66 lines
1.8 KiB
Text
66 lines
1.8 KiB
Text
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// stairs go down to secret room
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#include "../common/header.ds"
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output "r:/base/ds/cloud"
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//define variables
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local entity step1
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local entity step2
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local entity step3
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local entity step4
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local entity step5
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local entity step6
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local entity step7
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local entity step8
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local entity panelr
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local entity panell
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local int sig1
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local int sig2
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local int sig3
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local int sig4
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local int sig5
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local int sig6
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local int sig7
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local int sig8
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step1 = find entity with targetname "s1"
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step2 = find entity with targetname "s2"
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step3 = find entity with targetname "s3"
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step4 = find entity with targetname "s4"
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step5 = find entity with targetname "s5"
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step6 = find entity with targetname "s6"
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step7 = find entity with targetname "s7"
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step8 = find entity with targetname "s8"
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panelr = find entity with targetname "pr"
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panell = find entity with targetname "pl"
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// move stuff
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label loop
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move entity step1 by [0, 0, -16] at 50 speed signaling sig1
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move entity step2 by [0, 0, -32] at 55 speed signaling sig2
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move entity step3 by [0, 0, -48] at 60 speed signaling sig3
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move entity step4 by [0, 0, -64] at 65 speed signaling sig4
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move entity step5 by [0, 0, -80] at 70 speed signaling sig5
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move entity step6 by [0, 0, -96] at 75 speed signaling sig6
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move entity step7 by [0, 0, -112] at 80 speed signaling sig7
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move entity step8 by [0, 0, -128] at 85 speed signaling sig8
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wait for all clearing sig1, sig2, sig3, sig4, sig5, sig6, sig7, sig8
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play sound "doors/kchunk7.wav" for entity panelr on channel 10
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move entity panelr by [56, 0, 0] at 50 speed signaling sig1
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move entity panell by [-56, 0, 0] at 50 speed signaling sig2
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wait for all clearing sig1, sig2
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play sound "doors/kchunk6.wav" for entity panelr on channel 10
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suspend
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goto loop
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