207 lines
6.6 KiB
C
207 lines
6.6 KiB
C
|
/*-------------------------------------------------------------------
|
||
|
c_priestess.c
|
||
|
|
||
|
Heretic II
|
||
|
Copyright 1998 Raven Software
|
||
|
|
||
|
AI:
|
||
|
|
||
|
|
||
|
-------------------------------------------------------------------*/
|
||
|
#include "g_local.h"
|
||
|
#include "Utilities.h"
|
||
|
#include "g_DefaultMessageHandler.h"
|
||
|
#include "g_monster.h"
|
||
|
#include "fx.h"
|
||
|
#include "random.h"
|
||
|
|
||
|
#include "vector.h"
|
||
|
#include "c_priestess.h"
|
||
|
#include "c_priestess_anim.h"
|
||
|
#include "c_ai.h"
|
||
|
|
||
|
|
||
|
/*----------------------------------------------------------------------
|
||
|
plagueElf Base Info
|
||
|
-----------------------------------------------------------------------*/
|
||
|
static animmove_t *animations[NUM_ANIMS] =
|
||
|
{
|
||
|
// Cinematics
|
||
|
&priestess_move_c_action1,
|
||
|
&priestess_move_c_action2,
|
||
|
&priestess_move_c_action3,
|
||
|
&priestess_move_c_action4,
|
||
|
&priestess_move_c_action5,
|
||
|
&priestess_move_c_action6,
|
||
|
&priestess_move_c_action7,
|
||
|
&priestess_move_c_action8,
|
||
|
&priestess_move_c_action9,
|
||
|
&priestess_move_c_action10,
|
||
|
&priestess_move_c_action11,
|
||
|
&priestess_move_c_action12,
|
||
|
&priestess_move_c_action13,
|
||
|
&priestess_move_c_action14,
|
||
|
&priestess_move_c_action15,
|
||
|
&priestess_move_c_action16,
|
||
|
&priestess_move_c_backpedal1,
|
||
|
&priestess_move_c_idle1,
|
||
|
&priestess_move_c_idle2,
|
||
|
&priestess_move_c_walk1,
|
||
|
};
|
||
|
|
||
|
static ClassResourceInfo_t resInfo;
|
||
|
|
||
|
|
||
|
/*-------------------------------------------------------------------------
|
||
|
priestess_c_anims
|
||
|
-------------------------------------------------------------------------*/
|
||
|
void priestess_c_anims(edict_t *self, G_Message_t *msg)
|
||
|
{
|
||
|
int int_msg;
|
||
|
int curr_anim;
|
||
|
|
||
|
ai_c_readmessage(self, msg);
|
||
|
int_msg = (int) msg->ID;
|
||
|
|
||
|
self->monsterinfo.c_anim_flag = 0;
|
||
|
|
||
|
switch(int_msg)
|
||
|
{
|
||
|
case MSG_C_ACTION1:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_ACTION1;
|
||
|
break;
|
||
|
case MSG_C_ACTION2:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_ACTION2;
|
||
|
break;
|
||
|
case MSG_C_ACTION3:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_ACTION3;
|
||
|
break;
|
||
|
case MSG_C_ACTION4:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_ACTION4;
|
||
|
break;
|
||
|
case MSG_C_ACTION5:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_ACTION5;
|
||
|
break;
|
||
|
case MSG_C_ACTION6:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_ACTION6;
|
||
|
break;
|
||
|
case MSG_C_ACTION7:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_ACTION7;
|
||
|
break;
|
||
|
case MSG_C_ACTION8:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_ACTION8;
|
||
|
break;
|
||
|
case MSG_C_ACTION9:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_ACTION9;
|
||
|
break;
|
||
|
case MSG_C_ACTION10:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_ACTION10;
|
||
|
break;
|
||
|
case MSG_C_ACTION11:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_ACTION11;
|
||
|
break;
|
||
|
case MSG_C_ACTION12:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_ACTION12;
|
||
|
break;
|
||
|
case MSG_C_ACTION13:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_ACTION13;
|
||
|
break;
|
||
|
case MSG_C_ACTION14:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_ACTION14;
|
||
|
break;
|
||
|
case MSG_C_ACTION15:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_ACTION15;
|
||
|
break;
|
||
|
case MSG_C_ACTION16:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_ACTION16;
|
||
|
break;
|
||
|
case MSG_C_BACKPEDAL1:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_MOVE;
|
||
|
curr_anim = ANIM_C_BACKPEDAL1;
|
||
|
break;
|
||
|
case MSG_C_IDLE1:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT | C_ANIM_IDLE;
|
||
|
curr_anim = ANIM_C_IDLE1;
|
||
|
break;
|
||
|
case MSG_C_IDLE2:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
|
||
|
curr_anim = ANIM_C_IDLE2;
|
||
|
break;
|
||
|
case MSG_C_WALK1:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_MOVE;
|
||
|
curr_anim = ANIM_C_WALK1;
|
||
|
break;
|
||
|
default:
|
||
|
self->monsterinfo.c_anim_flag |= C_ANIM_MOVE;
|
||
|
curr_anim = ANIM_C_IDLE1;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
SetAnim(self, curr_anim);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*-------------------------------------------------------------------------
|
||
|
StaticsInit
|
||
|
-------------------------------------------------------------------------*/
|
||
|
void PriestessCStaticsInit()
|
||
|
{
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_ACTION1] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_ACTION2] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_ACTION3] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_ACTION4] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_ACTION5] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_ACTION6] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_ACTION7] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_ACTION8] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_ACTION9] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_ACTION10] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_ACTION11] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_ACTION12] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_ACTION13] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_ACTION14] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_ACTION15] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_ACTION16] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_BACKPEDAL1] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_IDLE1] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_IDLE2] = priestess_c_anims;
|
||
|
classStatics[CID_C_HIGHPRIESTESS].msgReceivers[MSG_C_WALK1] = priestess_c_anims;
|
||
|
resInfo.numAnims = NUM_ANIMS;
|
||
|
resInfo.animations = animations;
|
||
|
|
||
|
resInfo.modelIndex = gi.modelindex("models/monsters/highpriestess/cinematic/tris.fm");
|
||
|
|
||
|
classStatics[CID_C_HIGHPRIESTESS].resInfo = &resInfo;
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
/*QUAKED character_highpriestess(1 .5 0) (-24 -24 -36) (24 24 36) INVISIBLE
|
||
|
The cinematic High Priestess
|
||
|
--------SPAWNFLAG-------------
|
||
|
INVISIBLE - you won't see her
|
||
|
*/
|
||
|
void SP_character_highpriestess (edict_t *self)
|
||
|
{
|
||
|
VectorSet (self->mins, -16, -16, -32);
|
||
|
VectorSet (self->maxs, 16, 16, 32);
|
||
|
|
||
|
c_character_init(self,CID_C_HIGHPRIESTESS);
|
||
|
}
|