// P_plats.c #include "DoomDef.h" #include "P_local.h" #include "soundst.h" plat_t *activeplats[MAXPLATS]; //================================================================== // // Move a plat up and down // //================================================================== void T_PlatRaise(plat_t *plat) { result_e res; switch(plat->status) { case up: res = T_MovePlane(plat->sector,plat->speed, plat->high,plat->crush,0,1); if(!(leveltime&31)) { S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_stnmov); } if(plat->type == raiseAndChange || plat->type == raiseToNearestAndChange) { if(!(leveltime&7)) { S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_stnmov); } } if (res == crushed && (!plat->crush)) { plat->count = plat->wait; plat->status = down; S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); } else if (res == pastdest) { plat->count = plat->wait; plat->status = waiting; S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); switch(plat->type) { case downWaitUpStay: P_RemoveActivePlat(plat); break; case raiseAndChange: P_RemoveActivePlat(plat); break; default: break; } } break; case down: res = T_MovePlane(plat->sector,plat->speed,plat->low,false,0,-1); if (res == pastdest) { plat->count = plat->wait; plat->status = waiting; S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); } else { if(!(leveltime&31)) { S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_stnmov); } } break; case waiting: if (!--plat->count) { if (plat->sector->floorheight == plat->low) plat->status = up; else plat->status = down; S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); } case in_stasis: break; } } //================================================================== // // Do Platforms // "amount" is only used for SOME platforms. // //================================================================== int EV_DoPlat(line_t *line,plattype_e type,int amount) { plat_t *plat; int secnum; int rtn; sector_t *sec; secnum = -1; rtn = 0; // // Activate all plats that are in_stasis // switch(type) { case perpetualRaise: P_ActivateInStasis(line->tag); break; default: break; } while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) { sec = §ors[secnum]; if (sec->specialdata) continue; // // Find lowest & highest floors around sector // rtn = 1; plat = Z_Malloc( sizeof(*plat), PU_LEVSPEC, 0); P_AddThinker(&plat->thinker); plat->type = type; plat->sector = sec; plat->sector->specialdata = plat; plat->thinker.function = T_PlatRaise; plat->crush = false; plat->tag = line->tag; switch(type) { case raiseToNearestAndChange: plat->speed = PLATSPEED/2; sec->floorpic = sides[line->sidenum[0]].sector->floorpic; plat->high = P_FindNextHighestFloor(sec,sec->floorheight); plat->wait = 0; plat->status = up; sec->special = 0; // NO MORE DAMAGE, IF APPLICABLE S_StartSound((mobj_t *)&sec->soundorg, sfx_stnmov); break; case raiseAndChange: plat->speed = PLATSPEED/2; sec->floorpic = sides[line->sidenum[0]].sector->floorpic; plat->high = sec->floorheight + amount*FRACUNIT; plat->wait = 0; plat->status = up; S_StartSound((mobj_t *)&sec->soundorg, sfx_stnmov); break; case downWaitUpStay: plat->speed = PLATSPEED * 4; plat->low = P_FindLowestFloorSurrounding(sec); if (plat->low > sec->floorheight) plat->low = sec->floorheight; plat->high = sec->floorheight; plat->wait = 35*PLATWAIT; plat->status = down; S_StartSound((mobj_t *)&sec->soundorg, sfx_pstart); break; case perpetualRaise: plat->speed = PLATSPEED; plat->low = P_FindLowestFloorSurrounding(sec); if (plat->low > sec->floorheight) plat->low = sec->floorheight; plat->high = P_FindHighestFloorSurrounding(sec); if (plat->high < sec->floorheight) plat->high = sec->floorheight; plat->wait = 35*PLATWAIT; plat->status = P_Random()&1; S_StartSound((mobj_t *)&sec->soundorg, sfx_pstart); break; } P_AddActivePlat(plat); } return rtn; } void P_ActivateInStasis(int tag) { int i; for (i = 0;i < MAXPLATS;i++) if (activeplats[i] && (activeplats[i])->tag == tag && (activeplats[i])->status == in_stasis) { (activeplats[i])->status = (activeplats[i])->oldstatus; (activeplats[i])->thinker.function = T_PlatRaise; } } void EV_StopPlat(line_t *line) { int j; for (j = 0;j < MAXPLATS;j++) if (activeplats[j] && ((activeplats[j])->status != in_stasis) && ((activeplats[j])->tag == line->tag)) { (activeplats[j])->oldstatus = (activeplats[j])->status; (activeplats[j])->status = in_stasis; (activeplats[j])->thinker.function = NULL; } } void P_AddActivePlat(plat_t *plat) { int i; for (i = 0;i < MAXPLATS;i++) if (activeplats[i] == NULL) { activeplats[i] = plat; return; } I_Error ("P_AddActivePlat: no more plats!"); } void P_RemoveActivePlat(plat_t *plat) { int i; for (i = 0;i < MAXPLATS;i++) if (plat == activeplats[i]) { (activeplats[i])->sector->specialdata = NULL; P_RemoveThinker(&(activeplats[i])->thinker); activeplats[i] = NULL; return; } I_Error ("P_RemoveActivePlat: can't find plat!"); }