heretic2-sdk/Toolkit/Designer/dsexamples/andoria/firewall.ds

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1998-11-24 00:00:00 +00:00
//Picking up firewall weapon.
#include "../common/header.ds"
output "R:/base/ds/andoria"
//define entity
local entity flamel
local entity flamer
//local entity ped
local entity barreltop
local entity barrelback
local entity rubblefront
local entity rubbleback
local entity camera
local entity camtarget
local entity c1
local entity player1
local entity wall
local int sig
local int sig1
flamel = find entity with targetname "flamel"
flamer = find entity with targetname "flamer"
//ped = find entity with targetname "ped"
barreltop = find entity with targetname "barreltop"
barrelback = find entity with targetname "barrelback"
rubblefront = find entity with targetname "rubble1"
rubbleback = find entity with targetname "r2"
camera = find entity with targetname "camera"
camtarget = find entity with targetname "camtarget"
c1 = find entity with targetname "c1"
player1 = get entity activator
wall = find entity with targetname "wall"
enable cinematics
copy player attributes from entity player1 to entity c1
c1.modelindex = c1.count
c1.solid = SOLID_SOLID
c1.movetype = 4
// move entity ped by [0, 0, -12] at 30 speed signaling sig
// wait for all clearing sig
//move fire
use entity camera
flamel.movetype = PHYSICSTYPE_NOCLIP
flamer.movetype = PHYSICSTYPE_NOCLIP
move entity flamel by [64, 4, 0] at 60 speed signaling sig
move entity flamer by [64, 0, 0] at 60 speed signaling sig1
wait for all clearing sig, sig1
move entity flamel by [0, 0, -16] at 60 speed signaling sig
move entity flamer by [0, 0, -16] at 60 speed signaling sig1
wait for all clearing sig, sig1
move entity flamel by [48, 0, 0] at 60 speed signaling sig
move entity flamer by [48, 0, 0] at 60 speed signaling sig1
wait for all clearing sig, sig1
move entity flamel by [0, 0, -20] at 60 speed signaling sig
move entity flamer by [0, 0, -20] at 60 speed signaling sig1
wait for all clearing sig, sig1
camtarget.movetype = PHYSICSTYPE_PUSH
move entity camtarget by [640, 0, 0] at 100 speed
move entity flamel by [640, 0, 0] at 400 speed signaling sig
move entity flamer by [640, 0, 0] at 400 speed signaling sig1
wait for all clearing sig, sig1
use entity rubblefront
use entity barreltop
wait .3 seconds
use entity wall
use entity rubbleback
use entity barrelback
// move entity flamel by [0, 0, -640] at 1000 speed signaling sig
// move entity flamer by [0, 0, -640] at 1000 speed signaling sig1
// wait for all clearing sig, sig1
wait 2 seconds
use entity camera
player1.origin = c1.origin
player1.p_origin = c1.origin
set view angles of entity player1 to c1.angles
c1.modelindex = 0
c1.solid = SOLID_NOT
disable cinematics