE_NAME_SIZE+1];
char entityName[ENT_NAME_MAX+1];
sscanf(buf + count, "%d %s %s%n", &frame, entityName, msg, &numRead);
count += numRead;
WriteBuf(buf2, &count2, &frame, sizeof(int));
WriteBuf(buf2, &count2, entityName, strlen(entityName) + 1);
msgID = -1;
for(i = 0; i < numMsgs; ++i)
{
if(!strnicmp(msgNames + msgNameOffsets[i], msg, strlen(msg)))
{
msgID = i;
break;
}
}
assert(msgID != -1);
WriteBuf(buf2, &count2, &msgID, sizeof(int));
assert(buf[count] == '\t');
++count;
if((buf[count] != '\t') && (buf[count] != '\n'))
{
char format[17]; // should need more than 16 parms, +1 for null
int curFormat = 0;
char current;
byte *b;
short *s;
int *i;
float *f;
double *d;
char ent[ENT_NAME_MAX+1];
sscanf(buf + count, "%s%n", format, &numRead);
count += numRead;
WriteBuf(buf2, &count2, &format, strlen(format) + 1);
while(current = format[curFormat])
{
switch(current)
{
case 'b':
sscanf(buf + count, "%b%n", &b, &numRead);
count += numRead;
WriteBuf(buf2, &count2, &b, sizeof(byte));
break;
case 's':
sscanf(buf + count, "%s%n", &s, &numRead);
count += numRead;
WriteBuf(buf2, &count2, &s, sizeof(short));
break;
case 'i':
sscanf(buf + count, "%d%n", &i, &numRead);
count += numRead;
WriteBuf(buf2, &count2, &i, sizeof(int));
break;
case 'f':
sscanf(buf + count, "%f%n", &f, &numRead);
count += numRead;
*d = *f;
WriteBuf(buf2, &count2, &d, sizeof(double));
break;
case 'e':
assert(buf[count] == '\t');
++count;
if((buf[count] != '\t') && (buf[count] != '\n'))
{
sscanf(buf + count, "%s%n", ent, &numRead);
count += numRead;
}
else
{
ent[0] = '\0';
}
WriteBuf(buf2, &count2, &ent, strlen(ent) + 1);
break;
case 'c': // color is in hex
sscanf(buf + count, "%x%n", &i, &numRead);
count += numRead;
WriteBuf(buf2, &count2, &i, sizeof(int));
break;
default:
assert(0);
}
++curFormat;
}
}
else
{
char noFormat = '\0';
WriteBuf(buf2, &count2, &noFormat, sizeof(char));
}
while((buf[count] != '\n') && (buf[count] != EOF))
{
assert(buf[count] == '\t' || buf[count] == '\r');
++count;
}
if(count == filesize - 1)
{
break;
}
assert(count < filesize - 1);
}
sprintf(path, "%scinematics/%s.ics", gamedir, name); // ingame cinematic script
SaveFile (path, buf2, count);
free(buf2);
}
free(buf);
#else
{
int i;
short s;
char *c;
char *entityName;
size_t size;
buf2 = malloc(filesize+1);
if (buf2 == NULL)
Error("ProcessCinematicScript (2) MALLOC failed! Could not allocate %s bytes.", filesize+1);
size = sizeof(int);
i = 10; // frame 10
memcpy(buf2 + count, &i, size);
count += size;
size = sizeof(char)*5;
entityName = "test";
memcpy(buf2 + count, entityName, size);
count += size;
size = sizeof(int);
i = 9; // MSG_DEATH
memcpy(buf2 + count, &i, size);
count += size;
size = sizeof(char)*5;
c = "eeei"; // four parms
memcpy(buf2 + count, c, size);
count += size;
size = sizeof(int);
i = 0;
memcpy(buf2 + count, &i, size);
count += size;
size = sizeof(int);
i = 0;
memcpy(buf2 + count, &i, size);
count += size;
size = sizeof(int);
i = 0;
memcpy(buf2 + count, &i, size);
count += size;
size = sizeof(int);
i = 100;
memcpy(buf2 + count, &i, size);
count += size;
sprintf(path, "%scinematics/%s.ics", gamedir, name); // ingame cinematic script
SaveFile (path, buf2, count);
free(buf2);
}
#endif
}
/*
================
LoadMapFile
================
*/
void LoadMapFile (char *filename)
{
int i;
qprintf ("--- LoadMapFile ---\n");
LoadScriptFile (filename);
nummapbrushsides = 0;
num_entities = 0;
while (ParseMapEntity ())
{
}
#if 1
for(i = 0; i < num_entities; ++i)
{
epair_t *e;
e = entities[i].epairs;
while(e)
{
if(stricmp(e->key, "cinematic") == 0)
{ // found a cinematic script
ProcessCinematicScript(e->value);
break;
}
e = e->next;
}
}
#else
ProcessCinematicScript("test");
#endif
ClearBounds (map_mins, map_maxs);
for (i=0 ; i<entities[0].numbrushes ; i++)
{
if (mapbrushes[i].mins[0] > 4096)
continue; // no valid points
AddPointToBounds (mapbrushes[i].mins, map_mins, map_maxs);
AddPointToBounds (mapbrushes[i].maxs, map_mins, map_maxs);
}
qprintf ("%5i brushes\n", nummapbrushes);
qprintf ("%5i clipbrushes\n", c_clipbrushes);
qprintf ("%5i total sides\n", nummapbrushsides);
qprintf ("%5i boxbevels\n", c_boxbevels);
qprintf ("%5i edgebevels\n", c_edgebevels);
qprintf ("%5i entities\n", num_entities);
qprintf ("%5i planes\n", nummapplanes);
qprintf ("%5i areaportals\n", c_areaportals);
qprintf ("size: %5.0f,%5.0f,%5.0f to %5.0f,%5.0f,%5.0f\n", map_mins[0],map_mins[1],map_mins[2],
map_maxs[0],map_maxs[1],map_maxs[2]);
// TestExpandBrushes ();
}
//====================================================================
/*
================
TestExpandBrushes
Expands all the brush planes and saves a new map out
================
*/
void TestExpandBrushes (void)
{
FILE *f;
side_t *s;
int i, j, bn;
winding_t *w;
char *name = "expanded.map";
mapbrush_t *brush;
vec_t dist;
printf ("writing %s\n", name);
f = fopen (name, "wb");
if (!f)
Error ("Can't write %s\b", name);
fprintf (f, "{\n\"classname\" \"worldspawn\"\n");
for (bn=0 ; bn<nummapbrushes ; bn++)
{
brush = &mapbrushes[bn];
fprintf (f, "{\n");
for (i=0 ; i<brush->numsides ; i++)
{
s = brush->original_sides + i;
dist = mapplanes[s->planenum].dist;
for (j=0 ; j<3 ; j++)
dist += fabs( 16 * mapplanes[s->planenum].normal[j] );
w = BaseWindingForPlane (mapplanes[s->planenum].normal, dist);
fprintf (f,"( %i %i %i ) ", (int)w->p[0][0], (int)w->p[0][1], (int)w->p[0][2]);
fprintf (f,"( %i %i %i ) ", (int)w->p[1][0], (int)w->p[1][1], (int)w->p[1][2]);
fprintf (f,"( %i %i %i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2]);
fprintf (f, "%s 0 0 0 1 1\n", texinfo[s->texinfo].texture);
FreeWinding (w);
}
fprintf (f, "}\n");
}
fprintf (f, "}\n");
fclose (f);
Error ("can't proceed after expanding brushes");
}