55 lines
1.3 KiB
Text
55 lines
1.3 KiB
Text
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// The fantabulous rotating lab table!
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#include "../common/header.ds"
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output "r:/base/ds/cloud"
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local entity table
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local entity kill
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local entity light
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local entity flame
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local entity flame1
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local entity lever
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local int sig
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local int sig1
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lever = find entity with targetname "lablever"
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table = find entity with targetname "newtable"
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kill = find entity with targetname "kill"
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light = find entity with targetname "strike"
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flame = find entity with targetname "burn"
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flame = find entity with targetname "burn1"
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//CRANK IT UP!!!!
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//use entity light
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//play sound "Weapons/lightning.wav" for entity lever
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//wait .25 seconds
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//use entity kill
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suspend
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label loop
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play sound "doors/elevatorstop.wav" for entity table on channel 10
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wait 1 seconds
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move entity table by [0, 0, 440] at 60 speed signaling sig
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play sound "objects/hugewheel.wav" for entity table on channel 10
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wait for all clearing sig
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play sound "objects/piston.wav" for entity table on channel 10
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wait 5 seconds
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play sound "doors/elevatorstop.wav" for entity table on channel 10
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wait 1 seconds
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move entity table by [0, 0, -440] at 60 speed signaling sig
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play sound "objects/hugewheel.wav" for entity table on channel 10
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wait for all clearing sig
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play sound "objects/piston.wav" for entity table on channel 10
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wait 5 seconds
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goto loop
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