61 lines
1.3 KiB
Text
61 lines
1.3 KiB
Text
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// Big Gaurd comes out and whoops ass!
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#include "../common/header.ds"
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output "r:/base/ds/cloud"
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//varibles
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local entity light
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local entity chain
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local entity tablef
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local entity tableb
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local entity rubble
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local entity junk
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local entity kill
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local entity kill1
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local entity throne
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local int sig
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local int sig1
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local int sig2
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light = find entity with targetname "chandelier"
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chain = find entity with targetname "chain"
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tablef = find entity with targetname "tablefront"
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tableb = find entity with targetname "tableback"
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rubble = find entity with targetname "tablerubble"
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kill = find entity with targetname "kill"
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kill1 = find entity with targetname "kill1"
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throne = find entity with targetname "throne"
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junk = find entity with targetname "junk"
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// wow
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use entity chain
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light.movetype = PHYSICSTYPE_PUSH
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move entity light by [0, 0, -336] over .25 seconds signaling sig
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wait for all clearing sig
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play sound "monsters/tbeast/slam.wav" for entity rubble
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use entity rubble
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use entity junk
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rotate entity tablef by [0, 0, -15] at 300 speed signaling sig
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rotate entity tableb by [0, 0, 15] at 300 speed signaling sig1
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wait for all clearing sig, sig1
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use entity kill
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use entity kill1
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use entity throne
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wait 10 seconds
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light.modelindex = 0
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light.solid = SOLID_NOT
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exit
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