heretic2-sdk/Toolkit/Programming/GameCode/game/m_ogle.h

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1998-11-24 00:00:00 +00:00
#include "g_local.h"
typedef enum AnimID_e
{
ANIM_WALK1,
ANIM_PUSH1,
ANIM_PUSH2,
ANIM_PUSH3,
ANIM_STAND1,
ANIM_WORK1,
ANIM_WORK2,
ANIM_WORK3,
ANIM_WORK4,
ANIM_WORK5,
ANIM_PAIN1,
ANIM_PAIN2,
ANIM_PAIN3,
ANIM_REST1_TRANS,
ANIM_REST1_WIPE,
ANIM_REST1,
ANIM_REST2_WIPE,
ANIM_REST3_WIPE,
ANIM_REST4_TRANS,
ANIM_REST4_TRANS2,
ANIM_REST4,
ANIM_CELEBRATE1,
ANIM_CELEBRATE2,
ANIM_CELEBRATE3_TRANS,
ANIM_CELEBRATE3,
ANIM_CELEBRATE4_TRANS,
ANIM_CELEBRATE4,
ANIM_CELEBRATE5_TRANS,
ANIM_CELEBRATE5,
ANIM_CHARGE1,
ANIM_CHARGE2,
ANIM_CHARGE3,
ANIM_CHARGE4,
ANIM_CHARGE5,
ANIM_ATTACK1,
ANIM_ATTACK2,
ANIM_ATTACK3,
ANIM_DEATH1,
ANIM_DEATH2,
ANIM_C_ACTION1,
ANIM_C_ACTION2,
ANIM_C_ACTION3,
ANIM_C_ACTION4,
ANIM_C_ACTION5,
ANIM_C_ACTION6,
ANIM_C_ACTION7,
ANIM_C_ACTION8,
ANIM_C_ACTION9,
ANIM_C_ACTION10,
ANIM_C_ACTION11,
ANIM_C_ACTION12,
ANIM_C_ACTION13,
ANIM_C_ACTION14,
ANIM_C_ACTION15,
ANIM_C_ATTACK1,
ANIM_C_ATTACK2,
ANIM_C_ATTACK3,
ANIM_C_DEATH1,
ANIM_C_DEATH2,
ANIM_C_GIB1,
ANIM_C_IDLE1,
ANIM_C_IDLE2,
ANIM_C_IDLE3,
ANIM_C_IDLE4,
ANIM_C_IDLE5,
ANIM_C_IDLE6,
ANIM_C_PAIN1,
ANIM_C_PAIN2,
ANIM_C_PAIN3,
ANIM_C_THINKAGAIN,
ANIM_C_TRANS1,
ANIM_C_TRANS2,
ANIM_C_TRANS3,
ANIM_C_TRANS4,
ANIM_C_TRANS5,
ANIM_C_TRANS6,
ANIM_C_WALK1,
ANIM_C_WALK2,
ANIM_C_WALK3,
ANIM_C_WALK4,
NUM_ANIMS
} AnimID_t;
typedef enum SoundID_e
{
SND_PICK1,
SND_PICK2,
SND_SPIKE1,
SND_SPIKE2,
SND_HAMMER1,
SND_HAMMER2,
SND_PICK_FLESH,
SND_HAMMER_FLESH,
SND_WIPE_BROW,
SND_ENRAGE1,
SND_ENRAGE2,
SND_DEATH,
SND_CHEER1,
SND_CHEER2,
SND_CHEER3,
//SINGING
SND_CHORUS1,
SND_CHORUS2,
SND_CHORUS3,
SND_SOLO1,
SND_SOLO2,
SND_PAIN1,
SND_PAIN2,
NUM_SOUNDS
} SoundID_t;
extern animmove_t ogle_move_walk1,
ogle_move_push1,
ogle_move_push2,
ogle_move_push3,
ogle_move_work1,
ogle_move_work2,
ogle_move_work3,
ogle_move_work4,
ogle_move_work5,
ogle_move_pain1,
ogle_move_pain2,
ogle_move_rest1,
ogle_move_stand1,
ogle_move_rest1_wipe,
ogle_move_rest2_wipe,
ogle_move_rest3_wipe,
ogle_move_rest1_trans,
ogle_move_rest4_trans,
ogle_move_rest4_trans2,
ogle_move_rest4,
ogle_move_pain3,
ogle_move_celebrate1,
ogle_move_celebrate2,
ogle_move_celebrate3_trans,
ogle_move_celebrate3,
ogle_move_celebrate4_trans,
ogle_move_celebrate4,
ogle_move_celebrate5_trans,
ogle_move_celebrate5,
ogle_move_charge1,
ogle_move_charge2,
ogle_move_charge3,
ogle_move_charge4,
ogle_move_charge5,
ogle_move_attack1,
ogle_move_attack2,
ogle_move_attack3,
ogle_move_death1,
ogle_move_death2,
ogle_c_move_action1,
ogle_c_move_action2,
ogle_c_move_action3,
ogle_c_move_action4,
ogle_c_move_action5,
ogle_c_move_action6,
ogle_c_move_action7,
ogle_c_move_action8,
ogle_c_move_action9,
ogle_c_move_action10,
ogle_c_move_action11,
ogle_c_move_action12,
ogle_c_move_action13,
ogle_c_move_action14,
ogle_c_move_action15,
ogle_c_move_attack1,
ogle_c_move_attack2,
ogle_c_move_attack3,
ogle_c_move_death1,
ogle_c_move_death2,
ogle_c_move_idle1,
ogle_c_move_idle2,
ogle_c_move_idle3,
ogle_c_move_idle4,
ogle_c_move_idle5,
ogle_c_move_idle6,
ogle_c_move_pain1,
ogle_c_move_pain2,
ogle_c_move_pain3,
ogle_c_move_trans1,
ogle_c_move_trans2,
ogle_c_move_trans3,
ogle_c_move_trans4,
ogle_c_move_trans5,
ogle_c_move_trans6,
ogle_c_move_walk1,
ogle_c_move_walk2,
ogle_c_move_walk3,
ogle_c_move_walk4;
void SP_monster_ogle(edict_t *self);
void ogle_pick_dust(edict_t *self);
void ogle_celebrate(edict_t *self);
void ogle_strike(edict_t *self);
void ogle_pause(edict_t *self);
void ogle_rest(edict_t *self);
void ogle_push (edict_t *self, float dist);
#define BPN_GRANDDADDY 0
#define BPN_DADDY 1
#define BPN_TORSO 2
#define BPN_NAIL 4
#define BPN_PICK 8
#define BPN_RUPARM 16
#define BPN_RLEG 32
#define BPN_R4ARM 64
#define BPN_LLEG 128
#define BPN_LUPARM 256
#define BPN_L4ARM 512
#define BPN_HAMMER 1024
#define BPN_HANDLE 2048