heretic2-sdk/Toolkit/Programming/GameCode/game/c_corvus6.h

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1998-11-24 00:00:00 +00:00
typedef enum AnimID_e
{
ANIM_C_ACTION1,
ANIM_C_ACTION2,
ANIM_C_ACTION3,
ANIM_C_ACTION4,
ANIM_C_ACTION5,
ANIM_C_ACTION6,
ANIM_C_ACTION7,
ANIM_C_ACTION8,
ANIM_C_ACTION9,
ANIM_C_ACTION10,
ANIM_C_ACTION11,
ANIM_C_IDLE1,
ANIM_C_IDLE2,
ANIM_C_IDLE3,
ANIM_C_IDLE4,
ANIM_C_IDLE5,
NUM_ANIMS
} AnimID_t;
void MG_InitMoods(edict_t *self);
extern animmove_t corvus6_move_c_action1;
extern animmove_t corvus6_move_c_action2;
extern animmove_t corvus6_move_c_action3;
extern animmove_t corvus6_move_c_action4;
extern animmove_t corvus6_move_c_action5;
extern animmove_t corvus6_move_c_action6;
extern animmove_t corvus6_move_c_action7;
extern animmove_t corvus6_move_c_action8;
extern animmove_t corvus6_move_c_action9;
extern animmove_t corvus6_move_c_action10;
extern animmove_t corvus6_move_c_action11;
extern animmove_t corvus6_move_c_idle1;
extern animmove_t corvus6_move_c_idle2;
extern animmove_t corvus6_move_c_idle3;
extern animmove_t corvus6_move_c_idle4;
extern animmove_t corvus6_move_c_idle5;