heretic2-sdk/Toolkit/Programming/GameCode/game/g_itemstats.h

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// ***************************************
// ** SHRINE STATS
// ***************************************
// duration of shrine light on player - in seconds
#define LIGHT_DURATION 90
// duration of shrine reflect on player - in seconds
#define REFLECT_DURATION_SINGLE 30
// duration of shrine reflect on player - in seconds
#define REFLECT_DURATION_DEATHMATCH 20
// duration of shrine ghosting on player - in seconds
#define GHOST_DURATION 60
// duration of shrine powerup on player weapons - in seconds
#define POWERUP_DURATION 30
// duration of shrine lungs on player - in seconds
#define LUNGS_DURATION 20
// time till Shrine is useable again if so toggled - in seconds
#define SHRINE_DELAY 45
// duration of shrine speed on player - in seconds
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#define SPEED_DURATION 25
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// amount of armor you get at a shrine - note support is in for gold armor - you just can't actually get it at this stage
#define MAX_GOLD_ARMOR 250 // amount of damage it can absorb
#define MAX_SILVER_ARMOR 100 // amount of damage it can absorb
#define SILVER_HIT_MULT 0.5 // percentage of hit damage we take on a physical hit - silver armor
#define SILVER_SPELL_MULT 0.5 // percentage of hit damage we take on a spell hit - silver armor
#define GOLD_HIT_MULT 0.25 // percentage of hit damage we take on a physical hit - gold armor
#define GOLD_SPELL_MULT 0.25 // percentage of hit damage we take on a spell hit - gold armor
#define SHRINE_HEALTH 100
#define SHRINE_MAX_HEALTH 150
// ***************************************
// ** MANA ITEM STATS
// ***************************************
#define HALF_OFF_MANA 20
#define FULL_OFF_MANA 40
#define HALF_DEF_MANA 20
#define FULL_DEF_MANA 40
#define HALF_COMBO_MANA 30
#define FULL_COMBO_MANA 30
// ***************************************
// ** SPELL ITEM STATS
// ***************************************
#define RESPAWN_TIME_WEAPON 30 // seconds
#define RESPAWN_TIME_MACEBALL 60 // seconds
#define RESPAWN_TIME_DEFENSE 30 // seconds
#define RESPAWN_TIME_RING 20 // seconds
#define RESPAWN_TIME_TELEPORT 25 // seconds
#define RESPAWN_TIME_MORPH 40 // seconds
#define RESPAWN_TIME_AMMO 20 // seconds
#define RESPAWN_TIME_ARROWS 30 // seconds
#define RESPAWN_TIME_MISC 20 // seconds
// Ammunition usage
#define AMMO_USE_FIREBALL 2
#define AMMO_USE_HELLSTAFF 1
#define AMMO_USE_MAGICMISSILE 3
#define AMMO_USE_REDRAIN 1
#define AMMO_USE_SPHERE 7
#define AMMO_USE_PHOENIX 1
#define AMMO_USE_MACEBALL 12
#define AMMO_USE_FIREWALL 5
#define MANA_USE_POWERUP 60
#define MANA_USE_RING 5
#define MANA_USE_SHIELD 20
#define MANA_USE_TELEPORT 15
#define MANA_USE_POLYMORPH 30
#define MANA_USE_METEORS 5 // Five PER meteor: Total of 20
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#define MANA_USE_TORNADO 30
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#define AMMO_COUNT_MOST 20
#define AMMO_COUNT_REDRAINBOW 5
#define AMMO_COUNT_PHOENIXBOW 5
#define AMMO_COUNT_HELLSTAFF 50
#define MAX_OFF_MANA 100
#define MAX_DEF_MANA 100
#define MAX_RAIN_AMMO 30
#define MAX_PHOENIX_AMMO 20
#define MAX_HELL_AMMO 200