heretic2-sdk/Toolkit/Designer/dsexamples/andoria/healerstatue2.ds

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1998-11-24 00:00:00 +00:00
//The super duper guardian statue (part 2)
#include "../common/header.ds"
output "r:/base/ds/andoria"
//define variables
local entity leverblock
local entity lever
local entity guardian
local entity secdoor
local entity camera
local entity activate
local entity counter
local entity c2
local entity player1
local int sig
local int sig2
leverblock = find entity with targetname "block2"
lever = find entity with targetname "lever2"
guardian = find entity with targetname "guard2"
secdoor = find entity with targetname "secret2"
camera = find entity with targetname "guardcam2"
activate = find entity with targetname "active2"
counter = find entity with targetname "counter"
c2 = find entity with targetname "c2"
player1 = get entity activator
//move lever outward (cool huh?)
move entity secdoor by [-16, 0, 0] at 30 speed signaling sig
wait for all clearing sig
move entity secdoor by [0, -120, 0] at 40 speed signaling sig
wait for all clearing sig
wait .3 seconds
lever.movetype = PHYSICSTYPE_PUSH
play sound "doors/stonestart.wav" for entity lever
move entity lever by [48, 0, 0] at 30 speed signaling sig
move entity leverblock by [48, 0, 0] at 30 speed signaling sig2
wait for all clearing sig, sig2
enable trigger entity activate
suspend
//use lever... rotate statue
use entity lever
wait 1 seconds
enable cinematics
copy player attributes from entity player1 to entity c2
c2.modelindex = c2.count
c2.solid = SOLID_SOLID
c2.movetype = 4
use entity camera
guardian.movetype = PHYSICSTYPE_PUSH
play sound "doors/gendoorstart.wav" for entity guardian
rotate entity guardian by [0, 90, 0] over 3 seconds signaling sig
wait 3.0 seconds
play sound "doors/gendoorstop.wav" for entity guardian
wait for all clearing sig
player1.origin = c2.origin
player1.p_origin = c2.origin
set view angles of entity player1 to c2.angles
c2.modelindex = 0
c2.solid = SOLID_NOT
disable cinematics
use entity camera
use entity counter
exit