#include "DoomDef.h" // generated by multigen char *sprnames[NUMSPRITES] = { "IMPX","ACLO","PTN1","SHLD","SHD2","BAGH","SPMP","INVS","PTN2","SOAR", "INVU","PWBK","EGGC","EGGM","FX01","SPHL","TRCH","FBMB","XPL1","ATLP", "PPOD","AMG1","SPSH","LVAS","SLDG","SKH1","SKH2","SKH3","SKH4","CHDL", "SRTC","SMPL","STGS","STGL","STCS","STCL","KFR1","BARL","BRPL","MOS1", "MOS2","WTRH","HCOR","KGZ1","KGZB","KGZG","KGZY","VLCO","VFBL","VTFB", "SFFI","TGLT","TELE","STFF","PUF3","PUF4","BEAK","WGNT","GAUN","PUF1", "WBLS","BLSR","FX18","FX17","WMCE","MACE","FX02","WSKL","HROD","FX00", "FX20","FX21","FX22","FX23","GWND","PUF2","WPHX","PHNX","FX04","FX08", "FX09","WBOW","CRBW","FX03","BLOD","PLAY","FDTH","BSKL","CHKN","MUMM", "FX15","BEAS","FRB1","SNKE","SNFX","HEAD","FX05","FX06","FX07","CLNK", "WZRD","FX11","FX10","KNIG","SPAX","RAXE","SRCR","FX14","SOR2","SDTH", "FX16","MNTR","FX12","FX13","AKYY","BKYY","CKYY","AMG2","AMM1","AMM2", "AMC1","AMC2","AMS1","AMS2","AMP1","AMP2","AMB1","AMB2" }; void A_FreeTargMobj (); void A_RestoreSpecialThing1 (); void A_RestoreSpecialThing2 (); void A_HideThing (); void A_UnHideThing (); void A_RestoreArtifact (); void A_Scream (); void A_Explode (); void A_PodPain (); void A_RemovePod (); void A_MakePod (); void A_InitKeyGizmo (); void A_VolcanoSet (); void A_VolcanoBlast (); void A_BeastPuff (); void A_VolcBallImpact (); void A_SpawnTeleGlitter (); void A_SpawnTeleGlitter2 (); void A_AccTeleGlitter (); void A_Light0 (); void A_WeaponReady (); void A_Lower (); void A_Raise (); void A_StaffAttackPL1 (); void A_ReFire (); void A_StaffAttackPL2 (); void A_BeakReady (); void A_BeakRaise (); void A_BeakAttackPL1 (); void A_BeakAttackPL2 (); void A_GauntletAttack (); void A_FireBlasterPL1 (); void A_FireBlasterPL2 (); void A_SpawnRippers (); void A_FireMacePL1 (); void A_FireMacePL2 (); void A_MacePL1Check (); void A_MaceBallImpact (); void A_MaceBallImpact2 (); void A_DeathBallImpact (); void A_FireSkullRodPL1 (); void A_FireSkullRodPL2 (); void A_SkullRodPL2Seek (); void A_AddPlayerRain (); void A_HideInCeiling (); void A_SkullRodStorm (); void A_RainImpact (); void A_FireGoldWandPL1 (); void A_FireGoldWandPL2 (); void A_FirePhoenixPL1 (); void A_InitPhoenixPL2 (); void A_FirePhoenixPL2 (); void A_ShutdownPhoenixPL2 (); void A_PhoenixPuff (); void A_FlameEnd (); void A_FloatPuff (); void A_FireCrossbowPL1 (); void A_FireCrossbowPL2 (); void A_BoltSpark (); void A_Pain (); void A_NoBlocking (); void A_AddPlayerCorpse (); void A_SkullPop (); void A_FlameSnd (); void A_CheckBurnGone (); void A_CheckSkullFloor (); void A_CheckSkullDone (); void A_Feathers (); void A_ChicLook (); void A_ChicChase (); void A_ChicPain (); void A_FaceTarget (); void A_ChicAttack (); void A_Look (); void A_Chase (); void A_MummyAttack (); void A_MummyAttack2 (); void A_MummySoul (); void A_ContMobjSound (); void A_MummyFX1Seek (); void A_BeastAttack (); void A_SnakeAttack (); void A_SnakeAttack2 (); void A_HeadAttack (); void A_BossDeath (); void A_HeadIceImpact (); void A_HeadFireGrow (); void A_WhirlwindSeek (); void A_ClinkAttack (); void A_WizAtk1 (); void A_WizAtk2 (); void A_WizAtk3 (); void A_GhostOff (); void A_ImpMeAttack (); void A_ImpMsAttack (); void A_ImpMsAttack2 (); void A_ImpDeath (); void A_ImpXDeath1 (); void A_ImpXDeath2 (); void A_ImpExplode (); void A_KnightAttack (); void A_DripBlood (); void A_Sor1Chase (); void A_Sor1Pain (); void A_Srcr1Attack (); void A_SorZap (); void A_SorcererRise (); void A_SorRise (); void A_SorSightSnd (); void A_Srcr2Decide (); void A_Srcr2Attack (); void A_Sor2DthInit (); void A_SorDSph (); void A_Sor2DthLoop (); void A_SorDExp (); void A_SorDBon (); void A_BlueSpark (); void A_GenWizard (); void A_MinotaurAtk1 (); void A_MinotaurDecide (); void A_MinotaurAtk2 (); void A_MinotaurAtk3 (); void A_MinotaurCharge (); void A_MntrFloorFire (); void A_ESound (); state_t states[NUMSTATES] = { {SPR_IMPX,0,-1,NULL,S_NULL,0,0}, // S_NULL {SPR_ACLO,4,1050,A_FreeTargMobj,S_NULL,0,0}, // S_FREETARGMOBJ {SPR_PTN1,0,3,NULL,S_ITEM_PTN1_2,0,0}, // S_ITEM_PTN1_1 {SPR_PTN1,1,3,NULL,S_ITEM_PTN1_3,0,0}, // S_ITEM_PTN1_2 {SPR_PTN1,2,3,NULL,S_ITEM_PTN1_1,0,0}, // S_ITEM_PTN1_3 {SPR_SHLD,0,-1,NULL,S_NULL,0,0}, // S_ITEM_SHLD1 {SPR_SHD2,0,-1,NULL,S_NULL,0,0}, // S_ITEM_SHD2_1 {SPR_BAGH,0,-1,NULL,S_NULL,0,0}, // S_ITEM_BAGH1 {SPR_SPMP,0,-1,NULL,S_NULL,0,0}, // S_ITEM_SPMP1 {SPR_ACLO,4,1400,NULL,S_HIDESPECIAL2,0,0}, // S_HIDESPECIAL1 {SPR_ACLO,0,4,A_RestoreSpecialThing1,S_HIDESPECIAL3,0,0}, // S_HIDESPECIAL2 {SPR_ACLO,1,4,NULL,S_HIDESPECIAL4,0,0}, // S_HIDESPECIAL3 {SPR_ACLO,0,4,NULL,S_HIDESPECIAL5,0,0}, // S_HIDESPECIAL4 {SPR_ACLO,1,4,NULL,S_HIDESPECIAL6,0,0}, // S_HIDESPECIAL5 {SPR_ACLO,2,4,NULL,S_HIDESPECIAL7,0,0}, // S_HIDESPECIAL6 {SPR_ACLO,1,4,NULL,S_HIDESPECIAL8,0,0}, // S_HIDESPECIAL7 {SPR_ACLO,2,4,NULL,S_HIDESPECIAL9,0,0}, // S_HIDESPECIAL8 {SPR_ACLO,3,4,NULL,S_HIDESPECIAL10,0,0}, // S_HIDESPECIAL9 {SPR_ACLO,2,4,NULL,S_HIDESPECIAL11,0,0}, // S_HIDESPECIAL10 {SPR_ACLO,3,4,A_RestoreSpecialThing2,S_NULL,0,0}, // S_HIDESPECIAL11 {SPR_ACLO,3,3,NULL,S_DORMANTARTI2,0,0}, // S_DORMANTARTI1 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3,0,0}, // S_DORMANTARTI2 {SPR_ACLO,3,3,NULL,S_DORMANTARTI4,0,0}, // S_DORMANTARTI3 {SPR_ACLO,2,3,NULL,S_DORMANTARTI5,0,0}, // S_DORMANTARTI4 {SPR_ACLO,1,3,NULL,S_DORMANTARTI6,0,0}, // S_DORMANTARTI5 {SPR_ACLO,2,3,NULL,S_DORMANTARTI7,0,0}, // S_DORMANTARTI6 {SPR_ACLO,1,3,NULL,S_DORMANTARTI8,0,0}, // S_DORMANTARTI7 {SPR_ACLO,0,3,NULL,S_DORMANTARTI9,0,0}, // S_DORMANTARTI8 {SPR_ACLO,1,3,NULL,S_DORMANTARTI10,0,0}, // S_DORMANTARTI9 {SPR_ACLO,0,3,NULL,S_DORMANTARTI11,0,0}, // S_DORMANTARTI10 {SPR_ACLO,0,1400,A_HideThing,S_DORMANTARTI12,0,0}, // S_DORMANTARTI11 {SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI13,0,0}, // S_DORMANTARTI12 {SPR_ACLO,1,3,NULL,S_DORMANTARTI14,0,0}, // S_DORMANTARTI13 {SPR_ACLO,0,3,NULL,S_DORMANTARTI15,0,0}, // S_DORMANTARTI14 {SPR_ACLO,1,3,NULL,S_DORMANTARTI16,0,0}, // S_DORMANTARTI15 {SPR_ACLO,2,3,NULL,S_DORMANTARTI17,0,0}, // S_DORMANTARTI16 {SPR_ACLO,1,3,NULL,S_DORMANTARTI18,0,0}, // S_DORMANTARTI17 {SPR_ACLO,2,3,NULL,S_DORMANTARTI19,0,0}, // S_DORMANTARTI18 {SPR_ACLO,3,3,NULL,S_DORMANTARTI20,0,0}, // S_DORMANTARTI19 {SPR_ACLO,2,3,NULL,S_DORMANTARTI21,0,0}, // S_DORMANTARTI20 {SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0}, // S_DORMANTARTI21 {SPR_ACLO,3,3,NULL,S_DEADARTI2,0,0}, // S_DEADARTI1 {SPR_ACLO,2,3,NULL,S_DEADARTI3,0,0}, // S_DEADARTI2 {SPR_ACLO,3,3,NULL,S_DEADARTI4,0,0}, // S_DEADARTI3 {SPR_ACLO,2,3,NULL,S_DEADARTI5,0,0}, // S_DEADARTI4 {SPR_ACLO,1,3,NULL,S_DEADARTI6,0,0}, // S_DEADARTI5 {SPR_ACLO,2,3,NULL,S_DEADARTI7,0,0}, // S_DEADARTI6 {SPR_ACLO,1,3,NULL,S_DEADARTI8,0,0}, // S_DEADARTI7 {SPR_ACLO,0,3,NULL,S_DEADARTI9,0,0}, // S_DEADARTI8 {SPR_ACLO,1,3,NULL,S_DEADARTI10,0,0}, // S_DEADARTI9 {SPR_ACLO,0,3,NULL,S_NULL,0,0}, // S_DEADARTI10 {SPR_INVS,32768,350,NULL,S_ARTI_INVS1,0,0}, // S_ARTI_INVS1 {SPR_PTN2,0,4,NULL,S_ARTI_PTN2_2,0,0}, // S_ARTI_PTN2_1 {SPR_PTN2,1,4,NULL,S_ARTI_PTN2_3,0,0}, // S_ARTI_PTN2_2 {SPR_PTN2,2,4,NULL,S_ARTI_PTN2_1,0,0}, // S_ARTI_PTN2_3 {SPR_SOAR,0,5,NULL,S_ARTI_SOAR2,0,0}, // S_ARTI_SOAR1 {SPR_SOAR,1,5,NULL,S_ARTI_SOAR3,0,0}, // S_ARTI_SOAR2 {SPR_SOAR,2,5,NULL,S_ARTI_SOAR4,0,0}, // S_ARTI_SOAR3 {SPR_SOAR,1,5,NULL,S_ARTI_SOAR1,0,0}, // S_ARTI_SOAR4 {SPR_INVU,0,3,NULL,S_ARTI_INVU2,0,0}, // S_ARTI_INVU1 {SPR_INVU,1,3,NULL,S_ARTI_INVU3,0,0}, // S_ARTI_INVU2 {SPR_INVU,2,3,NULL,S_ARTI_INVU4,0,0}, // S_ARTI_INVU3 {SPR_INVU,3,3,NULL,S_ARTI_INVU1,0,0}, // S_ARTI_INVU4 {SPR_PWBK,0,350,NULL,S_ARTI_PWBK1,0,0}, // S_ARTI_PWBK1 {SPR_EGGC,0,6,NULL,S_ARTI_EGGC2,0,0}, // S_ARTI_EGGC1 {SPR_EGGC,1,6,NULL,S_ARTI_EGGC3,0,0}, // S_ARTI_EGGC2 {SPR_EGGC,2,6,NULL,S_ARTI_EGGC4,0,0}, // S_ARTI_EGGC3 {SPR_EGGC,1,6,NULL,S_ARTI_EGGC1,0,0}, // S_ARTI_EGGC4 {SPR_EGGM,0,4,NULL,S_EGGFX2,0,0}, // S_EGGFX1 {SPR_EGGM,1,4,NULL,S_EGGFX3,0,0}, // S_EGGFX2 {SPR_EGGM,2,4,NULL,S_EGGFX4,0,0}, // S_EGGFX3 {SPR_EGGM,3,4,NULL,S_EGGFX5,0,0}, // S_EGGFX4 {SPR_EGGM,4,4,NULL,S_EGGFX1,0,0}, // S_EGGFX5 {SPR_FX01,32772,3,NULL,S_EGGFXI1_2,0,0}, // S_EGGFXI1_1 {SPR_FX01,32773,3,NULL,S_EGGFXI1_3,0,0}, // S_EGGFXI1_2 {SPR_FX01,32774,3,NULL,S_EGGFXI1_4,0,0}, // S_EGGFXI1_3 {SPR_FX01,32775,3,NULL,S_NULL,0,0}, // S_EGGFXI1_4 {SPR_SPHL,0,350,NULL,S_ARTI_SPHL1,0,0}, // S_ARTI_SPHL1 {SPR_TRCH,32768,3,NULL,S_ARTI_TRCH2,0,0}, // S_ARTI_TRCH1 {SPR_TRCH,32769,3,NULL,S_ARTI_TRCH3,0,0}, // S_ARTI_TRCH2 {SPR_TRCH,32770,3,NULL,S_ARTI_TRCH1,0,0}, // S_ARTI_TRCH3 {SPR_FBMB,4,350,NULL,S_ARTI_FBMB1,0,0}, // S_ARTI_FBMB1 {SPR_FBMB,0,10,NULL,S_FIREBOMB2,0,0}, // S_FIREBOMB1 {SPR_FBMB,1,10,NULL,S_FIREBOMB3,0,0}, // S_FIREBOMB2 {SPR_FBMB,2,10,NULL,S_FIREBOMB4,0,0}, // S_FIREBOMB3 {SPR_FBMB,3,10,NULL,S_FIREBOMB5,0,0}, // S_FIREBOMB4 {SPR_FBMB,4,6,A_Scream,S_FIREBOMB6,0,0}, // S_FIREBOMB5 {SPR_XPL1,32768,4,A_Explode,S_FIREBOMB7,0,0}, // S_FIREBOMB6 {SPR_XPL1,32769,4,NULL,S_FIREBOMB8,0,0}, // S_FIREBOMB7 {SPR_XPL1,32770,4,NULL,S_FIREBOMB9,0,0}, // S_FIREBOMB8 {SPR_XPL1,32771,4,NULL,S_FIREBOMB10,0,0}, // S_FIREBOMB9 {SPR_XPL1,32772,4,NULL,S_FIREBOMB11,0,0}, // S_FIREBOMB10 {SPR_XPL1,32773,4,NULL,S_NULL,0,0}, // S_FIREBOMB11 {SPR_ATLP,0,4,NULL,S_ARTI_ATLP2,0,0}, // S_ARTI_ATLP1 {SPR_ATLP,1,4,NULL,S_ARTI_ATLP3,0,0}, // S_ARTI_ATLP2 {SPR_ATLP,2,4,NULL,S_ARTI_ATLP4,0,0}, // S_ARTI_ATLP3 {SPR_ATLP,1,4,NULL,S_ARTI_ATLP1,0,0}, // S_ARTI_ATLP4 {SPR_PPOD,0,10,NULL,S_POD_WAIT1,0,0}, // S_POD_WAIT1 {SPR_PPOD,1,14,A_PodPain,S_POD_WAIT1,0,0}, // S_POD_PAIN1 {SPR_PPOD,32770,5,A_RemovePod,S_POD_DIE2,0,0}, // S_POD_DIE1 {SPR_PPOD,32771,5,A_Scream,S_POD_DIE3,0,0}, // S_POD_DIE2 {SPR_PPOD,32772,5,A_Explode,S_POD_DIE4,0,0}, // S_POD_DIE3 {SPR_PPOD,32773,10,NULL,S_FREETARGMOBJ,0,0}, // S_POD_DIE4 {SPR_PPOD,8,3,NULL,S_POD_GROW2,0,0}, // S_POD_GROW1 {SPR_PPOD,9,3,NULL,S_POD_GROW3,0,0}, // S_POD_GROW2 {SPR_PPOD,10,3,NULL,S_POD_GROW4,0,0}, // S_POD_GROW3 {SPR_PPOD,11,3,NULL,S_POD_GROW5,0,0}, // S_POD_GROW4 {SPR_PPOD,12,3,NULL,S_POD_GROW6,0,0}, // S_POD_GROW5 {SPR_PPOD,13,3,NULL,S_POD_GROW7,0,0}, // S_POD_GROW6 {SPR_PPOD,14,3,NULL,S_POD_GROW8,0,0}, // S_POD_GROW7 {SPR_PPOD,15,3,NULL,S_POD_WAIT1,0,0}, // S_POD_GROW8 {SPR_PPOD,6,8,NULL,S_PODGOO2,0,0}, // S_PODGOO1 {SPR_PPOD,7,8,NULL,S_PODGOO1,0,0}, // S_PODGOO2 {SPR_PPOD,6,10,NULL,S_NULL,0,0}, // S_PODGOOX {SPR_AMG1,0,35,A_MakePod,S_PODGENERATOR,0,0}, // S_PODGENERATOR {SPR_SPSH,0,8,NULL,S_SPLASH2,0,0}, // S_SPLASH1 {SPR_SPSH,1,8,NULL,S_SPLASH3,0,0}, // S_SPLASH2 {SPR_SPSH,2,8,NULL,S_SPLASH4,0,0}, // S_SPLASH3 {SPR_SPSH,3,16,NULL,S_NULL,0,0}, // S_SPLASH4 {SPR_SPSH,3,10,NULL,S_NULL,0,0}, // S_SPLASHX {SPR_SPSH,4,5,NULL,S_SPLASHBASE2,0,0}, // S_SPLASHBASE1 {SPR_SPSH,5,5,NULL,S_SPLASHBASE3,0,0}, // S_SPLASHBASE2 {SPR_SPSH,6,5,NULL,S_SPLASHBASE4,0,0}, // S_SPLASHBASE3 {SPR_SPSH,7,5,NULL,S_SPLASHBASE5,0,0}, // S_SPLASHBASE4 {SPR_SPSH,8,5,NULL,S_SPLASHBASE6,0,0}, // S_SPLASHBASE5 {SPR_SPSH,9,5,NULL,S_SPLASHBASE7,0,0}, // S_SPLASHBASE6 {SPR_SPSH,10,5,NULL,S_NULL,0,0}, // S_SPLASHBASE7 {SPR_LVAS,32768,5,NULL,S_LAVASPLASH2,0,0}, // S_LAVASPLASH1 {SPR_LVAS,32769,5,NULL,S_LAVASPLASH3,0,0}, // S_LAVASPLASH2 {SPR_LVAS,32770,5,NULL,S_LAVASPLASH4,0,0}, // S_LAVASPLASH3 {SPR_LVAS,32771,5,NULL,S_LAVASPLASH5,0,0}, // S_LAVASPLASH4 {SPR_LVAS,32772,5,NULL,S_LAVASPLASH6,0,0}, // S_LAVASPLASH5 {SPR_LVAS,32773,5,NULL,S_NULL,0,0}, // S_LAVASPLASH6 {SPR_LVAS,32774,5,NULL,S_LAVASMOKE2,0,0}, // S_LAVASMOKE1 {SPR_LVAS,32775,5,NULL,S_LAVASMOKE3,0,0}, // S_LAVASMOKE2 {SPR_LVAS,32776,5,NULL,S_LAVASMOKE4,0,0}, // S_LAVASMOKE3 {SPR_LVAS,32777,5,NULL,S_LAVASMOKE5,0,0}, // S_LAVASMOKE4 {SPR_LVAS,32778,5,NULL,S_NULL,0,0}, // S_LAVASMOKE5 {SPR_SLDG,0,8,NULL,S_SLUDGECHUNK2,0,0}, // S_SLUDGECHUNK1 {SPR_SLDG,1,8,NULL,S_SLUDGECHUNK3,0,0}, // S_SLUDGECHUNK2 {SPR_SLDG,2,8,NULL,S_SLUDGECHUNK4,0,0}, // S_SLUDGECHUNK3 {SPR_SLDG,3,8,NULL,S_NULL,0,0}, // S_SLUDGECHUNK4 {SPR_SLDG,3,6,NULL,S_NULL,0,0}, // S_SLUDGECHUNKX {SPR_SLDG,4,5,NULL,S_SLUDGESPLASH2,0,0}, // S_SLUDGESPLASH1 {SPR_SLDG,5,5,NULL,S_SLUDGESPLASH3,0,0}, // S_SLUDGESPLASH2 {SPR_SLDG,6,5,NULL,S_SLUDGESPLASH4,0,0}, // S_SLUDGESPLASH3 {SPR_SLDG,7,5,NULL,S_NULL,0,0}, // S_SLUDGESPLASH4 {SPR_SKH1,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG70_1 {SPR_SKH2,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG60_1 {SPR_SKH3,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG45_1 {SPR_SKH4,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG35_1 {SPR_CHDL,0,4,NULL,S_CHANDELIER2,0,0}, // S_CHANDELIER1 {SPR_CHDL,1,4,NULL,S_CHANDELIER3,0,0}, // S_CHANDELIER2 {SPR_CHDL,2,4,NULL,S_CHANDELIER1,0,0}, // S_CHANDELIER3 {SPR_SRTC,0,4,NULL,S_SERPTORCH2,0,0}, // S_SERPTORCH1 {SPR_SRTC,1,4,NULL,S_SERPTORCH3,0,0}, // S_SERPTORCH2 {SPR_SRTC,2,4,NULL,S_SERPTORCH1,0,0}, // S_SERPTORCH3 {SPR_SMPL,0,-1,NULL,S_NULL,0,0}, // S_SMALLPILLAR {SPR_STGS,0,-1,NULL,S_NULL,0,0}, // S_STALAGMITESMALL {SPR_STGL,0,-1,NULL,S_NULL,0,0}, // S_STALAGMITELARGE {SPR_STCS,0,-1,NULL,S_NULL,0,0}, // S_STALACTITESMALL {SPR_STCL,0,-1,NULL,S_NULL,0,0}, // S_STALACTITELARGE {SPR_KFR1,32768,3,NULL,S_FIREBRAZIER2,0,0}, // S_FIREBRAZIER1 {SPR_KFR1,32769,3,NULL,S_FIREBRAZIER3,0,0}, // S_FIREBRAZIER2 {SPR_KFR1,32770,3,NULL,S_FIREBRAZIER4,0,0}, // S_FIREBRAZIER3 {SPR_KFR1,32771,3,NULL,S_FIREBRAZIER5,0,0}, // S_FIREBRAZIER4 {SPR_KFR1,32772,3,NULL,S_FIREBRAZIER6,0,0}, // S_FIREBRAZIER5 {SPR_KFR1,32773,3,NULL,S_FIREBRAZIER7,0,0}, // S_FIREBRAZIER6 {SPR_KFR1,32774,3,NULL,S_FIREBRAZIER8,0,0}, // S_FIREBRAZIER7 {SPR_KFR1,32775,3,NULL,S_FIREBRAZIER1,0,0}, // S_FIREBRAZIER8 {SPR_BARL,0,-1,NULL,S_NULL,0,0}, // S_BARREL {SPR_BRPL,0,-1,NULL,S_NULL,0,0}, // S_BRPILLAR {SPR_MOS1,0,-1,NULL,S_NULL,0,0}, // S_MOSS1 {SPR_MOS2,0,-1,NULL,S_NULL,0,0}, // S_MOSS2 {SPR_WTRH,32768,6,NULL,S_WALLTORCH2,0,0}, // S_WALLTORCH1 {SPR_WTRH,32769,6,NULL,S_WALLTORCH3,0,0}, // S_WALLTORCH2 {SPR_WTRH,32770,6,NULL,S_WALLTORCH1,0,0}, // S_WALLTORCH3 {SPR_HCOR,0,-1,NULL,S_NULL,0,0}, // S_HANGINGCORPSE {SPR_KGZ1,0,1,NULL,S_KEYGIZMO2,0,0}, // S_KEYGIZMO1 {SPR_KGZ1,0,1,A_InitKeyGizmo,S_KEYGIZMO3,0,0}, // S_KEYGIZMO2 {SPR_KGZ1,0,-1,NULL,S_NULL,0,0}, // S_KEYGIZMO3 {SPR_KGZB,0,1,NULL,S_KGZ_START,0,0}, // S_KGZ_START {SPR_KGZB,32768,-1,NULL,S_NULL,0,0}, // S_KGZ_BLUEFLOAT1 {SPR_KGZG,32768,-1,NULL,S_NULL,0,0}, // S_KGZ_GREENFLOAT1 {SPR_KGZY,32768,-1,NULL,S_NULL,0,0}, // S_KGZ_YELLOWFLOAT1 {SPR_VLCO,0,350,NULL,S_VOLCANO2,0,0}, // S_VOLCANO1 {SPR_VLCO,0,35,A_VolcanoSet,S_VOLCANO3,0,0}, // S_VOLCANO2 {SPR_VLCO,1,3,NULL,S_VOLCANO4,0,0}, // S_VOLCANO3 {SPR_VLCO,2,3,NULL,S_VOLCANO5,0,0}, // S_VOLCANO4 {SPR_VLCO,3,3,NULL,S_VOLCANO6,0,0}, // S_VOLCANO5 {SPR_VLCO,1,3,NULL,S_VOLCANO7,0,0}, // S_VOLCANO6 {SPR_VLCO,2,3,NULL,S_VOLCANO8,0,0}, // S_VOLCANO7 {SPR_VLCO,3,3,NULL,S_VOLCANO9,0,0}, // S_VOLCANO8 {SPR_VLCO,4,10,A_VolcanoBlast,S_VOLCANO2,0,0}, // S_VOLCANO9 {SPR_VFBL,0,4,A_BeastPuff,S_VOLCANOBALL2,0,0}, // S_VOLCANOBALL1 {SPR_VFBL,1,4,A_BeastPuff,S_VOLCANOBALL1,0,0}, // S_VOLCANOBALL2 {SPR_XPL1,0,4,A_VolcBallImpact,S_VOLCANOBALLX2,0,0}, // S_VOLCANOBALLX1 {SPR_XPL1,1,4,NULL,S_VOLCANOBALLX3,0,0}, // S_VOLCANOBALLX2 {SPR_XPL1,2,4,NULL,S_VOLCANOBALLX4,0,0}, // S_VOLCANOBALLX3 {SPR_XPL1,3,4,NULL,S_VOLCANOBALLX5,0,0}, // S_VOLCANOBALLX4 {SPR_XPL1,4,4,NULL,S_VOLCANOBALLX6,0,0}, // S_VOLCANOBALLX5 {SPR_XPL1,5,4,NULL,S_NULL,0,0}, // S_VOLCANOBALLX6 {SPR_VTFB,0,4,NULL,S_VOLCANOTBALL2,0,0}, // S_VOLCANOTBALL1 {SPR_VTFB,1,4,NULL,S_VOLCANOTBALL1,0,0}, // S_VOLCANOTBALL2 {SPR_SFFI,2,4,NULL,S_VOLCANOTBALLX2,0,0}, // S_VOLCANOTBALLX1 {SPR_SFFI,1,4,NULL,S_VOLCANOTBALLX3,0,0}, // S_VOLCANOTBALLX2 {SPR_SFFI,0,4,NULL,S_VOLCANOTBALLX4,0,0}, // S_VOLCANOTBALLX3 {SPR_SFFI,1,4,NULL,S_VOLCANOTBALLX5,0,0}, // S_VOLCANOTBALLX4 {SPR_SFFI,2,4,NULL,S_VOLCANOTBALLX6,0,0}, // S_VOLCANOTBALLX5 {SPR_SFFI,3,4,NULL,S_VOLCANOTBALLX7,0,0}, // S_VOLCANOTBALLX6 {SPR_SFFI,4,4,NULL,S_NULL,0,0}, // S_VOLCANOTBALLX7 {SPR_TGLT,0,8,A_SpawnTeleGlitter,S_TELEGLITGEN1,0,0}, // S_TELEGLITGEN1 {SPR_TGLT,5,8,A_SpawnTeleGlitter2,S_TELEGLITGEN2,0,0}, // S_TELEGLITGEN2 {SPR_TGLT,32768,2,NULL,S_TELEGLITTER1_2,0,0}, // S_TELEGLITTER1_1 {SPR_TGLT,32769,2,A_AccTeleGlitter,S_TELEGLITTER1_3,0,0}, // S_TELEGLITTER1_2 {SPR_TGLT,32770,2,NULL,S_TELEGLITTER1_4,0,0}, // S_TELEGLITTER1_3 {SPR_TGLT,32771,2,A_AccTeleGlitter,S_TELEGLITTER1_5,0,0}, // S_TELEGLITTER1_4 {SPR_TGLT,32772,2,NULL,S_TELEGLITTER1_1,0,0}, // S_TELEGLITTER1_5 {SPR_TGLT,32773,2,NULL,S_TELEGLITTER2_2,0,0}, // S_TELEGLITTER2_1 {SPR_TGLT,32774,2,A_AccTeleGlitter,S_TELEGLITTER2_3,0,0}, // S_TELEGLITTER2_2 {SPR_TGLT,32775,2,NULL,S_TELEGLITTER2_4,0,0}, // S_TELEGLITTER2_3 {SPR_TGLT,32776,2,A_AccTeleGlitter,S_TELEGLITTER2_5,0,0}, // S_TELEGLITTER2_4 {SPR_TGLT,32777,2,NULL,S_TELEGLITTER2_1,0,0}, // S_TELEGLITTER2_5 {SPR_TELE,32768,6,NULL,S_TFOG2,0,0}, // S_TFOG1 {SPR_TELE,32769,6,NULL,S_TFOG3,0,0}, // S_TFOG2 {SPR_TELE,32770,6,NULL,S_TFOG4,0,0}, // S_TFOG3 {SPR_TELE,32771,6,NULL,S_TFOG5,0,0}, // S_TFOG4 {SPR_TELE,32772,6,NULL,S_TFOG6,0,0}, // S_TFOG5 {SPR_TELE,32773,6,NULL,S_TFOG7,0,0}, // S_TFOG6 {SPR_TELE,32774,6,NULL,S_TFOG8,0,0}, // S_TFOG7 {SPR_TELE,32775,6,NULL,S_TFOG9,0,0}, // S_TFOG8 {SPR_TELE,32774,6,NULL,S_TFOG10,0,0}, // S_TFOG9 {SPR_TELE,32773,6,NULL,S_TFOG11,0,0}, // S_TFOG10 {SPR_TELE,32772,6,NULL,S_TFOG12,0,0}, // S_TFOG11 {SPR_TELE,32771,6,NULL,S_TFOG13,0,0}, // S_TFOG12 {SPR_TELE,32770,6,NULL,S_NULL,0,0}, // S_TFOG13 {SPR_STFF,0,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE {SPR_STFF,0,1,A_WeaponReady,S_STAFFREADY,0,0}, // S_STAFFREADY {SPR_STFF,0,1,A_Lower,S_STAFFDOWN,0,0}, // S_STAFFDOWN {SPR_STFF,0,1,A_Raise,S_STAFFUP,0,0}, // S_STAFFUP {SPR_STFF,3,4,A_WeaponReady,S_STAFFREADY2_2,0,0}, // S_STAFFREADY2_1 {SPR_STFF,4,4,A_WeaponReady,S_STAFFREADY2_3,0,0}, // S_STAFFREADY2_2 {SPR_STFF,5,4,A_WeaponReady,S_STAFFREADY2_1,0,0}, // S_STAFFREADY2_3 {SPR_STFF,3,1,A_Lower,S_STAFFDOWN2,0,0}, // S_STAFFDOWN2 {SPR_STFF,3,1,A_Raise,S_STAFFUP2,0,0}, // S_STAFFUP2 {SPR_STFF,1,6,NULL,S_STAFFATK1_2,0,0}, // S_STAFFATK1_1 {SPR_STFF,2,8,A_StaffAttackPL1,S_STAFFATK1_3,0,0}, // S_STAFFATK1_2 {SPR_STFF,1,8,A_ReFire,S_STAFFREADY,0,0}, // S_STAFFATK1_3 {SPR_STFF,6,6,NULL,S_STAFFATK2_2,0,0}, // S_STAFFATK2_1 {SPR_STFF,7,8,A_StaffAttackPL2,S_STAFFATK2_3,0,0}, // S_STAFFATK2_2 {SPR_STFF,6,8,A_ReFire,S_STAFFREADY2_1,0,0}, // S_STAFFATK2_3 {SPR_PUF3,32768,4,NULL,S_STAFFPUFF2,0,0}, // S_STAFFPUFF1 {SPR_PUF3,1,4,NULL,S_STAFFPUFF3,0,0}, // S_STAFFPUFF2 {SPR_PUF3,2,4,NULL,S_STAFFPUFF4,0,0}, // S_STAFFPUFF3 {SPR_PUF3,3,4,NULL,S_NULL,0,0}, // S_STAFFPUFF4 {SPR_PUF4,32768,4,NULL,S_STAFFPUFF2_2,0,0}, // S_STAFFPUFF2_1 {SPR_PUF4,32769,4,NULL,S_STAFFPUFF2_3,0,0}, // S_STAFFPUFF2_2 {SPR_PUF4,32770,4,NULL,S_STAFFPUFF2_4,0,0}, // S_STAFFPUFF2_3 {SPR_PUF4,32771,4,NULL,S_STAFFPUFF2_5,0,0}, // S_STAFFPUFF2_4 {SPR_PUF4,32772,4,NULL,S_STAFFPUFF2_6,0,0}, // S_STAFFPUFF2_5 {SPR_PUF4,32773,4,NULL,S_NULL,0,0}, // S_STAFFPUFF2_6 {SPR_BEAK,0,1,A_BeakReady,S_BEAKREADY,0,0}, // S_BEAKREADY {SPR_BEAK,0,1,A_Lower,S_BEAKDOWN,0,0}, // S_BEAKDOWN {SPR_BEAK,0,1,A_BeakRaise,S_BEAKUP,0,0}, // S_BEAKUP {SPR_BEAK,0,18,A_BeakAttackPL1,S_BEAKREADY,0,0}, // S_BEAKATK1_1 {SPR_BEAK,0,12,A_BeakAttackPL2,S_BEAKREADY,0,0}, // S_BEAKATK2_1 {SPR_WGNT,0,-1,NULL,S_NULL,0,0}, // S_WGNT {SPR_GAUN,0,1,A_WeaponReady,S_GAUNTLETREADY,0,0}, // S_GAUNTLETREADY {SPR_GAUN,0,1,A_Lower,S_GAUNTLETDOWN,0,0}, // S_GAUNTLETDOWN {SPR_GAUN,0,1,A_Raise,S_GAUNTLETUP,0,0}, // S_GAUNTLETUP {SPR_GAUN,6,4,A_WeaponReady,S_GAUNTLETREADY2_2,0,0}, // S_GAUNTLETREADY2_1 {SPR_GAUN,7,4,A_WeaponReady,S_GAUNTLETREADY2_3,0,0}, // S_GAUNTLETREADY2_2 {SPR_GAUN,8,4,A_WeaponReady,S_GAUNTLETREADY2_1,0,0}, // S_GAUNTLETREADY2_3 {SPR_GAUN,6,1,A_Lower,S_GAUNTLETDOWN2,0,0}, // S_GAUNTLETDOWN2 {SPR_GAUN,6,1,A_Raise,S_GAUNTLETUP2,0,0}, // S_GAUNTLETUP2 {SPR_GAUN,1,4,NULL,S_GAUNTLETATK1_2,0,0}, // S_GAUNTLETATK1_1 {SPR_GAUN,2,4,NULL,S_GAUNTLETATK1_3,0,0}, // S_GAUNTLETATK1_2 {SPR_GAUN,32771,4,A_GauntletAttack,S_GAUNTLETATK1_4,0,0}, // S_GAUNTLETATK1_3 {SPR_GAUN,32772,4,A_GauntletAttack,S_GAUNTLETATK1_5,0,0}, // S_GAUNTLETATK1_4 {SPR_GAUN,32773,4,A_GauntletAttack,S_GAUNTLETATK1_6,0,0}, // S_GAUNTLETATK1_5 {SPR_GAUN,2,4,A_ReFire,S_GAUNTLETATK1_7,0,0}, // S_GAUNTLETATK1_6 {SPR_GAUN,1,4,A_Light0,S_GAUNTLETREADY,0,0}, // S_GAUNTLETATK1_7 {SPR_GAUN,9,4,NULL,S_GAUNTLETATK2_2,0,0}, // S_GAUNTLETATK2_1 {SPR_GAUN,10,4,NULL,S_GAUNTLETATK2_3,0,0}, // S_GAUNTLETATK2_2 {SPR_GAUN,32779,4,A_GauntletAttack,S_GAUNTLETATK2_4,0,0}, // S_GAUNTLETATK2_3 {SPR_GAUN,32780,4,A_GauntletAttack,S_GAUNTLETATK2_5,0,0}, // S_GAUNTLETATK2_4 {SPR_GAUN,32781,4,A_GauntletAttack,S_GAUNTLETATK2_6,0,0}, // S_GAUNTLETATK2_5 {SPR_GAUN,10,4,A_ReFire,S_GAUNTLETATK2_7,0,0}, // S_GAUNTLETATK2_6 {SPR_GAUN,9,4,A_Light0,S_GAUNTLETREADY2_1,0,0}, // S_GAUNTLETATK2_7 {SPR_PUF1,32768,4,NULL,S_GAUNTLETPUFF1_2,0,0}, // S_GAUNTLETPUFF1_1 {SPR_PUF1,32769,4,NULL,S_GAUNTLETPUFF1_3,0,0}, // S_GAUNTLETPUFF1_2 {SPR_PUF1,32770,4,NULL,S_GAUNTLETPUFF1_4,0,0}, // S_GAUNTLETPUFF1_3 {SPR_PUF1,32771,4,NULL,S_NULL,0,0}, // S_GAUNTLETPUFF1_4 {SPR_PUF1,32772,4,NULL,S_GAUNTLETPUFF2_2,0,0}, // S_GAUNTLETPUFF2_1 {SPR_PUF1,32773,4,NULL,S_GAUNTLETPUFF2_3,0,0}, // S_GAUNTLETPUFF2_2 {SPR_PUF1,32774,4,NULL,S_GAUNTLETPUFF2_4,0,0}, // S_GAUNTLETPUFF2_3 {SPR_PUF1,32775,4,NULL,S_NULL,0,0}, // S_GAUNTLETPUFF2_4 {SPR_WBLS,0,-1,NULL,S_NULL,0,0}, // S_BLSR {SPR_BLSR,0,1,A_WeaponReady,S_BLASTERREADY,0,0}, // S_BLASTERREADY {SPR_BLSR,0,1,A_Lower,S_BLASTERDOWN,0,0}, // S_BLASTERDOWN {SPR_BLSR,0,1,A_Raise,S_BLASTERUP,0,0}, // S_BLASTERUP {SPR_BLSR,1,3,NULL,S_BLASTERATK1_2,0,0}, // S_BLASTERATK1_1 {SPR_BLSR,2,3,NULL,S_BLASTERATK1_3,0,0}, // S_BLASTERATK1_2 {SPR_BLSR,3,2,A_FireBlasterPL1,S_BLASTERATK1_4,0,0}, // S_BLASTERATK1_3 {SPR_BLSR,2,2,NULL,S_BLASTERATK1_5,0,0}, // S_BLASTERATK1_4 {SPR_BLSR,1,2,NULL,S_BLASTERATK1_6,0,0}, // S_BLASTERATK1_5 {SPR_BLSR,0,0,A_ReFire,S_BLASTERREADY,0,0}, // S_BLASTERATK1_6 {SPR_BLSR,1,0,NULL,S_BLASTERATK2_2,0,0}, // S_BLASTERATK2_1 {SPR_BLSR,2,0,NULL,S_BLASTERATK2_3,0,0}, // S_BLASTERATK2_2 {SPR_BLSR,3,3,A_FireBlasterPL2,S_BLASTERATK2_4,0,0}, // S_BLASTERATK2_3 {SPR_BLSR,2,4,NULL,S_BLASTERATK2_5,0,0}, // S_BLASTERATK2_4 {SPR_BLSR,1,4,NULL,S_BLASTERATK2_6,0,0}, // S_BLASTERATK2_5 {SPR_BLSR,0,0,A_ReFire,S_BLASTERREADY,0,0}, // S_BLASTERATK2_6 {SPR_ACLO,4,200,NULL,S_BLASTERFX1_1,0,0}, // S_BLASTERFX1_1 {SPR_FX18,32768,3,A_SpawnRippers,S_BLASTERFXI1_2,0,0}, // S_BLASTERFXI1_1 {SPR_FX18,32769,3,NULL,S_BLASTERFXI1_3,0,0}, // S_BLASTERFXI1_2 {SPR_FX18,32770,4,NULL,S_BLASTERFXI1_4,0,0}, // S_BLASTERFXI1_3 {SPR_FX18,32771,4,NULL,S_BLASTERFXI1_5,0,0}, // S_BLASTERFXI1_4 {SPR_FX18,32772,4,NULL,S_BLASTERFXI1_6,0,0}, // S_BLASTERFXI1_5 {SPR_FX18,32773,4,NULL,S_BLASTERFXI1_7,0,0}, // S_BLASTERFXI1_6 {SPR_FX18,32774,4,NULL,S_NULL,0,0}, // S_BLASTERFXI1_7 {SPR_FX18,7,4,NULL,S_BLASTERSMOKE2,0,0}, // S_BLASTERSMOKE1 {SPR_FX18,8,4,NULL,S_BLASTERSMOKE3,0,0}, // S_BLASTERSMOKE2 {SPR_FX18,9,4,NULL,S_BLASTERSMOKE4,0,0}, // S_BLASTERSMOKE3 {SPR_FX18,10,4,NULL,S_BLASTERSMOKE5,0,0}, // S_BLASTERSMOKE4 {SPR_FX18,11,4,NULL,S_NULL,0,0}, // S_BLASTERSMOKE5 {SPR_FX18,12,4,NULL,S_RIPPER2,0,0}, // S_RIPPER1 {SPR_FX18,13,5,NULL,S_RIPPER1,0,0}, // S_RIPPER2 {SPR_FX18,32782,4,NULL,S_RIPPERX2,0,0}, // S_RIPPERX1 {SPR_FX18,32783,4,NULL,S_RIPPERX3,0,0}, // S_RIPPERX2 {SPR_FX18,32784,4,NULL,S_RIPPERX4,0,0}, // S_RIPPERX3 {SPR_FX18,32785,4,NULL,S_RIPPERX5,0,0}, // S_RIPPERX4 {SPR_FX18,32786,4,NULL,S_NULL,0,0}, // S_RIPPERX5 {SPR_FX17,32768,4,NULL,S_BLASTERPUFF1_2,0,0}, // S_BLASTERPUFF1_1 {SPR_FX17,32769,4,NULL,S_BLASTERPUFF1_3,0,0}, // S_BLASTERPUFF1_2 {SPR_FX17,32770,4,NULL,S_BLASTERPUFF1_4,0,0}, // S_BLASTERPUFF1_3 {SPR_FX17,32771,4,NULL,S_BLASTERPUFF1_5,0,0}, // S_BLASTERPUFF1_4 {SPR_FX17,32772,4,NULL,S_NULL,0,0}, // S_BLASTERPUFF1_5 {SPR_FX17,32773,3,NULL,S_BLASTERPUFF2_2,0,0}, // S_BLASTERPUFF2_1 {SPR_FX17,32774,3,NULL,S_BLASTERPUFF2_3,0,0}, // S_BLASTERPUFF2_2 {SPR_FX17,32775,4,NULL,S_BLASTERPUFF2_4,0,0}, // S_BLASTERPUFF2_3 {SPR_FX17,32776,4,NULL,S_BLASTERPUFF2_5,0,0}, // S_BLASTERPUFF2_4 {SPR_FX17,32777,4,NULL,S_BLASTERPUFF2_6,0,0}, // S_BLASTERPUFF2_5 {SPR_FX17,32778,4,NULL,S_BLASTERPUFF2_7,0,0}, // S_BLASTERPUFF2_6 {SPR_FX17,32779,4,NULL,S_NULL,0,0}, // S_BLASTERPUFF2_7 {SPR_WMCE,0,-1,NULL,S_NULL,0,0}, // S_WMCE {SPR_MACE,0,1,A_WeaponReady,S_MACEREADY,0,0}, // S_MACEREADY {SPR_MACE,0,1,A_Lower,S_MACEDOWN,0,0}, // S_MACEDOWN {SPR_MACE,0,1,A_Raise,S_MACEUP,0,0}, // S_MACEUP {SPR_MACE,1,4,NULL,S_MACEATK1_2,0,0}, // S_MACEATK1_1 {SPR_MACE,2,3,A_FireMacePL1,S_MACEATK1_3,0,0}, // S_MACEATK1_2 {SPR_MACE,3,3,A_FireMacePL1,S_MACEATK1_4,0,0}, // S_MACEATK1_3 {SPR_MACE,4,3,A_FireMacePL1,S_MACEATK1_5,0,0}, // S_MACEATK1_4 {SPR_MACE,5,3,A_FireMacePL1,S_MACEATK1_6,0,0}, // S_MACEATK1_5 {SPR_MACE,2,4,A_ReFire,S_MACEATK1_7,0,0}, // S_MACEATK1_6 {SPR_MACE,3,4,NULL,S_MACEATK1_8,0,0}, // S_MACEATK1_7 {SPR_MACE,4,4,NULL,S_MACEATK1_9,0,0}, // S_MACEATK1_8 {SPR_MACE,5,4,NULL,S_MACEATK1_10,0,0}, // S_MACEATK1_9 {SPR_MACE,1,4,NULL,S_MACEREADY,0,0}, // S_MACEATK1_10 {SPR_MACE,1,4,NULL,S_MACEATK2_2,0,0}, // S_MACEATK2_1 {SPR_MACE,3,4,A_FireMacePL2,S_MACEATK2_3,0,0}, // S_MACEATK2_2 {SPR_MACE,1,4,NULL,S_MACEATK2_4,0,0}, // S_MACEATK2_3 {SPR_MACE,0,8,A_ReFire,S_MACEREADY,0,0}, // S_MACEATK2_4 {SPR_FX02,0,4,A_MacePL1Check,S_MACEFX1_2,0,0}, // S_MACEFX1_1 {SPR_FX02,1,4,A_MacePL1Check,S_MACEFX1_1,0,0}, // S_MACEFX1_2 {SPR_FX02,32773,4,A_MaceBallImpact,S_MACEFXI1_2,0,0}, // S_MACEFXI1_1 {SPR_FX02,32774,4,NULL,S_MACEFXI1_3,0,0}, // S_MACEFXI1_2 {SPR_FX02,32775,4,NULL,S_MACEFXI1_4,0,0}, // S_MACEFXI1_3 {SPR_FX02,32776,4,NULL,S_MACEFXI1_5,0,0}, // S_MACEFXI1_4 {SPR_FX02,32777,4,NULL,S_NULL,0,0}, // S_MACEFXI1_5 {SPR_FX02,2,4,NULL,S_MACEFX2_2,0,0}, // S_MACEFX2_1 {SPR_FX02,3,4,NULL,S_MACEFX2_1,0,0}, // S_MACEFX2_2 {SPR_FX02,32773,4,A_MaceBallImpact2,S_MACEFXI1_2,0,0}, // S_MACEFXI2_1 {SPR_FX02,0,4,NULL,S_MACEFX3_2,0,0}, // S_MACEFX3_1 {SPR_FX02,1,4,NULL,S_MACEFX3_1,0,0}, // S_MACEFX3_2 {SPR_FX02,4,99,NULL,S_MACEFX4_1,0,0}, // S_MACEFX4_1 {SPR_FX02,32770,4,A_DeathBallImpact,S_MACEFXI1_2,0,0}, // S_MACEFXI4_1 {SPR_WSKL,0,-1,NULL,S_NULL,0,0}, // S_WSKL {SPR_HROD,0,1,A_WeaponReady,S_HORNRODREADY,0,0}, // S_HORNRODREADY {SPR_HROD,0,1,A_Lower,S_HORNRODDOWN,0,0}, // S_HORNRODDOWN {SPR_HROD,0,1,A_Raise,S_HORNRODUP,0,0}, // S_HORNRODUP {SPR_HROD,0,4,A_FireSkullRodPL1,S_HORNRODATK1_2,0,0}, // S_HORNRODATK1_1 {SPR_HROD,1,4,A_FireSkullRodPL1,S_HORNRODATK1_3,0,0}, // S_HORNRODATK1_2 {SPR_HROD,1,0,A_ReFire,S_HORNRODREADY,0,0}, // S_HORNRODATK1_3 {SPR_HROD,2,2,NULL,S_HORNRODATK2_2,0,0}, // S_HORNRODATK2_1 {SPR_HROD,3,3,NULL,S_HORNRODATK2_3,0,0}, // S_HORNRODATK2_2 {SPR_HROD,4,2,NULL,S_HORNRODATK2_4,0,0}, // S_HORNRODATK2_3 {SPR_HROD,5,3,NULL,S_HORNRODATK2_5,0,0}, // S_HORNRODATK2_4 {SPR_HROD,6,4,A_FireSkullRodPL2,S_HORNRODATK2_6,0,0}, // S_HORNRODATK2_5 {SPR_HROD,5,2,NULL,S_HORNRODATK2_7,0,0}, // S_HORNRODATK2_6 {SPR_HROD,4,3,NULL,S_HORNRODATK2_8,0,0}, // S_HORNRODATK2_7 {SPR_HROD,3,2,NULL,S_HORNRODATK2_9,0,0}, // S_HORNRODATK2_8 {SPR_HROD,2,2,A_ReFire,S_HORNRODREADY,0,0}, // S_HORNRODATK2_9 {SPR_FX00,32768,6,NULL,S_HRODFX1_2,0,0}, // S_HRODFX1_1 {SPR_FX00,32769,6,NULL,S_HRODFX1_1,0,0}, // S_HRODFX1_2 {SPR_FX00,32775,5,NULL,S_HRODFXI1_2,0,0}, // S_HRODFXI1_1 {SPR_FX00,32776,5,NULL,S_HRODFXI1_3,0,0}, // S_HRODFXI1_2 {SPR_FX00,32777,4,NULL,S_HRODFXI1_4,0,0}, // S_HRODFXI1_3 {SPR_FX00,32778,4,NULL,S_HRODFXI1_5,0,0}, // S_HRODFXI1_4 {SPR_FX00,32779,3,NULL,S_HRODFXI1_6,0,0}, // S_HRODFXI1_5 {SPR_FX00,32780,3,NULL,S_NULL,0,0}, // S_HRODFXI1_6 {SPR_FX00,32770,3,NULL,S_HRODFX2_2,0,0}, // S_HRODFX2_1 {SPR_FX00,32771,3,A_SkullRodPL2Seek,S_HRODFX2_3,0,0}, // S_HRODFX2_2 {SPR_FX00,32772,3,NULL,S_HRODFX2_4,0,0}, // S_HRODFX2_3 {SPR_FX00,32773,3,A_SkullRodPL2Seek,S_HRODFX2_1,0,0}, // S_HRODFX2_4 {SPR_FX00,32775,5,A_AddPlayerRain,S_HRODFXI2_2,0,0}, // S_HRODFXI2_1 {SPR_FX00,32776,5,NULL,S_HRODFXI2_3,0,0}, // S_HRODFXI2_2 {SPR_FX00,32777,4,NULL,S_HRODFXI2_4,0,0}, // S_HRODFXI2_3 {SPR_FX00,32778,3,NULL,S_HRODFXI2_5,0,0}, // S_HRODFXI2_4 {SPR_FX00,32779,3,NULL,S_HRODFXI2_6,0,0}, // S_HRODFXI2_5 {SPR_FX00,32780,3,NULL,S_HRODFXI2_7,0,0}, // S_HRODFXI2_6 {SPR_FX00,6,1,A_HideInCeiling,S_HRODFXI2_8,0,0}, // S_HRODFXI2_7 {SPR_FX00,6,1,A_SkullRodStorm,S_HRODFXI2_8,0,0}, // S_HRODFXI2_8 {SPR_FX20,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR1_1 {SPR_FX21,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR2_1 {SPR_FX22,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR3_1 {SPR_FX23,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR4_1 {SPR_FX20,32769,4,A_RainImpact,S_RAINPLR1X_2,0,0}, // S_RAINPLR1X_1 {SPR_FX20,32770,4,NULL,S_RAINPLR1X_3,0,0}, // S_RAINPLR1X_2 {SPR_FX20,32771,4,NULL,S_RAINPLR1X_4,0,0}, // S_RAINPLR1X_3 {SPR_FX20,32772,4,NULL,S_RAINPLR1X_5,0,0}, // S_RAINPLR1X_4 {SPR_FX20,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR1X_5 {SPR_FX21,32769,4,A_RainImpact,S_RAINPLR2X_2,0,0}, // S_RAINPLR2X_1 {SPR_FX21,32770,4,NULL,S_RAINPLR2X_3,0,0}, // S_RAINPLR2X_2 {SPR_FX21,32771,4,NULL,S_RAINPLR2X_4,0,0}, // S_RAINPLR2X_3 {SPR_FX21,32772,4,NULL,S_RAINPLR2X_5,0,0}, // S_RAINPLR2X_4 {SPR_FX21,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR2X_5 {SPR_FX22,32769,4,A_RainImpact,S_RAINPLR3X_2,0,0}, // S_RAINPLR3X_1 {SPR_FX22,32770,4,NULL,S_RAINPLR3X_3,0,0}, // S_RAINPLR3X_2 {SPR_FX22,32771,4,NULL,S_RAINPLR3X_4,0,0}, // S_RAINPLR3X_3 {SPR_FX22,32772,4,NULL,S_RAINPLR3X_5,0,0}, // S_RAINPLR3X_4 {SPR_FX22,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR3X_5 {SPR_FX23,32769,4,A_RainImpact,S_RAINPLR4X_2,0,0}, // S_RAINPLR4X_1 {SPR_FX23,32770,4,NULL,S_RAINPLR4X_3,0,0}, // S_RAINPLR4X_2 {SPR_FX23,32771,4,NULL,S_RAINPLR4X_4,0,0}, // S_RAINPLR4X_3 {SPR_FX23,32772,4,NULL,S_RAINPLR4X_5,0,0}, // S_RAINPLR4X_4 {SPR_FX23,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR4X_5 {SPR_FX20,32774,4,NULL,S_RAINAIRXPLR1_2,0,0}, // S_RAINAIRXPLR1_1 {SPR_FX21,32774,4,NULL,S_RAINAIRXPLR2_2,0,0}, // S_RAINAIRXPLR2_1 {SPR_FX22,32774,4,NULL,S_RAINAIRXPLR3_2,0,0}, // S_RAINAIRXPLR3_1 {SPR_FX23,32774,4,NULL,S_RAINAIRXPLR4_2,0,0}, // S_RAINAIRXPLR4_1 {SPR_FX20,32775,4,NULL,S_RAINAIRXPLR1_3,0,0}, // S_RAINAIRXPLR1_2 {SPR_FX21,32775,4,NULL,S_RAINAIRXPLR2_3,0,0}, // S_RAINAIRXPLR2_2 {SPR_FX22,32775,4,NULL,S_RAINAIRXPLR3_3,0,0}, // S_RAINAIRXPLR3_2 {SPR_FX23,32775,4,NULL,S_RAINAIRXPLR4_3,0,0}, // S_RAINAIRXPLR4_2 {SPR_FX20,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR1_3 {SPR_FX21,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR2_3 {SPR_FX22,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR3_3 {SPR_FX23,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR4_3 {SPR_GWND,0,1,A_WeaponReady,S_GOLDWANDREADY,0,0}, // S_GOLDWANDREADY {SPR_GWND,0,1,A_Lower,S_GOLDWANDDOWN,0,0}, // S_GOLDWANDDOWN {SPR_GWND,0,1,A_Raise,S_GOLDWANDUP,0,0}, // S_GOLDWANDUP {SPR_GWND,1,3,NULL,S_GOLDWANDATK1_2,0,0}, // S_GOLDWANDATK1_1 {SPR_GWND,2,5,A_FireGoldWandPL1,S_GOLDWANDATK1_3,0,0}, // S_GOLDWANDATK1_2 {SPR_GWND,3,3,NULL,S_GOLDWANDATK1_4,0,0}, // S_GOLDWANDATK1_3 {SPR_GWND,3,0,A_ReFire,S_GOLDWANDREADY,0,0}, // S_GOLDWANDATK1_4 {SPR_GWND,1,3,NULL,S_GOLDWANDATK2_2,0,0}, // S_GOLDWANDATK2_1 {SPR_GWND,2,4,A_FireGoldWandPL2,S_GOLDWANDATK2_3,0,0}, // S_GOLDWANDATK2_2 {SPR_GWND,3,3,NULL,S_GOLDWANDATK2_4,0,0}, // S_GOLDWANDATK2_3 {SPR_GWND,3,0,A_ReFire,S_GOLDWANDREADY,0,0}, // S_GOLDWANDATK2_4 {SPR_FX01,32768,6,NULL,S_GWANDFX1_2,0,0}, // S_GWANDFX1_1 {SPR_FX01,32769,6,NULL,S_GWANDFX1_1,0,0}, // S_GWANDFX1_2 {SPR_FX01,32772,3,NULL,S_GWANDFXI1_2,0,0}, // S_GWANDFXI1_1 {SPR_FX01,32773,3,NULL,S_GWANDFXI1_3,0,0}, // S_GWANDFXI1_2 {SPR_FX01,32774,3,NULL,S_GWANDFXI1_4,0,0}, // S_GWANDFXI1_3 {SPR_FX01,32775,3,NULL,S_NULL,0,0}, // S_GWANDFXI1_4 {SPR_FX01,32770,6,NULL,S_GWANDFX2_2,0,0}, // S_GWANDFX2_1 {SPR_FX01,32771,6,NULL,S_GWANDFX2_1,0,0}, // S_GWANDFX2_2 {SPR_PUF2,32768,3,NULL,S_GWANDPUFF1_2,0,0}, // S_GWANDPUFF1_1 {SPR_PUF2,32769,3,NULL,S_GWANDPUFF1_3,0,0}, // S_GWANDPUFF1_2 {SPR_PUF2,32770,3,NULL,S_GWANDPUFF1_4,0,0}, // S_GWANDPUFF1_3 {SPR_PUF2,32771,3,NULL,S_GWANDPUFF1_5,0,0}, // S_GWANDPUFF1_4 {SPR_PUF2,32772,3,NULL,S_NULL,0,0}, // S_GWANDPUFF1_5 {SPR_WPHX,0,-1,NULL,S_NULL,0,0}, // S_WPHX {SPR_PHNX,0,1,A_WeaponReady,S_PHOENIXREADY,0,0}, // S_PHOENIXREADY {SPR_PHNX,0,1,A_Lower,S_PHOENIXDOWN,0,0}, // S_PHOENIXDOWN {SPR_PHNX,0,1,A_Raise,S_PHOENIXUP,0,0}, // S_PHOENIXUP {SPR_PHNX,1,5,NULL,S_PHOENIXATK1_2,0,0}, // S_PHOENIXATK1_1 {SPR_PHNX,2,7,A_FirePhoenixPL1,S_PHOENIXATK1_3,0,0}, // S_PHOENIXATK1_2 {SPR_PHNX,3,4,NULL,S_PHOENIXATK1_4,0,0}, // S_PHOENIXATK1_3 {SPR_PHNX,1,4,NULL,S_PHOENIXATK1_5,0,0}, // S_PHOENIXATK1_4 {SPR_PHNX,1,0,A_ReFire,S_PHOENIXREADY,0,0}, // S_PHOENIXATK1_5 {SPR_PHNX,1,3,A_InitPhoenixPL2,S_PHOENIXATK2_2,0,0}, // S_PHOENIXATK2_1 {SPR_PHNX,32770,1,A_FirePhoenixPL2,S_PHOENIXATK2_3,0,0}, // S_PHOENIXATK2_2 {SPR_PHNX,1,4,A_ReFire,S_PHOENIXATK2_4,0,0}, // S_PHOENIXATK2_3 {SPR_PHNX,1,4,A_ShutdownPhoenixPL2,S_PHOENIXREADY,0,0}, // S_PHOENIXATK2_4 {SPR_FX04,32768,4,A_PhoenixPuff,S_PHOENIXFX1_1,0,0}, // S_PHOENIXFX1_1 {SPR_FX08,32768,6,A_Explode,S_PHOENIXFXI1_2,0,0}, // S_PHOENIXFXI1_1 {SPR_FX08,32769,5,NULL,S_PHOENIXFXI1_3,0,0}, // S_PHOENIXFXI1_2 {SPR_FX08,32770,5,NULL,S_PHOENIXFXI1_4,0,0}, // S_PHOENIXFXI1_3 {SPR_FX08,32771,4,NULL,S_PHOENIXFXI1_5,0,0}, // S_PHOENIXFXI1_4 {SPR_FX08,32772,4,NULL,S_PHOENIXFXI1_6,0,0}, // S_PHOENIXFXI1_5 {SPR_FX08,32773,4,NULL,S_PHOENIXFXI1_7,0,0}, // S_PHOENIXFXI1_6 {SPR_FX08,32774,4,NULL,S_PHOENIXFXI1_8,0,0}, // S_PHOENIXFXI1_7 {SPR_FX08,32775,4,NULL,S_NULL,0,0}, // S_PHOENIXFXI1_8 {SPR_FX04,1,4,NULL,S_PHOENIXPUFF2,0,0}, // S_PHOENIXPUFF1 {SPR_FX04,2,4,NULL,S_PHOENIXPUFF3,0,0}, // S_PHOENIXPUFF2 {SPR_FX04,3,4,NULL,S_PHOENIXPUFF4,0,0}, // S_PHOENIXPUFF3 {SPR_FX04,4,4,NULL,S_PHOENIXPUFF5,0,0}, // S_PHOENIXPUFF4 {SPR_FX04,5,4,NULL,S_NULL,0,0}, // S_PHOENIXPUFF5 {SPR_FX09,32768,2,NULL,S_PHOENIXFX2_2,0,0}, // S_PHOENIXFX2_1 {SPR_FX09,32769,2,NULL,S_PHOENIXFX2_3,0,0}, // S_PHOENIXFX2_2 {SPR_FX09,32768,2,NULL,S_PHOENIXFX2_4,0,0}, // S_PHOENIXFX2_3 {SPR_FX09,32769,2,NULL,S_PHOENIXFX2_5,0,0}, // S_PHOENIXFX2_4 {SPR_FX09,32768,2,NULL,S_PHOENIXFX2_6,0,0}, // S_PHOENIXFX2_5 {SPR_FX09,32769,2,A_FlameEnd,S_PHOENIXFX2_7,0,0}, // S_PHOENIXFX2_6 {SPR_FX09,32770,2,NULL,S_PHOENIXFX2_8,0,0}, // S_PHOENIXFX2_7 {SPR_FX09,32771,2,NULL,S_PHOENIXFX2_9,0,0}, // S_PHOENIXFX2_8 {SPR_FX09,32772,2,NULL,S_PHOENIXFX2_10,0,0}, // S_PHOENIXFX2_9 {SPR_FX09,32773,2,NULL,S_NULL,0,0}, // S_PHOENIXFX2_10 {SPR_FX09,32774,3,NULL,S_PHOENIXFXI2_2,0,0}, // S_PHOENIXFXI2_1 {SPR_FX09,32775,3,A_FloatPuff,S_PHOENIXFXI2_3,0,0}, // S_PHOENIXFXI2_2 {SPR_FX09,32776,4,NULL,S_PHOENIXFXI2_4,0,0}, // S_PHOENIXFXI2_3 {SPR_FX09,32777,5,NULL,S_PHOENIXFXI2_5,0,0}, // S_PHOENIXFXI2_4 {SPR_FX09,32778,5,NULL,S_NULL,0,0}, // S_PHOENIXFXI2_5 {SPR_WBOW,0,-1,NULL,S_NULL,0,0}, // S_WBOW {SPR_CRBW,0,1,A_WeaponReady,S_CRBOW2,0,0}, // S_CRBOW1 {SPR_CRBW,0,1,A_WeaponReady,S_CRBOW3,0,0}, // S_CRBOW2 {SPR_CRBW,0,1,A_WeaponReady,S_CRBOW4,0,0}, // S_CRBOW3 {SPR_CRBW,0,1,A_WeaponReady,S_CRBOW5,0,0}, // S_CRBOW4 {SPR_CRBW,0,1,A_WeaponReady,S_CRBOW6,0,0}, // S_CRBOW5 {SPR_CRBW,0,1,A_WeaponReady,S_CRBOW7,0,0}, // S_CRBOW6 {SPR_CRBW,1,1,A_WeaponReady,S_CRBOW8,0,0}, // S_CRBOW7 {SPR_CRBW,1,1,A_WeaponReady,S_CRBOW9,0,0}, // S_CRBOW8 {SPR_CRBW,1,1,A_WeaponReady,S_CRBOW10,0,0}, // S_CRBOW9 {SPR_CRBW,1,1,A_WeaponReady,S_CRBOW11,0,0}, // S_CRBOW10 {SPR_CRBW,1,1,A_WeaponReady,S_CRBOW12,0,0}, // S_CRBOW11 {SPR_CRBW,1,1,A_WeaponReady,S_CRBOW13,0,0}, // S_CRBOW12 {SPR_CRBW,2,1,A_WeaponReady,S_CRBOW14,0,0}, // S_CRBOW13 {SPR_CRBW,2,1,A_WeaponReady,S_CRBOW15,0,0}, // S_CRBOW14 {SPR_CRBW,2,1,A_WeaponReady,S_CRBOW16,0,0}, // S_CRBOW15 {SPR_CRBW,2,1,A_WeaponReady,S_CRBOW17,0,0}, // S_CRBOW16 {SPR_CRBW,2,1,A_WeaponReady,S_CRBOW18,0,0}, // S_CRBOW17 {SPR_CRBW,2,1,A_WeaponReady,S_CRBOW1,0,0}, // S_CRBOW18 {SPR_CRBW,0,1,A_Lower,S_CRBOWDOWN,0,0}, // S_CRBOWDOWN {SPR_CRBW,0,1,A_Raise,S_CRBOWUP,0,0}, // S_CRBOWUP {SPR_CRBW,3,6,A_FireCrossbowPL1,S_CRBOWATK1_2,0,0}, // S_CRBOWATK1_1 {SPR_CRBW,4,3,NULL,S_CRBOWATK1_3,0,0}, // S_CRBOWATK1_2 {SPR_CRBW,5,3,NULL,S_CRBOWATK1_4,0,0}, // S_CRBOWATK1_3 {SPR_CRBW,6,3,NULL,S_CRBOWATK1_5,0,0}, // S_CRBOWATK1_4 {SPR_CRBW,7,3,NULL,S_CRBOWATK1_6,0,0}, // S_CRBOWATK1_5 {SPR_CRBW,0,4,NULL,S_CRBOWATK1_7,0,0}, // S_CRBOWATK1_6 {SPR_CRBW,1,4,NULL,S_CRBOWATK1_8,0,0}, // S_CRBOWATK1_7 {SPR_CRBW,2,5,A_ReFire,S_CRBOW1,0,0}, // S_CRBOWATK1_8 {SPR_CRBW,3,5,A_FireCrossbowPL2,S_CRBOWATK2_2,0,0}, // S_CRBOWATK2_1 {SPR_CRBW,4,3,NULL,S_CRBOWATK2_3,0,0}, // S_CRBOWATK2_2 {SPR_CRBW,5,2,NULL,S_CRBOWATK2_4,0,0}, // S_CRBOWATK2_3 {SPR_CRBW,6,3,NULL,S_CRBOWATK2_5,0,0}, // S_CRBOWATK2_4 {SPR_CRBW,7,2,NULL,S_CRBOWATK2_6,0,0}, // S_CRBOWATK2_5 {SPR_CRBW,0,3,NULL,S_CRBOWATK2_7,0,0}, // S_CRBOWATK2_6 {SPR_CRBW,1,3,NULL,S_CRBOWATK2_8,0,0}, // S_CRBOWATK2_7 {SPR_CRBW,2,4,A_ReFire,S_CRBOW1,0,0}, // S_CRBOWATK2_8 {SPR_FX03,32769,1,NULL,S_CRBOWFX1,0,0}, // S_CRBOWFX1 {SPR_FX03,32775,8,NULL,S_CRBOWFXI1_2,0,0}, // S_CRBOWFXI1_1 {SPR_FX03,32776,8,NULL,S_CRBOWFXI1_3,0,0}, // S_CRBOWFXI1_2 {SPR_FX03,32777,8,NULL,S_NULL,0,0}, // S_CRBOWFXI1_3 {SPR_FX03,32769,1,A_BoltSpark,S_CRBOWFX2,0,0}, // S_CRBOWFX2 {SPR_FX03,32768,1,NULL,S_CRBOWFX3,0,0}, // S_CRBOWFX3 {SPR_FX03,32770,8,NULL,S_CRBOWFXI3_2,0,0}, // S_CRBOWFXI3_1 {SPR_FX03,32771,8,NULL,S_CRBOWFXI3_3,0,0}, // S_CRBOWFXI3_2 {SPR_FX03,32772,8,NULL,S_NULL,0,0}, // S_CRBOWFXI3_3 {SPR_FX03,32773,8,NULL,S_CRBOWFX4_2,0,0}, // S_CRBOWFX4_1 {SPR_FX03,32774,8,NULL,S_NULL,0,0}, // S_CRBOWFX4_2 {SPR_BLOD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1 {SPR_BLOD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2 {SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3 {SPR_BLOD,2,8,NULL,S_BLOODSPLATTER2,0,0}, // S_BLOODSPLATTER1 {SPR_BLOD,1,8,NULL,S_BLOODSPLATTER3,0,0}, // S_BLOODSPLATTER2 {SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOODSPLATTER3 {SPR_BLOD,0,6,NULL,S_NULL,0,0}, // S_BLOODSPLATTERX {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY {SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 {SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 {SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 {SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 {SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1 {SPR_PLAY,32773,6,NULL,S_PLAY_ATK1,0,0}, // S_PLAY_ATK2 {SPR_PLAY,6,4,NULL,S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2 {SPR_PLAY,7,6,NULL,S_PLAY_DIE2,0,0}, // S_PLAY_DIE1 {SPR_PLAY,8,6,A_Scream,S_PLAY_DIE3,0,0}, // S_PLAY_DIE2 {SPR_PLAY,9,6,NULL,S_PLAY_DIE4,0,0}, // S_PLAY_DIE3 {SPR_PLAY,10,6,NULL,S_PLAY_DIE5,0,0}, // S_PLAY_DIE4 {SPR_PLAY,11,6,A_NoBlocking,S_PLAY_DIE6,0,0}, // S_PLAY_DIE5 {SPR_PLAY,12,6,NULL,S_PLAY_DIE7,0,0}, // S_PLAY_DIE6 {SPR_PLAY,13,6,NULL,S_PLAY_DIE8,0,0}, // S_PLAY_DIE7 {SPR_PLAY,14,6,NULL,S_PLAY_DIE9,0,0}, // S_PLAY_DIE8 {SPR_PLAY,15,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_PLAY_DIE9 {SPR_PLAY,16,5,A_Scream,S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1 {SPR_PLAY,17,5,A_SkullPop,S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2 {SPR_PLAY,18,5,A_NoBlocking,S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3 {SPR_PLAY,19,5,NULL,S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4 {SPR_PLAY,20,5,NULL,S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5 {SPR_PLAY,21,5,NULL,S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6 {SPR_PLAY,22,5,NULL,S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7 {SPR_PLAY,23,5,NULL,S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8 {SPR_PLAY,24,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_PLAY_XDIE9 {SPR_FDTH,32768,5,A_FlameSnd,S_PLAY_FDTH2,0,0}, // S_PLAY_FDTH1 {SPR_FDTH,32769,4,NULL,S_PLAY_FDTH3,0,0}, // S_PLAY_FDTH2 {SPR_FDTH,32770,5,NULL,S_PLAY_FDTH4,0,0}, // S_PLAY_FDTH3 {SPR_FDTH,32771,4,A_Scream,S_PLAY_FDTH5,0,0}, // S_PLAY_FDTH4 {SPR_FDTH,32772,5,NULL,S_PLAY_FDTH6,0,0}, // S_PLAY_FDTH5 {SPR_FDTH,32773,4,NULL,S_PLAY_FDTH7,0,0}, // S_PLAY_FDTH6 {SPR_FDTH,32774,5,A_FlameSnd,S_PLAY_FDTH8,0,0}, // S_PLAY_FDTH7 {SPR_FDTH,32775,4,NULL,S_PLAY_FDTH9,0,0}, // S_PLAY_FDTH8 {SPR_FDTH,32776,5,NULL,S_PLAY_FDTH10,0,0}, // S_PLAY_FDTH9 {SPR_FDTH,32777,4,NULL,S_PLAY_FDTH11,0,0}, // S_PLAY_FDTH10 {SPR_FDTH,32778,5,NULL,S_PLAY_FDTH12,0,0}, // S_PLAY_FDTH11 {SPR_FDTH,32779,4,NULL,S_PLAY_FDTH13,0,0}, // S_PLAY_FDTH12 {SPR_FDTH,32780,5,NULL,S_PLAY_FDTH14,0,0}, // S_PLAY_FDTH13 {SPR_FDTH,32781,4,NULL,S_PLAY_FDTH15,0,0}, // S_PLAY_FDTH14 {SPR_FDTH,32782,5,A_NoBlocking,S_PLAY_FDTH16,0,0}, // S_PLAY_FDTH15 {SPR_FDTH,32783,4,NULL,S_PLAY_FDTH17,0,0}, // S_PLAY_FDTH16 {SPR_FDTH,32784,5,NULL,S_PLAY_FDTH18,0,0}, // S_PLAY_FDTH17 {SPR_FDTH,32785,4,NULL,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH18 {SPR_ACLO,4,35,A_CheckBurnGone,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH19 {SPR_ACLO,4,8,NULL,S_NULL,0,0}, // S_PLAY_FDTH20 {SPR_BSKL,0,5,A_CheckSkullFloor,S_BLOODYSKULL2,0,0}, // S_BLOODYSKULL1 {SPR_BSKL,1,5,A_CheckSkullFloor,S_BLOODYSKULL3,0,0}, // S_BLOODYSKULL2 {SPR_BSKL,2,5,A_CheckSkullFloor,S_BLOODYSKULL4,0,0}, // S_BLOODYSKULL3 {SPR_BSKL,3,5,A_CheckSkullFloor,S_BLOODYSKULL5,0,0}, // S_BLOODYSKULL4 {SPR_BSKL,4,5,A_CheckSkullFloor,S_BLOODYSKULL1,0,0}, // S_BLOODYSKULL5 {SPR_BSKL,5,16,A_CheckSkullDone,S_BLOODYSKULLX1,0,0}, // S_BLOODYSKULLX1 {SPR_BSKL,5,1050,NULL,S_NULL,0,0}, // S_BLOODYSKULLX2 {SPR_CHKN,0,-1,NULL,S_NULL,0,0}, // S_CHICPLAY {SPR_CHKN,0,3,NULL,S_CHICPLAY_RUN2,0,0}, // S_CHICPLAY_RUN1 {SPR_CHKN,1,3,NULL,S_CHICPLAY_RUN3,0,0}, // S_CHICPLAY_RUN2 {SPR_CHKN,0,3,NULL,S_CHICPLAY_RUN4,0,0}, // S_CHICPLAY_RUN3 {SPR_CHKN,1,3,NULL,S_CHICPLAY_RUN1,0,0}, // S_CHICPLAY_RUN4 {SPR_CHKN,2,12,NULL,S_CHICPLAY,0,0}, // S_CHICPLAY_ATK1 {SPR_CHKN,3,4,A_Feathers,S_CHICPLAY_PAIN2,0,0}, // S_CHICPLAY_PAIN {SPR_CHKN,2,4,A_Pain,S_CHICPLAY,0,0}, // S_CHICPLAY_PAIN2 {SPR_CHKN,0,10,A_ChicLook,S_CHICKEN_LOOK2,0,0}, // S_CHICKEN_LOOK1 {SPR_CHKN,1,10,A_ChicLook,S_CHICKEN_LOOK1,0,0}, // S_CHICKEN_LOOK2 {SPR_CHKN,0,3,A_ChicChase,S_CHICKEN_WALK2,0,0}, // S_CHICKEN_WALK1 {SPR_CHKN,1,3,A_ChicChase,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_WALK2 {SPR_CHKN,3,5,A_Feathers,S_CHICKEN_PAIN2,0,0}, // S_CHICKEN_PAIN1 {SPR_CHKN,2,5,A_ChicPain,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_PAIN2 {SPR_CHKN,0,8,A_FaceTarget,S_CHICKEN_ATK2,0,0}, // S_CHICKEN_ATK1 {SPR_CHKN,2,10,A_ChicAttack,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_ATK2 {SPR_CHKN,4,6,A_Scream,S_CHICKEN_DIE2,0,0}, // S_CHICKEN_DIE1 {SPR_CHKN,5,6,A_Feathers,S_CHICKEN_DIE3,0,0}, // S_CHICKEN_DIE2 {SPR_CHKN,6,6,NULL,S_CHICKEN_DIE4,0,0}, // S_CHICKEN_DIE3 {SPR_CHKN,7,6,A_NoBlocking,S_CHICKEN_DIE5,0,0}, // S_CHICKEN_DIE4 {SPR_CHKN,8,6,NULL,S_CHICKEN_DIE6,0,0}, // S_CHICKEN_DIE5 {SPR_CHKN,9,6,NULL,S_CHICKEN_DIE7,0,0}, // S_CHICKEN_DIE6 {SPR_CHKN,10,6,NULL,S_CHICKEN_DIE8,0,0}, // S_CHICKEN_DIE7 {SPR_CHKN,11,-1,NULL,S_NULL,0,0}, // S_CHICKEN_DIE8 {SPR_CHKN,12,3,NULL,S_FEATHER2,0,0}, // S_FEATHER1 {SPR_CHKN,13,3,NULL,S_FEATHER3,0,0}, // S_FEATHER2 {SPR_CHKN,14,3,NULL,S_FEATHER4,0,0}, // S_FEATHER3 {SPR_CHKN,15,3,NULL,S_FEATHER5,0,0}, // S_FEATHER4 {SPR_CHKN,16,3,NULL,S_FEATHER6,0,0}, // S_FEATHER5 {SPR_CHKN,15,3,NULL,S_FEATHER7,0,0}, // S_FEATHER6 {SPR_CHKN,14,3,NULL,S_FEATHER8,0,0}, // S_FEATHER7 {SPR_CHKN,13,3,NULL,S_FEATHER1,0,0}, // S_FEATHER8 {SPR_CHKN,13,6,NULL,S_NULL,0,0}, // S_FEATHERX {SPR_MUMM,0,10,A_Look,S_MUMMY_LOOK2,0,0}, // S_MUMMY_LOOK1 {SPR_MUMM,1,10,A_Look,S_MUMMY_LOOK1,0,0}, // S_MUMMY_LOOK2 {SPR_MUMM,0,4,A_Chase,S_MUMMY_WALK2,0,0}, // S_MUMMY_WALK1 {SPR_MUMM,1,4,A_Chase,S_MUMMY_WALK3,0,0}, // S_MUMMY_WALK2 {SPR_MUMM,2,4,A_Chase,S_MUMMY_WALK4,0,0}, // S_MUMMY_WALK3 {SPR_MUMM,3,4,A_Chase,S_MUMMY_WALK1,0,0}, // S_MUMMY_WALK4 {SPR_MUMM,4,6,A_FaceTarget,S_MUMMY_ATK2,0,0}, // S_MUMMY_ATK1 {SPR_MUMM,5,6,A_MummyAttack,S_MUMMY_ATK3,0,0}, // S_MUMMY_ATK2 {SPR_MUMM,6,6,A_FaceTarget,S_MUMMY_WALK1,0,0}, // S_MUMMY_ATK3 {SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK2,0,0}, // S_MUMMYL_ATK1 {SPR_MUMM,32792,5,A_FaceTarget,S_MUMMYL_ATK3,0,0}, // S_MUMMYL_ATK2 {SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK4,0,0}, // S_MUMMYL_ATK3 {SPR_MUMM,32792,5,A_FaceTarget,S_MUMMYL_ATK5,0,0}, // S_MUMMYL_ATK4 {SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK6,0,0}, // S_MUMMYL_ATK5 {SPR_MUMM,32792,15,A_MummyAttack2,S_MUMMY_WALK1,0,0}, // S_MUMMYL_ATK6 {SPR_MUMM,7,4,NULL,S_MUMMY_PAIN2,0,0}, // S_MUMMY_PAIN1 {SPR_MUMM,7,4,A_Pain,S_MUMMY_WALK1,0,0}, // S_MUMMY_PAIN2 {SPR_MUMM,8,5,NULL,S_MUMMY_DIE2,0,0}, // S_MUMMY_DIE1 {SPR_MUMM,9,5,A_Scream,S_MUMMY_DIE3,0,0}, // S_MUMMY_DIE2 {SPR_MUMM,10,5,A_MummySoul,S_MUMMY_DIE4,0,0}, // S_MUMMY_DIE3 {SPR_MUMM,11,5,NULL,S_MUMMY_DIE5,0,0}, // S_MUMMY_DIE4 {SPR_MUMM,12,5,A_NoBlocking,S_MUMMY_DIE6,0,0}, // S_MUMMY_DIE5 {SPR_MUMM,13,5,NULL,S_MUMMY_DIE7,0,0}, // S_MUMMY_DIE6 {SPR_MUMM,14,5,NULL,S_MUMMY_DIE8,0,0}, // S_MUMMY_DIE7 {SPR_MUMM,15,-1,NULL,S_NULL,0,0}, // S_MUMMY_DIE8 {SPR_MUMM,16,5,NULL,S_MUMMY_SOUL2,0,0}, // S_MUMMY_SOUL1 {SPR_MUMM,17,5,NULL,S_MUMMY_SOUL3,0,0}, // S_MUMMY_SOUL2 {SPR_MUMM,18,5,NULL,S_MUMMY_SOUL4,0,0}, // S_MUMMY_SOUL3 {SPR_MUMM,19,9,NULL,S_MUMMY_SOUL5,0,0}, // S_MUMMY_SOUL4 {SPR_MUMM,20,5,NULL,S_MUMMY_SOUL6,0,0}, // S_MUMMY_SOUL5 {SPR_MUMM,21,5,NULL,S_MUMMY_SOUL7,0,0}, // S_MUMMY_SOUL6 {SPR_MUMM,22,5,NULL,S_NULL,0,0}, // S_MUMMY_SOUL7 {SPR_FX15,32768,5,A_ContMobjSound,S_MUMMYFX1_2,0,0}, // S_MUMMYFX1_1 {SPR_FX15,32769,5,A_MummyFX1Seek,S_MUMMYFX1_3,0,0}, // S_MUMMYFX1_2 {SPR_FX15,32770,5,NULL,S_MUMMYFX1_4,0,0}, // S_MUMMYFX1_3 {SPR_FX15,32769,5,A_MummyFX1Seek,S_MUMMYFX1_1,0,0}, // S_MUMMYFX1_4 {SPR_FX15,32771,5,NULL,S_MUMMYFXI1_2,0,0}, // S_MUMMYFXI1_1 {SPR_FX15,32772,5,NULL,S_MUMMYFXI1_3,0,0}, // S_MUMMYFXI1_2 {SPR_FX15,32773,5,NULL,S_MUMMYFXI1_4,0,0}, // S_MUMMYFXI1_3 {SPR_FX15,32774,5,NULL,S_NULL,0,0}, // S_MUMMYFXI1_4 {SPR_BEAS,0,10,A_Look,S_BEAST_LOOK2,0,0}, // S_BEAST_LOOK1 {SPR_BEAS,1,10,A_Look,S_BEAST_LOOK1,0,0}, // S_BEAST_LOOK2 {SPR_BEAS,0,3,A_Chase,S_BEAST_WALK2,0,0}, // S_BEAST_WALK1 {SPR_BEAS,1,3,A_Chase,S_BEAST_WALK3,0,0}, // S_BEAST_WALK2 {SPR_BEAS,2,3,A_Chase,S_BEAST_WALK4,0,0}, // S_BEAST_WALK3 {SPR_BEAS,3,3,A_Chase,S_BEAST_WALK5,0,0}, // S_BEAST_WALK4 {SPR_BEAS,4,3,A_Chase,S_BEAST_WALK6,0,0}, // S_BEAST_WALK5 {SPR_BEAS,5,3,A_Chase,S_BEAST_WALK1,0,0}, // S_BEAST_WALK6 {SPR_BEAS,7,10,A_FaceTarget,S_BEAST_ATK2,0,0}, // S_BEAST_ATK1 {SPR_BEAS,8,10,A_BeastAttack,S_BEAST_WALK1,0,0}, // S_BEAST_ATK2 {SPR_BEAS,6,3,NULL,S_BEAST_PAIN2,0,0}, // S_BEAST_PAIN1 {SPR_BEAS,6,3,A_Pain,S_BEAST_WALK1,0,0}, // S_BEAST_PAIN2 {SPR_BEAS,17,6,NULL,S_BEAST_DIE2,0,0}, // S_BEAST_DIE1 {SPR_BEAS,18,6,A_Scream,S_BEAST_DIE3,0,0}, // S_BEAST_DIE2 {SPR_BEAS,19,6,NULL,S_BEAST_DIE4,0,0}, // S_BEAST_DIE3 {SPR_BEAS,20,6,NULL,S_BEAST_DIE5,0,0}, // S_BEAST_DIE4 {SPR_BEAS,21,6,NULL,S_BEAST_DIE6,0,0}, // S_BEAST_DIE5 {SPR_BEAS,22,6,A_NoBlocking,S_BEAST_DIE7,0,0}, // S_BEAST_DIE6 {SPR_BEAS,23,6,NULL,S_BEAST_DIE8,0,0}, // S_BEAST_DIE7 {SPR_BEAS,24,6,NULL,S_BEAST_DIE9,0,0}, // S_BEAST_DIE8 {SPR_BEAS,25,-1,NULL,S_NULL,0,0}, // S_BEAST_DIE9 {SPR_BEAS,9,5,NULL,S_BEAST_XDIE2,0,0}, // S_BEAST_XDIE1 {SPR_BEAS,10,6,A_Scream,S_BEAST_XDIE3,0,0}, // S_BEAST_XDIE2 {SPR_BEAS,11,5,NULL,S_BEAST_XDIE4,0,0}, // S_BEAST_XDIE3 {SPR_BEAS,12,6,NULL,S_BEAST_XDIE5,0,0}, // S_BEAST_XDIE4 {SPR_BEAS,13,5,NULL,S_BEAST_XDIE6,0,0}, // S_BEAST_XDIE5 {SPR_BEAS,14,6,A_NoBlocking,S_BEAST_XDIE7,0,0}, // S_BEAST_XDIE6 {SPR_BEAS,15,5,NULL,S_BEAST_XDIE8,0,0}, // S_BEAST_XDIE7 {SPR_BEAS,16,-1,NULL,S_NULL,0,0}, // S_BEAST_XDIE8 {SPR_FRB1,0,2,A_BeastPuff,S_BEASTBALL2,0,0}, // S_BEASTBALL1 {SPR_FRB1,0,2,A_BeastPuff,S_BEASTBALL3,0,0}, // S_BEASTBALL2 {SPR_FRB1,1,2,A_BeastPuff,S_BEASTBALL4,0,0}, // S_BEASTBALL3 {SPR_FRB1,1,2,A_BeastPuff,S_BEASTBALL5,0,0}, // S_BEASTBALL4 {SPR_FRB1,2,2,A_BeastPuff,S_BEASTBALL6,0,0}, // S_BEASTBALL5 {SPR_FRB1,2,2,A_BeastPuff,S_BEASTBALL1,0,0}, // S_BEASTBALL6 {SPR_FRB1,3,4,NULL,S_BEASTBALLX2,0,0}, // S_BEASTBALLX1 {SPR_FRB1,4,4,NULL,S_BEASTBALLX3,0,0}, // S_BEASTBALLX2 {SPR_FRB1,5,4,NULL,S_BEASTBALLX4,0,0}, // S_BEASTBALLX3 {SPR_FRB1,6,4,NULL,S_BEASTBALLX5,0,0}, // S_BEASTBALLX4 {SPR_FRB1,7,4,NULL,S_NULL,0,0}, // S_BEASTBALLX5 {SPR_FRB1,0,4,NULL,S_BURNBALL2,0,0}, // S_BURNBALL1 {SPR_FRB1,1,4,NULL,S_BURNBALL3,0,0}, // S_BURNBALL2 {SPR_FRB1,2,4,NULL,S_BURNBALL4,0,0}, // S_BURNBALL3 {SPR_FRB1,3,4,NULL,S_BURNBALL5,0,0}, // S_BURNBALL4 {SPR_FRB1,4,4,NULL,S_BURNBALL6,0,0}, // S_BURNBALL5 {SPR_FRB1,5,4,NULL,S_BURNBALL7,0,0}, // S_BURNBALL6 {SPR_FRB1,6,4,NULL,S_BURNBALL8,0,0}, // S_BURNBALL7 {SPR_FRB1,7,4,NULL,S_NULL,0,0}, // S_BURNBALL8 {SPR_FRB1,32768,4,NULL,S_BURNBALLFB2,0,0}, // S_BURNBALLFB1 {SPR_FRB1,32769,4,NULL,S_BURNBALLFB3,0,0}, // S_BURNBALLFB2 {SPR_FRB1,32770,4,NULL,S_BURNBALLFB4,0,0}, // S_BURNBALLFB3 {SPR_FRB1,32771,4,NULL,S_BURNBALLFB5,0,0}, // S_BURNBALLFB4 {SPR_FRB1,32772,4,NULL,S_BURNBALLFB6,0,0}, // S_BURNBALLFB5 {SPR_FRB1,32773,4,NULL,S_BURNBALLFB7,0,0}, // S_BURNBALLFB6 {SPR_FRB1,32774,4,NULL,S_BURNBALLFB8,0,0}, // S_BURNBALLFB7 {SPR_FRB1,32775,4,NULL,S_NULL,0,0}, // S_BURNBALLFB8 {SPR_FRB1,3,4,NULL,S_PUFFY2,0,0}, // S_PUFFY1 {SPR_FRB1,4,4,NULL,S_PUFFY3,0,0}, // S_PUFFY2 {SPR_FRB1,5,4,NULL,S_PUFFY4,0,0}, // S_PUFFY3 {SPR_FRB1,6,4,NULL,S_PUFFY5,0,0}, // S_PUFFY4 {SPR_FRB1,7,4,NULL,S_NULL,0,0}, // S_PUFFY5 {SPR_SNKE,0,10,A_Look,S_SNAKE_LOOK2,0,0}, // S_SNAKE_LOOK1 {SPR_SNKE,1,10,A_Look,S_SNAKE_LOOK1,0,0}, // S_SNAKE_LOOK2 {SPR_SNKE,0,4,A_Chase,S_SNAKE_WALK2,0,0}, // S_SNAKE_WALK1 {SPR_SNKE,1,4,A_Chase,S_SNAKE_WALK3,0,0}, // S_SNAKE_WALK2 {SPR_SNKE,2,4,A_Chase,S_SNAKE_WALK4,0,0}, // S_SNAKE_WALK3 {SPR_SNKE,3,4,A_Chase,S_SNAKE_WALK1,0,0}, // S_SNAKE_WALK4 {SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK2,0,0}, // S_SNAKE_ATK1 {SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK3,0,0}, // S_SNAKE_ATK2 {SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK4,0,0}, // S_SNAKE_ATK3 {SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK5,0,0}, // S_SNAKE_ATK4 {SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK6,0,0}, // S_SNAKE_ATK5 {SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK7,0,0}, // S_SNAKE_ATK6 {SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK8,0,0}, // S_SNAKE_ATK7 {SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK9,0,0}, // S_SNAKE_ATK8 {SPR_SNKE,5,4,A_SnakeAttack2,S_SNAKE_WALK1,0,0}, // S_SNAKE_ATK9 {SPR_SNKE,4,3,NULL,S_SNAKE_PAIN2,0,0}, // S_SNAKE_PAIN1 {SPR_SNKE,4,3,A_Pain,S_SNAKE_WALK1,0,0}, // S_SNAKE_PAIN2 {SPR_SNKE,6,5,NULL,S_SNAKE_DIE2,0,0}, // S_SNAKE_DIE1 {SPR_SNKE,7,5,A_Scream,S_SNAKE_DIE3,0,0}, // S_SNAKE_DIE2 {SPR_SNKE,8,5,NULL,S_SNAKE_DIE4,0,0}, // S_SNAKE_DIE3 {SPR_SNKE,9,5,NULL,S_SNAKE_DIE5,0,0}, // S_SNAKE_DIE4 {SPR_SNKE,10,5,NULL,S_SNAKE_DIE6,0,0}, // S_SNAKE_DIE5 {SPR_SNKE,11,5,NULL,S_SNAKE_DIE7,0,0}, // S_SNAKE_DIE6 {SPR_SNKE,12,5,A_NoBlocking,S_SNAKE_DIE8,0,0}, // S_SNAKE_DIE7 {SPR_SNKE,13,5,NULL,S_SNAKE_DIE9,0,0}, // S_SNAKE_DIE8 {SPR_SNKE,14,5,NULL,S_SNAKE_DIE10,0,0}, // S_SNAKE_DIE9 {SPR_SNKE,15,-1,NULL,S_NULL,0,0}, // S_SNAKE_DIE10 {SPR_SNFX,32768,5,NULL,S_SNAKEPRO_A2,0,0}, // S_SNAKEPRO_A1 {SPR_SNFX,32769,5,NULL,S_SNAKEPRO_A3,0,0}, // S_SNAKEPRO_A2 {SPR_SNFX,32770,5,NULL,S_SNAKEPRO_A4,0,0}, // S_SNAKEPRO_A3 {SPR_SNFX,32771,5,NULL,S_SNAKEPRO_A1,0,0}, // S_SNAKEPRO_A4 {SPR_SNFX,32772,5,NULL,S_SNAKEPRO_AX2,0,0}, // S_SNAKEPRO_AX1 {SPR_SNFX,32773,5,NULL,S_SNAKEPRO_AX3,0,0}, // S_SNAKEPRO_AX2 {SPR_SNFX,32774,4,NULL,S_SNAKEPRO_AX4,0,0}, // S_SNAKEPRO_AX3 {SPR_SNFX,32775,3,NULL,S_SNAKEPRO_AX5,0,0}, // S_SNAKEPRO_AX4 {SPR_SNFX,32776,3,NULL,S_NULL,0,0}, // S_SNAKEPRO_AX5 {SPR_SNFX,32777,6,NULL,S_SNAKEPRO_B2,0,0}, // S_SNAKEPRO_B1 {SPR_SNFX,32778,6,NULL,S_SNAKEPRO_B1,0,0}, // S_SNAKEPRO_B2 {SPR_SNFX,32779,5,NULL,S_SNAKEPRO_BX2,0,0}, // S_SNAKEPRO_BX1 {SPR_SNFX,32780,5,NULL,S_SNAKEPRO_BX3,0,0}, // S_SNAKEPRO_BX2 {SPR_SNFX,32781,4,NULL,S_SNAKEPRO_BX4,0,0}, // S_SNAKEPRO_BX3 {SPR_SNFX,32782,3,NULL,S_NULL,0,0}, // S_SNAKEPRO_BX4 {SPR_HEAD,0,10,A_Look,S_HEAD_LOOK,0,0}, // S_HEAD_LOOK {SPR_HEAD,0,4,A_Chase,S_HEAD_FLOAT,0,0}, // S_HEAD_FLOAT {SPR_HEAD,0,5,A_FaceTarget,S_HEAD_ATK2,0,0}, // S_HEAD_ATK1 {SPR_HEAD,1,20,A_HeadAttack,S_HEAD_FLOAT,0,0}, // S_HEAD_ATK2 {SPR_HEAD,0,4,NULL,S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN1 {SPR_HEAD,0,4,A_Pain,S_HEAD_FLOAT,0,0}, // S_HEAD_PAIN2 {SPR_HEAD,2,7,NULL,S_HEAD_DIE2,0,0}, // S_HEAD_DIE1 {SPR_HEAD,3,7,A_Scream,S_HEAD_DIE3,0,0}, // S_HEAD_DIE2 {SPR_HEAD,4,7,NULL,S_HEAD_DIE4,0,0}, // S_HEAD_DIE3 {SPR_HEAD,5,7,NULL,S_HEAD_DIE5,0,0}, // S_HEAD_DIE4 {SPR_HEAD,6,7,A_NoBlocking,S_HEAD_DIE6,0,0}, // S_HEAD_DIE5 {SPR_HEAD,7,7,NULL,S_HEAD_DIE7,0,0}, // S_HEAD_DIE6 {SPR_HEAD,8,-1,A_BossDeath,S_NULL,0,0}, // S_HEAD_DIE7 {SPR_FX05,0,6,NULL,S_HEADFX1_2,0,0}, // S_HEADFX1_1 {SPR_FX05,1,6,NULL,S_HEADFX1_3,0,0}, // S_HEADFX1_2 {SPR_FX05,2,6,NULL,S_HEADFX1_1,0,0}, // S_HEADFX1_3 {SPR_FX05,3,5,A_HeadIceImpact,S_HEADFXI1_2,0,0}, // S_HEADFXI1_1 {SPR_FX05,4,5,NULL,S_HEADFXI1_3,0,0}, // S_HEADFXI1_2 {SPR_FX05,5,5,NULL,S_HEADFXI1_4,0,0}, // S_HEADFXI1_3 {SPR_FX05,6,5,NULL,S_NULL,0,0}, // S_HEADFXI1_4 {SPR_FX05,7,6,NULL,S_HEADFX2_2,0,0}, // S_HEADFX2_1 {SPR_FX05,8,6,NULL,S_HEADFX2_3,0,0}, // S_HEADFX2_2 {SPR_FX05,9,6,NULL,S_HEADFX2_1,0,0}, // S_HEADFX2_3 {SPR_FX05,3,5,NULL,S_HEADFXI2_2,0,0}, // S_HEADFXI2_1 {SPR_FX05,4,5,NULL,S_HEADFXI2_3,0,0}, // S_HEADFXI2_2 {SPR_FX05,5,5,NULL,S_HEADFXI2_4,0,0}, // S_HEADFXI2_3 {SPR_FX05,6,5,NULL,S_NULL,0,0}, // S_HEADFXI2_4 {SPR_FX06,0,4,A_HeadFireGrow,S_HEADFX3_2,0,0}, // S_HEADFX3_1 {SPR_FX06,1,4,A_HeadFireGrow,S_HEADFX3_3,0,0}, // S_HEADFX3_2 {SPR_FX06,2,4,A_HeadFireGrow,S_HEADFX3_1,0,0}, // S_HEADFX3_3 {SPR_FX06,0,5,NULL,S_HEADFX3_5,0,0}, // S_HEADFX3_4 {SPR_FX06,1,5,NULL,S_HEADFX3_6,0,0}, // S_HEADFX3_5 {SPR_FX06,2,5,NULL,S_HEADFX3_4,0,0}, // S_HEADFX3_6 {SPR_FX06,3,5,NULL,S_HEADFXI3_2,0,0}, // S_HEADFXI3_1 {SPR_FX06,4,5,NULL,S_HEADFXI3_3,0,0}, // S_HEADFXI3_2 {SPR_FX06,5,5,NULL,S_HEADFXI3_4,0,0}, // S_HEADFXI3_3 {SPR_FX06,6,5,NULL,S_NULL,0,0}, // S_HEADFXI3_4 {SPR_FX07,3,3,NULL,S_HEADFX4_2,0,0}, // S_HEADFX4_1 {SPR_FX07,4,3,NULL,S_HEADFX4_3,0,0}, // S_HEADFX4_2 {SPR_FX07,5,3,NULL,S_HEADFX4_4,0,0}, // S_HEADFX4_3 {SPR_FX07,6,3,NULL,S_HEADFX4_5,0,0}, // S_HEADFX4_4 {SPR_FX07,0,3,A_WhirlwindSeek,S_HEADFX4_6,0,0}, // S_HEADFX4_5 {SPR_FX07,1,3,A_WhirlwindSeek,S_HEADFX4_7,0,0}, // S_HEADFX4_6 {SPR_FX07,2,3,A_WhirlwindSeek,S_HEADFX4_5,0,0}, // S_HEADFX4_7 {SPR_FX07,6,4,NULL,S_HEADFXI4_2,0,0}, // S_HEADFXI4_1 {SPR_FX07,5,4,NULL,S_HEADFXI4_3,0,0}, // S_HEADFXI4_2 {SPR_FX07,4,4,NULL,S_HEADFXI4_4,0,0}, // S_HEADFXI4_3 {SPR_FX07,3,4,NULL,S_NULL,0,0}, // S_HEADFXI4_4 {SPR_CLNK,0,10,A_Look,S_CLINK_LOOK2,0,0}, // S_CLINK_LOOK1 {SPR_CLNK,1,10,A_Look,S_CLINK_LOOK1,0,0}, // S_CLINK_LOOK2 {SPR_CLNK,0,3,A_Chase,S_CLINK_WALK2,0,0}, // S_CLINK_WALK1 {SPR_CLNK,1,3,A_Chase,S_CLINK_WALK3,0,0}, // S_CLINK_WALK2 {SPR_CLNK,2,3,A_Chase,S_CLINK_WALK4,0,0}, // S_CLINK_WALK3 {SPR_CLNK,3,3,A_Chase,S_CLINK_WALK1,0,0}, // S_CLINK_WALK4 {SPR_CLNK,4,5,A_FaceTarget,S_CLINK_ATK2,0,0}, // S_CLINK_ATK1 {SPR_CLNK,5,4,A_FaceTarget,S_CLINK_ATK3,0,0}, // S_CLINK_ATK2 {SPR_CLNK,6,7,A_ClinkAttack,S_CLINK_WALK1,0,0}, // S_CLINK_ATK3 {SPR_CLNK,7,3,NULL,S_CLINK_PAIN2,0,0}, // S_CLINK_PAIN1 {SPR_CLNK,7,3,A_Pain,S_CLINK_WALK1,0,0}, // S_CLINK_PAIN2 {SPR_CLNK,8,6,NULL,S_CLINK_DIE2,0,0}, // S_CLINK_DIE1 {SPR_CLNK,9,6,NULL,S_CLINK_DIE3,0,0}, // S_CLINK_DIE2 {SPR_CLNK,10,5,A_Scream,S_CLINK_DIE4,0,0}, // S_CLINK_DIE3 {SPR_CLNK,11,5,A_NoBlocking,S_CLINK_DIE5,0,0}, // S_CLINK_DIE4 {SPR_CLNK,12,5,NULL,S_CLINK_DIE6,0,0}, // S_CLINK_DIE5 {SPR_CLNK,13,5,NULL,S_CLINK_DIE7,0,0}, // S_CLINK_DIE6 {SPR_CLNK,14,-1,NULL,S_NULL,0,0}, // S_CLINK_DIE7 {SPR_WZRD,0,10,A_Look,S_WIZARD_LOOK2,0,0}, // S_WIZARD_LOOK1 {SPR_WZRD,1,10,A_Look,S_WIZARD_LOOK1,0,0}, // S_WIZARD_LOOK2 {SPR_WZRD,0,3,A_Chase,S_WIZARD_WALK2,0,0}, // S_WIZARD_WALK1 {SPR_WZRD,0,4,A_Chase,S_WIZARD_WALK3,0,0}, // S_WIZARD_WALK2 {SPR_WZRD,0,3,A_Chase,S_WIZARD_WALK4,0,0}, // S_WIZARD_WALK3 {SPR_WZRD,0,4,A_Chase,S_WIZARD_WALK5,0,0}, // S_WIZARD_WALK4 {SPR_WZRD,1,3,A_Chase,S_WIZARD_WALK6,0,0}, // S_WIZARD_WALK5 {SPR_WZRD,1,4,A_Chase,S_WIZARD_WALK7,0,0}, // S_WIZARD_WALK6 {SPR_WZRD,1,3,A_Chase,S_WIZARD_WALK8,0,0}, // S_WIZARD_WALK7 {SPR_WZRD,1,4,A_Chase,S_WIZARD_WALK1,0,0}, // S_WIZARD_WALK8 {SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK2,0,0}, // S_WIZARD_ATK1 {SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK3,0,0}, // S_WIZARD_ATK2 {SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK4,0,0}, // S_WIZARD_ATK3 {SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK5,0,0}, // S_WIZARD_ATK4 {SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK6,0,0}, // S_WIZARD_ATK5 {SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK7,0,0}, // S_WIZARD_ATK6 {SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK8,0,0}, // S_WIZARD_ATK7 {SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK9,0,0}, // S_WIZARD_ATK8 {SPR_WZRD,3,12,A_WizAtk3,S_WIZARD_WALK1,0,0}, // S_WIZARD_ATK9 {SPR_WZRD,4,3,A_GhostOff,S_WIZARD_PAIN2,0,0}, // S_WIZARD_PAIN1 {SPR_WZRD,4,3,A_Pain,S_WIZARD_WALK1,0,0}, // S_WIZARD_PAIN2 {SPR_WZRD,5,6,A_GhostOff,S_WIZARD_DIE2,0,0}, // S_WIZARD_DIE1 {SPR_WZRD,6,6,A_Scream,S_WIZARD_DIE3,0,0}, // S_WIZARD_DIE2 {SPR_WZRD,7,6,NULL,S_WIZARD_DIE4,0,0}, // S_WIZARD_DIE3 {SPR_WZRD,8,6,NULL,S_WIZARD_DIE5,0,0}, // S_WIZARD_DIE4 {SPR_WZRD,9,6,A_NoBlocking,S_WIZARD_DIE6,0,0}, // S_WIZARD_DIE5 {SPR_WZRD,10,6,NULL,S_WIZARD_DIE7,0,0}, // S_WIZARD_DIE6 {SPR_WZRD,11,6,NULL,S_WIZARD_DIE8,0,0}, // S_WIZARD_DIE7 {SPR_WZRD,12,-1,NULL,S_NULL,0,0}, // S_WIZARD_DIE8 {SPR_FX11,32768,6,NULL,S_WIZFX1_2,0,0}, // S_WIZFX1_1 {SPR_FX11,32769,6,NULL,S_WIZFX1_1,0,0}, // S_WIZFX1_2 {SPR_FX11,32770,5,NULL,S_WIZFXI1_2,0,0}, // S_WIZFXI1_1 {SPR_FX11,32771,5,NULL,S_WIZFXI1_3,0,0}, // S_WIZFXI1_2 {SPR_FX11,32772,5,NULL,S_WIZFXI1_4,0,0}, // S_WIZFXI1_3 {SPR_FX11,32773,5,NULL,S_WIZFXI1_5,0,0}, // S_WIZFXI1_4 {SPR_FX11,32774,5,NULL,S_NULL,0,0}, // S_WIZFXI1_5 {SPR_IMPX,0,10,A_Look,S_IMP_LOOK2,0,0}, // S_IMP_LOOK1 {SPR_IMPX,1,10,A_Look,S_IMP_LOOK3,0,0}, // S_IMP_LOOK2 {SPR_IMPX,2,10,A_Look,S_IMP_LOOK4,0,0}, // S_IMP_LOOK3 {SPR_IMPX,1,10,A_Look,S_IMP_LOOK1,0,0}, // S_IMP_LOOK4 {SPR_IMPX,0,3,A_Chase,S_IMP_FLY2,0,0}, // S_IMP_FLY1 {SPR_IMPX,0,3,A_Chase,S_IMP_FLY3,0,0}, // S_IMP_FLY2 {SPR_IMPX,1,3,A_Chase,S_IMP_FLY4,0,0}, // S_IMP_FLY3 {SPR_IMPX,1,3,A_Chase,S_IMP_FLY5,0,0}, // S_IMP_FLY4 {SPR_IMPX,2,3,A_Chase,S_IMP_FLY6,0,0}, // S_IMP_FLY5 {SPR_IMPX,2,3,A_Chase,S_IMP_FLY7,0,0}, // S_IMP_FLY6 {SPR_IMPX,1,3,A_Chase,S_IMP_FLY8,0,0}, // S_IMP_FLY7 {SPR_IMPX,1,3,A_Chase,S_IMP_FLY1,0,0}, // S_IMP_FLY8 {SPR_IMPX,3,6,A_FaceTarget,S_IMP_MEATK2,0,0}, // S_IMP_MEATK1 {SPR_IMPX,4,6,A_FaceTarget,S_IMP_MEATK3,0,0}, // S_IMP_MEATK2 {SPR_IMPX,5,6,A_ImpMeAttack,S_IMP_FLY1,0,0}, // S_IMP_MEATK3 {SPR_IMPX,0,10,A_FaceTarget,S_IMP_MSATK1_2,0,0}, // S_IMP_MSATK1_1 {SPR_IMPX,1,6,A_ImpMsAttack,S_IMP_MSATK1_3,0,0}, // S_IMP_MSATK1_2 {SPR_IMPX,2,6,NULL,S_IMP_MSATK1_4,0,0}, // S_IMP_MSATK1_3 {SPR_IMPX,1,6,NULL,S_IMP_MSATK1_5,0,0}, // S_IMP_MSATK1_4 {SPR_IMPX,0,6,NULL,S_IMP_MSATK1_6,0,0}, // S_IMP_MSATK1_5 {SPR_IMPX,1,6,NULL,S_IMP_MSATK1_3,0,0}, // S_IMP_MSATK1_6 {SPR_IMPX,3,6,A_FaceTarget,S_IMP_MSATK2_2,0,0}, // S_IMP_MSATK2_1 {SPR_IMPX,4,6,A_FaceTarget,S_IMP_MSATK2_3,0,0}, // S_IMP_MSATK2_2 {SPR_IMPX,5,6,A_ImpMsAttack2,S_IMP_FLY1,0,0}, // S_IMP_MSATK2_3 {SPR_IMPX,6,3,NULL,S_IMP_PAIN2,0,0}, // S_IMP_PAIN1 {SPR_IMPX,6,3,A_Pain,S_IMP_FLY1,0,0}, // S_IMP_PAIN2 {SPR_IMPX,6,4,A_ImpDeath,S_IMP_DIE2,0,0}, // S_IMP_DIE1 {SPR_IMPX,7,5,NULL,S_IMP_DIE2,0,0}, // S_IMP_DIE2 {SPR_IMPX,18,5,A_ImpXDeath1,S_IMP_XDIE2,0,0}, // S_IMP_XDIE1 {SPR_IMPX,19,5,NULL,S_IMP_XDIE3,0,0}, // S_IMP_XDIE2 {SPR_IMPX,20,5,NULL,S_IMP_XDIE4,0,0}, // S_IMP_XDIE3 {SPR_IMPX,21,5,A_ImpXDeath2,S_IMP_XDIE5,0,0}, // S_IMP_XDIE4 {SPR_IMPX,22,5,NULL,S_IMP_XDIE5,0,0}, // S_IMP_XDIE5 {SPR_IMPX,8,7,A_ImpExplode,S_IMP_CRASH2,0,0}, // S_IMP_CRASH1 {SPR_IMPX,9,7,A_Scream,S_IMP_CRASH3,0,0}, // S_IMP_CRASH2 {SPR_IMPX,10,7,NULL,S_IMP_CRASH4,0,0}, // S_IMP_CRASH3 {SPR_IMPX,11,-1,NULL,S_NULL,0,0}, // S_IMP_CRASH4 {SPR_IMPX,23,7,NULL,S_IMP_XCRASH2,0,0}, // S_IMP_XCRASH1 {SPR_IMPX,24,7,NULL,S_IMP_XCRASH3,0,0}, // S_IMP_XCRASH2 {SPR_IMPX,25,-1,NULL,S_NULL,0,0}, // S_IMP_XCRASH3 {SPR_IMPX,12,5,NULL,S_IMP_CHUNKA2,0,0}, // S_IMP_CHUNKA1 {SPR_IMPX,13,700,NULL,S_IMP_CHUNKA3,0,0}, // S_IMP_CHUNKA2 {SPR_IMPX,14,700,NULL,S_NULL,0,0}, // S_IMP_CHUNKA3 {SPR_IMPX,15,5,NULL,S_IMP_CHUNKB2,0,0}, // S_IMP_CHUNKB1 {SPR_IMPX,16,700,NULL,S_IMP_CHUNKB3,0,0}, // S_IMP_CHUNKB2 {SPR_IMPX,17,700,NULL,S_NULL,0,0}, // S_IMP_CHUNKB3 {SPR_FX10,32768,6,NULL,S_IMPFX2,0,0}, // S_IMPFX1 {SPR_FX10,32769,6,NULL,S_IMPFX3,0,0}, // S_IMPFX2 {SPR_FX10,32770,6,NULL,S_IMPFX1,0,0}, // S_IMPFX3 {SPR_FX10,32771,5,NULL,S_IMPFXI2,0,0}, // S_IMPFXI1 {SPR_FX10,32772,5,NULL,S_IMPFXI3,0,0}, // S_IMPFXI2 {SPR_FX10,32773,5,NULL,S_IMPFXI4,0,0}, // S_IMPFXI3 {SPR_FX10,32774,5,NULL,S_NULL,0,0}, // S_IMPFXI4 {SPR_KNIG,0,10,A_Look,S_KNIGHT_STND2,0,0}, // S_KNIGHT_STND1 {SPR_KNIG,1,10,A_Look,S_KNIGHT_STND1,0,0}, // S_KNIGHT_STND2 {SPR_KNIG,0,4,A_Chase,S_KNIGHT_WALK2,0,0}, // S_KNIGHT_WALK1 {SPR_KNIG,1,4,A_Chase,S_KNIGHT_WALK3,0,0}, // S_KNIGHT_WALK2 {SPR_KNIG,2,4,A_Chase,S_KNIGHT_WALK4,0,0}, // S_KNIGHT_WALK3 {SPR_KNIG,3,4,A_Chase,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_WALK4 {SPR_KNIG,4,10,A_FaceTarget,S_KNIGHT_ATK2,0,0}, // S_KNIGHT_ATK1 {SPR_KNIG,5,8,A_FaceTarget,S_KNIGHT_ATK3,0,0}, // S_KNIGHT_ATK2 {SPR_KNIG,6,8,A_KnightAttack,S_KNIGHT_ATK4,0,0}, // S_KNIGHT_ATK3 {SPR_KNIG,4,10,A_FaceTarget,S_KNIGHT_ATK5,0,0}, // S_KNIGHT_ATK4 {SPR_KNIG,5,8,A_FaceTarget,S_KNIGHT_ATK6,0,0}, // S_KNIGHT_ATK5 {SPR_KNIG,6,8,A_KnightAttack,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_ATK6 {SPR_KNIG,7,3,NULL,S_KNIGHT_PAIN2,0,0}, // S_KNIGHT_PAIN1 {SPR_KNIG,7,3,A_Pain,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_PAIN2 {SPR_KNIG,8,6,NULL,S_KNIGHT_DIE2,0,0}, // S_KNIGHT_DIE1 {SPR_KNIG,9,6,A_Scream,S_KNIGHT_DIE3,0,0}, // S_KNIGHT_DIE2 {SPR_KNIG,10,6,NULL,S_KNIGHT_DIE4,0,0}, // S_KNIGHT_DIE3 {SPR_KNIG,11,6,A_NoBlocking,S_KNIGHT_DIE5,0,0}, // S_KNIGHT_DIE4 {SPR_KNIG,12,6,NULL,S_KNIGHT_DIE6,0,0}, // S_KNIGHT_DIE5 {SPR_KNIG,13,6,NULL,S_KNIGHT_DIE7,0,0}, // S_KNIGHT_DIE6 {SPR_KNIG,14,-1,NULL,S_NULL,0,0}, // S_KNIGHT_DIE7 {SPR_SPAX,32768,3,A_ContMobjSound,S_SPINAXE2,0,0}, // S_SPINAXE1 {SPR_SPAX,32769,3,NULL,S_SPINAXE3,0,0}, // S_SPINAXE2 {SPR_SPAX,32770,3,NULL,S_SPINAXE1,0,0}, // S_SPINAXE3 {SPR_SPAX,32771,6,NULL,S_SPINAXEX2,0,0}, // S_SPINAXEX1 {SPR_SPAX,32772,6,NULL,S_SPINAXEX3,0,0}, // S_SPINAXEX2 {SPR_SPAX,32773,6,NULL,S_NULL,0,0}, // S_SPINAXEX3 {SPR_RAXE,32768,5,A_DripBlood,S_REDAXE2,0,0}, // S_REDAXE1 {SPR_RAXE,32769,5,A_DripBlood,S_REDAXE1,0,0}, // S_REDAXE2 {SPR_RAXE,32770,6,NULL,S_REDAXEX2,0,0}, // S_REDAXEX1 {SPR_RAXE,32771,6,NULL,S_REDAXEX3,0,0}, // S_REDAXEX2 {SPR_RAXE,32772,6,NULL,S_NULL,0,0}, // S_REDAXEX3 {SPR_SRCR,0,10,A_Look,S_SRCR1_LOOK2,0,0}, // S_SRCR1_LOOK1 {SPR_SRCR,1,10,A_Look,S_SRCR1_LOOK1,0,0}, // S_SRCR1_LOOK2 {SPR_SRCR,0,5,A_Sor1Chase,S_SRCR1_WALK2,0,0}, // S_SRCR1_WALK1 {SPR_SRCR,1,5,A_Sor1Chase,S_SRCR1_WALK3,0,0}, // S_SRCR1_WALK2 {SPR_SRCR,2,5,A_Sor1Chase,S_SRCR1_WALK4,0,0}, // S_SRCR1_WALK3 {SPR_SRCR,3,5,A_Sor1Chase,S_SRCR1_WALK1,0,0}, // S_SRCR1_WALK4 {SPR_SRCR,16,6,A_Sor1Pain,S_SRCR1_WALK1,0,0}, // S_SRCR1_PAIN1 {SPR_SRCR,16,7,A_FaceTarget,S_SRCR1_ATK2,0,0}, // S_SRCR1_ATK1 {SPR_SRCR,17,6,A_FaceTarget,S_SRCR1_ATK3,0,0}, // S_SRCR1_ATK2 {SPR_SRCR,18,10,A_Srcr1Attack,S_SRCR1_WALK1,0,0}, // S_SRCR1_ATK3 {SPR_SRCR,18,10,A_FaceTarget,S_SRCR1_ATK5,0,0}, // S_SRCR1_ATK4 {SPR_SRCR,16,7,A_FaceTarget,S_SRCR1_ATK6,0,0}, // S_SRCR1_ATK5 {SPR_SRCR,17,6,A_FaceTarget,S_SRCR1_ATK7,0,0}, // S_SRCR1_ATK6 {SPR_SRCR,18,10,A_Srcr1Attack,S_SRCR1_WALK1,0,0}, // S_SRCR1_ATK7 {SPR_SRCR,4,7,NULL,S_SRCR1_DIE2,0,0}, // S_SRCR1_DIE1 {SPR_SRCR,5,7,A_Scream,S_SRCR1_DIE3,0,0}, // S_SRCR1_DIE2 {SPR_SRCR,6,7,NULL,S_SRCR1_DIE4,0,0}, // S_SRCR1_DIE3 {SPR_SRCR,7,6,NULL,S_SRCR1_DIE5,0,0}, // S_SRCR1_DIE4 {SPR_SRCR,8,6,NULL,S_SRCR1_DIE6,0,0}, // S_SRCR1_DIE5 {SPR_SRCR,9,6,NULL,S_SRCR1_DIE7,0,0}, // S_SRCR1_DIE6 {SPR_SRCR,10,6,NULL,S_SRCR1_DIE8,0,0}, // S_SRCR1_DIE7 {SPR_SRCR,11,25,A_SorZap,S_SRCR1_DIE9,0,0}, // S_SRCR1_DIE8 {SPR_SRCR,12,5,NULL,S_SRCR1_DIE10,0,0}, // S_SRCR1_DIE9 {SPR_SRCR,13,5,NULL,S_SRCR1_DIE11,0,0}, // S_SRCR1_DIE10 {SPR_SRCR,14,4,NULL,S_SRCR1_DIE12,0,0}, // S_SRCR1_DIE11 {SPR_SRCR,11,20,A_SorZap,S_SRCR1_DIE13,0,0}, // S_SRCR1_DIE12 {SPR_SRCR,12,5,NULL,S_SRCR1_DIE14,0,0}, // S_SRCR1_DIE13 {SPR_SRCR,13,5,NULL,S_SRCR1_DIE15,0,0}, // S_SRCR1_DIE14 {SPR_SRCR,14,4,NULL,S_SRCR1_DIE16,0,0}, // S_SRCR1_DIE15 {SPR_SRCR,11,12,NULL,S_SRCR1_DIE17,0,0}, // S_SRCR1_DIE16 {SPR_SRCR,15,-1,A_SorcererRise,S_NULL,0,0}, // S_SRCR1_DIE17 {SPR_FX14,32768,6,NULL,S_SRCRFX1_2,0,0}, // S_SRCRFX1_1 {SPR_FX14,32769,6,NULL,S_SRCRFX1_3,0,0}, // S_SRCRFX1_2 {SPR_FX14,32770,6,NULL,S_SRCRFX1_1,0,0}, // S_SRCRFX1_3 {SPR_FX14,32771,5,NULL,S_SRCRFXI1_2,0,0}, // S_SRCRFXI1_1 {SPR_FX14,32772,5,NULL,S_SRCRFXI1_3,0,0}, // S_SRCRFXI1_2 {SPR_FX14,32773,5,NULL,S_SRCRFXI1_4,0,0}, // S_SRCRFXI1_3 {SPR_FX14,32774,5,NULL,S_SRCRFXI1_5,0,0}, // S_SRCRFXI1_4 {SPR_FX14,32775,5,NULL,S_NULL,0,0}, // S_SRCRFXI1_5 {SPR_SOR2,0,4,NULL,S_SOR2_RISE2,0,0}, // S_SOR2_RISE1 {SPR_SOR2,1,4,NULL,S_SOR2_RISE3,0,0}, // S_SOR2_RISE2 {SPR_SOR2,2,4,A_SorRise,S_SOR2_RISE4,0,0}, // S_SOR2_RISE3 {SPR_SOR2,3,4,NULL,S_SOR2_RISE5,0,0}, // S_SOR2_RISE4 {SPR_SOR2,4,4,NULL,S_SOR2_RISE6,0,0}, // S_SOR2_RISE5 {SPR_SOR2,5,4,NULL,S_SOR2_RISE7,0,0}, // S_SOR2_RISE6 {SPR_SOR2,6,12,A_SorSightSnd,S_SOR2_WALK1,0,0}, // S_SOR2_RISE7 {SPR_SOR2,12,10,A_Look,S_SOR2_LOOK2,0,0}, // S_SOR2_LOOK1 {SPR_SOR2,13,10,A_Look,S_SOR2_LOOK1,0,0}, // S_SOR2_LOOK2 {SPR_SOR2,12,4,A_Chase,S_SOR2_WALK2,0,0}, // S_SOR2_WALK1 {SPR_SOR2,13,4,A_Chase,S_SOR2_WALK3,0,0}, // S_SOR2_WALK2 {SPR_SOR2,14,4,A_Chase,S_SOR2_WALK4,0,0}, // S_SOR2_WALK3 {SPR_SOR2,15,4,A_Chase,S_SOR2_WALK1,0,0}, // S_SOR2_WALK4 {SPR_SOR2,16,3,NULL,S_SOR2_PAIN2,0,0}, // S_SOR2_PAIN1 {SPR_SOR2,16,6,A_Pain,S_SOR2_WALK1,0,0}, // S_SOR2_PAIN2 {SPR_SOR2,17,9,A_Srcr2Decide,S_SOR2_ATK2,0,0}, // S_SOR2_ATK1 {SPR_SOR2,18,9,A_FaceTarget,S_SOR2_ATK3,0,0}, // S_SOR2_ATK2 {SPR_SOR2,19,20,A_Srcr2Attack,S_SOR2_WALK1,0,0}, // S_SOR2_ATK3 {SPR_SOR2,11,6,NULL,S_SOR2_TELE2,0,0}, // S_SOR2_TELE1 {SPR_SOR2,10,6,NULL,S_SOR2_TELE3,0,0}, // S_SOR2_TELE2 {SPR_SOR2,9,6,NULL,S_SOR2_TELE4,0,0}, // S_SOR2_TELE3 {SPR_SOR2,8,6,NULL,S_SOR2_TELE5,0,0}, // S_SOR2_TELE4 {SPR_SOR2,7,6,NULL,S_SOR2_TELE6,0,0}, // S_SOR2_TELE5 {SPR_SOR2,6,6,NULL,S_SOR2_WALK1,0,0}, // S_SOR2_TELE6 {SPR_SDTH,0,8,A_Sor2DthInit,S_SOR2_DIE2,0,0}, // S_SOR2_DIE1 {SPR_SDTH,1,8,NULL,S_SOR2_DIE3,0,0}, // S_SOR2_DIE2 {SPR_SDTH,2,8,A_SorDSph,S_SOR2_DIE4,0,0}, // S_SOR2_DIE3 {SPR_SDTH,3,7,NULL,S_SOR2_DIE5,0,0}, // S_SOR2_DIE4 {SPR_SDTH,4,7,NULL,S_SOR2_DIE6,0,0}, // S_SOR2_DIE5 {SPR_SDTH,5,7,A_Sor2DthLoop,S_SOR2_DIE7,0,0}, // S_SOR2_DIE6 {SPR_SDTH,6,6,A_SorDExp,S_SOR2_DIE8,0,0}, // S_SOR2_DIE7 {SPR_SDTH,7,6,NULL,S_SOR2_DIE9,0,0}, // S_SOR2_DIE8 {SPR_SDTH,8,18,NULL,S_SOR2_DIE10,0,0}, // S_SOR2_DIE9 {SPR_SDTH,9,6,A_NoBlocking,S_SOR2_DIE11,0,0}, // S_SOR2_DIE10 {SPR_SDTH,10,6,A_SorDBon,S_SOR2_DIE12,0,0}, // S_SOR2_DIE11 {SPR_SDTH,11,6,NULL,S_SOR2_DIE13,0,0}, // S_SOR2_DIE12 {SPR_SDTH,12,6,NULL,S_SOR2_DIE14,0,0}, // S_SOR2_DIE13 {SPR_SDTH,13,6,NULL,S_SOR2_DIE15,0,0}, // S_SOR2_DIE14 {SPR_SDTH,14,-1,A_BossDeath,S_NULL,0,0}, // S_SOR2_DIE15 {SPR_FX16,32768,3,A_BlueSpark,S_SOR2FX1_2,0,0}, // S_SOR2FX1_1 {SPR_FX16,32769,3,A_BlueSpark,S_SOR2FX1_3,0,0}, // S_SOR2FX1_2 {SPR_FX16,32770,3,A_BlueSpark,S_SOR2FX1_1,0,0}, // S_SOR2FX1_3 {SPR_FX16,32774,5,A_Explode,S_SOR2FXI1_2,0,0}, // S_SOR2FXI1_1 {SPR_FX16,32775,5,NULL,S_SOR2FXI1_3,0,0}, // S_SOR2FXI1_2 {SPR_FX16,32776,5,NULL,S_SOR2FXI1_4,0,0}, // S_SOR2FXI1_3 {SPR_FX16,32777,5,NULL,S_SOR2FXI1_5,0,0}, // S_SOR2FXI1_4 {SPR_FX16,32778,5,NULL,S_SOR2FXI1_6,0,0}, // S_SOR2FXI1_5 {SPR_FX16,32779,5,NULL,S_NULL,0,0}, // S_SOR2FXI1_6 {SPR_FX16,32771,12,NULL,S_SOR2FXSPARK2,0,0}, // S_SOR2FXSPARK1 {SPR_FX16,32772,12,NULL,S_SOR2FXSPARK3,0,0}, // S_SOR2FXSPARK2 {SPR_FX16,32773,12,NULL,S_NULL,0,0}, // S_SOR2FXSPARK3 {SPR_FX11,32768,35,NULL,S_SOR2FX2_2,0,0}, // S_SOR2FX2_1 {SPR_FX11,32768,5,A_GenWizard,S_SOR2FX2_3,0,0}, // S_SOR2FX2_2 {SPR_FX11,32769,5,NULL,S_SOR2FX2_2,0,0}, // S_SOR2FX2_3 {SPR_FX11,32770,5,NULL,S_SOR2FXI2_2,0,0}, // S_SOR2FXI2_1 {SPR_FX11,32771,5,NULL,S_SOR2FXI2_3,0,0}, // S_SOR2FXI2_2 {SPR_FX11,32772,5,NULL,S_SOR2FXI2_4,0,0}, // S_SOR2FXI2_3 {SPR_FX11,32773,5,NULL,S_SOR2FXI2_5,0,0}, // S_SOR2FXI2_4 {SPR_FX11,32774,5,NULL,S_NULL,0,0}, // S_SOR2FXI2_5 {SPR_SOR2,6,8,NULL,S_SOR2TELEFADE2,0,0}, // S_SOR2TELEFADE1 {SPR_SOR2,7,6,NULL,S_SOR2TELEFADE3,0,0}, // S_SOR2TELEFADE2 {SPR_SOR2,8,6,NULL,S_SOR2TELEFADE4,0,0}, // S_SOR2TELEFADE3 {SPR_SOR2,9,6,NULL,S_SOR2TELEFADE5,0,0}, // S_SOR2TELEFADE4 {SPR_SOR2,10,6,NULL,S_SOR2TELEFADE6,0,0}, // S_SOR2TELEFADE5 {SPR_SOR2,11,6,NULL,S_NULL,0,0}, // S_SOR2TELEFADE6 {SPR_MNTR,0,10,A_Look,S_MNTR_LOOK2,0,0}, // S_MNTR_LOOK1 {SPR_MNTR,1,10,A_Look,S_MNTR_LOOK1,0,0}, // S_MNTR_LOOK2 {SPR_MNTR,0,5,A_Chase,S_MNTR_WALK2,0,0}, // S_MNTR_WALK1 {SPR_MNTR,1,5,A_Chase,S_MNTR_WALK3,0,0}, // S_MNTR_WALK2 {SPR_MNTR,2,5,A_Chase,S_MNTR_WALK4,0,0}, // S_MNTR_WALK3 {SPR_MNTR,3,5,A_Chase,S_MNTR_WALK1,0,0}, // S_MNTR_WALK4 {SPR_MNTR,21,10,A_FaceTarget,S_MNTR_ATK1_2,0,0}, // S_MNTR_ATK1_1 {SPR_MNTR,22,7,A_FaceTarget,S_MNTR_ATK1_3,0,0}, // S_MNTR_ATK1_2 {SPR_MNTR,23,12,A_MinotaurAtk1,S_MNTR_WALK1,0,0}, // S_MNTR_ATK1_3 {SPR_MNTR,21,10,A_MinotaurDecide,S_MNTR_ATK2_2,0,0}, // S_MNTR_ATK2_1 {SPR_MNTR,24,4,A_FaceTarget,S_MNTR_ATK2_3,0,0}, // S_MNTR_ATK2_2 {SPR_MNTR,25,9,A_MinotaurAtk2,S_MNTR_WALK1,0,0}, // S_MNTR_ATK2_3 {SPR_MNTR,21,10,A_FaceTarget,S_MNTR_ATK3_2,0,0}, // S_MNTR_ATK3_1 {SPR_MNTR,22,7,A_FaceTarget,S_MNTR_ATK3_3,0,0}, // S_MNTR_ATK3_2 {SPR_MNTR,23,12,A_MinotaurAtk3,S_MNTR_WALK1,0,0}, // S_MNTR_ATK3_3 {SPR_MNTR,23,12,NULL,S_MNTR_ATK3_1,0,0}, // S_MNTR_ATK3_4 {SPR_MNTR,20,2,A_MinotaurCharge,S_MNTR_ATK4_1,0,0}, // S_MNTR_ATK4_1 {SPR_MNTR,4,3,NULL,S_MNTR_PAIN2,0,0}, // S_MNTR_PAIN1 {SPR_MNTR,4,6,A_Pain,S_MNTR_WALK1,0,0}, // S_MNTR_PAIN2 {SPR_MNTR,5,6,NULL,S_MNTR_DIE2,0,0}, // S_MNTR_DIE1 {SPR_MNTR,6,5,NULL,S_MNTR_DIE3,0,0}, // S_MNTR_DIE2 {SPR_MNTR,7,6,A_Scream,S_MNTR_DIE4,0,0}, // S_MNTR_DIE3 {SPR_MNTR,8,5,NULL,S_MNTR_DIE5,0,0}, // S_MNTR_DIE4 {SPR_MNTR,9,6,NULL,S_MNTR_DIE6,0,0}, // S_MNTR_DIE5 {SPR_MNTR,10,5,NULL,S_MNTR_DIE7,0,0}, // S_MNTR_DIE6 {SPR_MNTR,11,6,NULL,S_MNTR_DIE8,0,0}, // S_MNTR_DIE7 {SPR_MNTR,12,5,A_NoBlocking,S_MNTR_DIE9,0,0}, // S_MNTR_DIE8 {SPR_MNTR,13,6,NULL,S_MNTR_DIE10,0,0}, // S_MNTR_DIE9 {SPR_MNTR,14,5,NULL,S_MNTR_DIE11,0,0}, // S_MNTR_DIE10 {SPR_MNTR,15,6,NULL,S_MNTR_DIE12,0,0}, // S_MNTR_DIE11 {SPR_MNTR,16,5,NULL,S_MNTR_DIE13,0,0}, // S_MNTR_DIE12 {SPR_MNTR,17,6,NULL,S_MNTR_DIE14,0,0}, // S_MNTR_DIE13 {SPR_MNTR,18,5,NULL,S_MNTR_DIE15,0,0}, // S_MNTR_DIE14 {SPR_MNTR,19,-1,A_BossDeath,S_NULL,0,0}, // S_MNTR_DIE15 {SPR_FX12,32768,6,NULL,S_MNTRFX1_2,0,0}, // S_MNTRFX1_1 {SPR_FX12,32769,6,NULL,S_MNTRFX1_1,0,0}, // S_MNTRFX1_2 {SPR_FX12,32770,5,NULL,S_MNTRFXI1_2,0,0}, // S_MNTRFXI1_1 {SPR_FX12,32771,5,NULL,S_MNTRFXI1_3,0,0}, // S_MNTRFXI1_2 {SPR_FX12,32772,5,NULL,S_MNTRFXI1_4,0,0}, // S_MNTRFXI1_3 {SPR_FX12,32773,5,NULL,S_MNTRFXI1_5,0,0}, // S_MNTRFXI1_4 {SPR_FX12,32774,5,NULL,S_MNTRFXI1_6,0,0}, // S_MNTRFXI1_5 {SPR_FX12,32775,5,NULL,S_NULL,0,0}, // S_MNTRFXI1_6 {SPR_FX13,0,2,A_MntrFloorFire,S_MNTRFX2_1,0,0}, // S_MNTRFX2_1 {SPR_FX13,32776,4,A_Explode,S_MNTRFXI2_2,0,0}, // S_MNTRFXI2_1 {SPR_FX13,32777,4,NULL,S_MNTRFXI2_3,0,0}, // S_MNTRFXI2_2 {SPR_FX13,32778,4,NULL,S_MNTRFXI2_4,0,0}, // S_MNTRFXI2_3 {SPR_FX13,32779,4,NULL,S_MNTRFXI2_5,0,0}, // S_MNTRFXI2_4 {SPR_FX13,32780,4,NULL,S_NULL,0,0}, // S_MNTRFXI2_5 {SPR_FX13,32771,4,NULL,S_MNTRFX3_2,0,0}, // S_MNTRFX3_1 {SPR_FX13,32770,4,NULL,S_MNTRFX3_3,0,0}, // S_MNTRFX3_2 {SPR_FX13,32769,5,NULL,S_MNTRFX3_4,0,0}, // S_MNTRFX3_3 {SPR_FX13,32770,5,NULL,S_MNTRFX3_5,0,0}, // S_MNTRFX3_4 {SPR_FX13,32771,5,NULL,S_MNTRFX3_6,0,0}, // S_MNTRFX3_5 {SPR_FX13,32772,5,NULL,S_MNTRFX3_7,0,0}, // S_MNTRFX3_6 {SPR_FX13,32773,4,NULL,S_MNTRFX3_8,0,0}, // S_MNTRFX3_7 {SPR_FX13,32774,4,NULL,S_MNTRFX3_9,0,0}, // S_MNTRFX3_8 {SPR_FX13,32775,4,NULL,S_NULL,0,0}, // S_MNTRFX3_9 {SPR_AKYY,32768,3,NULL,S_AKYY2,0,0}, // S_AKYY1 {SPR_AKYY,32769,3,NULL,S_AKYY3,0,0}, // S_AKYY2 {SPR_AKYY,32770,3,NULL,S_AKYY4,0,0}, // S_AKYY3 {SPR_AKYY,32771,3,NULL,S_AKYY5,0,0}, // S_AKYY4 {SPR_AKYY,32772,3,NULL,S_AKYY6,0,0}, // S_AKYY5 {SPR_AKYY,32773,3,NULL,S_AKYY7,0,0}, // S_AKYY6 {SPR_AKYY,32774,3,NULL,S_AKYY8,0,0}, // S_AKYY7 {SPR_AKYY,32775,3,NULL,S_AKYY9,0,0}, // S_AKYY8 {SPR_AKYY,32776,3,NULL,S_AKYY10,0,0}, // S_AKYY9 {SPR_AKYY,32777,3,NULL,S_AKYY1,0,0}, // S_AKYY10 {SPR_BKYY,32768,3,NULL,S_BKYY2,0,0}, // S_BKYY1 {SPR_BKYY,32769,3,NULL,S_BKYY3,0,0}, // S_BKYY2 {SPR_BKYY,32770,3,NULL,S_BKYY4,0,0}, // S_BKYY3 {SPR_BKYY,32771,3,NULL,S_BKYY5,0,0}, // S_BKYY4 {SPR_BKYY,32772,3,NULL,S_BKYY6,0,0}, // S_BKYY5 {SPR_BKYY,32773,3,NULL,S_BKYY7,0,0}, // S_BKYY6 {SPR_BKYY,32774,3,NULL,S_BKYY8,0,0}, // S_BKYY7 {SPR_BKYY,32775,3,NULL,S_BKYY9,0,0}, // S_BKYY8 {SPR_BKYY,32776,3,NULL,S_BKYY10,0,0}, // S_BKYY9 {SPR_BKYY,32777,3,NULL,S_BKYY1,0,0}, // S_BKYY10 {SPR_CKYY,32768,3,NULL,S_CKYY2,0,0}, // S_CKYY1 {SPR_CKYY,32769,3,NULL,S_CKYY3,0,0}, // S_CKYY2 {SPR_CKYY,32770,3,NULL,S_CKYY4,0,0}, // S_CKYY3 {SPR_CKYY,32771,3,NULL,S_CKYY5,0,0}, // S_CKYY4 {SPR_CKYY,32772,3,NULL,S_CKYY6,0,0}, // S_CKYY5 {SPR_CKYY,32773,3,NULL,S_CKYY7,0,0}, // S_CKYY6 {SPR_CKYY,32774,3,NULL,S_CKYY8,0,0}, // S_CKYY7 {SPR_CKYY,32775,3,NULL,S_CKYY9,0,0}, // S_CKYY8 {SPR_CKYY,32776,3,NULL,S_CKYY1,0,0}, // S_CKYY9 {SPR_AMG1,0,-1,NULL,S_NULL,0,0}, // S_AMG1 {SPR_AMG2,0,4,NULL,S_AMG2_2,0,0}, // S_AMG2_1 {SPR_AMG2,1,4,NULL,S_AMG2_3,0,0}, // S_AMG2_2 {SPR_AMG2,2,4,NULL,S_AMG2_1,0,0}, // S_AMG2_3 {SPR_AMM1,0,-1,NULL,S_NULL,0,0}, // S_AMM1 {SPR_AMM2,0,-1,NULL,S_NULL,0,0}, // S_AMM2 {SPR_AMC1,0,-1,NULL,S_NULL,0,0}, // S_AMC1 {SPR_AMC2,0,5,NULL,S_AMC2_2,0,0}, // S_AMC2_1 {SPR_AMC2,1,5,NULL,S_AMC2_3,0,0}, // S_AMC2_2 {SPR_AMC2,2,5,NULL,S_AMC2_1,0,0}, // S_AMC2_3 {SPR_AMS1,0,5,NULL,S_AMS1_2,0,0}, // S_AMS1_1 {SPR_AMS1,1,5,NULL,S_AMS1_1,0,0}, // S_AMS1_2 {SPR_AMS2,0,5,NULL,S_AMS2_2,0,0}, // S_AMS2_1 {SPR_AMS2,1,5,NULL,S_AMS2_1,0,0}, // S_AMS2_2 {SPR_AMP1,0,4,NULL,S_AMP1_2,0,0}, // S_AMP1_1 {SPR_AMP1,1,4,NULL,S_AMP1_3,0,0}, // S_AMP1_2 {SPR_AMP1,2,4,NULL,S_AMP1_1,0,0}, // S_AMP1_3 {SPR_AMP2,0,4,NULL,S_AMP2_2,0,0}, // S_AMP2_1 {SPR_AMP2,1,4,NULL,S_AMP2_3,0,0}, // S_AMP2_2 {SPR_AMP2,2,4,NULL,S_AMP2_1,0,0}, // S_AMP2_3 {SPR_AMB1,0,4,NULL,S_AMB1_2,0,0}, // S_AMB1_1 {SPR_AMB1,1,4,NULL,S_AMB1_3,0,0}, // S_AMB1_2 {SPR_AMB1,2,4,NULL,S_AMB1_1,0,0}, // S_AMB1_3 {SPR_AMB2,0,4,NULL,S_AMB2_2,0,0}, // S_AMB2_1 {SPR_AMB2,1,4,NULL,S_AMB2_3,0,0}, // S_AMB2_2 {SPR_AMB2,2,4,NULL,S_AMB2_1,0,0}, // S_AMB2_3 {SPR_AMG1,0,100,A_ESound,S_SND_WIND,0,0}, // S_SND_WIND {SPR_AMG1,0,85,A_ESound,S_SND_WATERFALL,0,0} // S_SND_WATERFALL }; mobjinfo_t mobjinfo[NUMMOBJTYPES] = { { // MT_MISC0 81, // doomednum S_ITEM_PTN1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_ITEMSHIELD1 85, // doomednum S_ITEM_SHLD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_ITEMSHIELD2 31, // doomednum S_ITEM_SHD2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_MISC1 8, // doomednum S_ITEM_BAGH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_MISC2 35, // doomednum S_ITEM_SPMP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_ARTIINVISIBILITY 75, // doomednum S_ARTI_INVS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_SHADOW|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_MISC3 82, // doomednum S_ARTI_PTN2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_ARTIFLY 83, // doomednum S_ARTI_SOAR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_ARTIINVULNERABILITY 84, // doomednum S_ARTI_INVU1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_ARTITOMEOFPOWER 86, // doomednum S_ARTI_PWBK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_ARTIEGG 30, // doomednum S_ARTI_EGGC1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_EGGFX -1, // doomednum S_EGGFX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_EGGFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 18*FRACUNIT, // speed 8*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_ARTISUPERHEAL 32, // doomednum S_ARTI_SPHL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_MISC4 33, // doomednum S_ARTI_TRCH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_MISC5 34, // doomednum S_ARTI_FBMB1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_FIREBOMB -1, // doomednum S_FIREBOMB1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_phohit, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 }, { // MT_ARTITELEPORT 36, // doomednum S_ARTI_ATLP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_POD 2035, // doomednum S_POD_WAIT1, // spawnstate 45, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_POD_PAIN1, // painstate 255, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_POD_DIE1, // deathstate S_NULL, // xdeathstate sfx_podexp, // deathsound 0, // speed 16*FRACUNIT, // radius 54*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_NOBLOOD|MF_SHOOTABLE|MF_DROPOFF, // flags MF2_WINDTHRUST|MF2_PUSHABLE|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP // flags2 }, { // MT_PODGOO -1, // doomednum S_PODGOO1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_PODGOOX, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 2*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2 }, { // MT_PODGENERATOR 43, // doomednum S_PODGENERATOR, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags 0 // flags2 }, { // MT_SPLASH -1, // doomednum S_SPLASH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SPLASHX, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 2*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2 }, { // MT_SPLASHBASE -1, // doomednum S_SPLASHBASE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_LAVASPLASH -1, // doomednum S_LAVASPLASH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_LAVASMOKE -1, // doomednum S_LAVASMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 }, { // MT_SLUDGECHUNK -1, // doomednum S_SLUDGECHUNK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SLUDGECHUNKX, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 2*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2 }, { // MT_SLUDGESPLASH -1, // doomednum S_SLUDGESPLASH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_SKULLHANG70 17, // doomednum S_SKULLHANG70_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 70*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_SKULLHANG60 24, // doomednum S_SKULLHANG60_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 60*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_SKULLHANG45 25, // doomednum S_SKULLHANG45_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 45*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_SKULLHANG35 26, // doomednum S_SKULLHANG35_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 35*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_CHANDELIER 28, // doomednum S_CHANDELIER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 60*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_SERPTORCH 27, // doomednum S_SERPTORCH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 12*FRACUNIT, // radius 54*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_SMALLPILLAR 29, // doomednum S_SMALLPILLAR, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 34*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_STALAGMITESMALL 37, // doomednum S_STALAGMITESMALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 8*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_STALAGMITELARGE 38, // doomednum S_STALAGMITELARGE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 12*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_STALACTITESMALL 39, // doomednum S_STALACTITESMALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 8*FRACUNIT, // radius 36*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_STALACTITELARGE 40, // doomednum S_STALACTITELARGE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 12*FRACUNIT, // radius 68*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC6 76, // doomednum S_FIREBRAZIER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 44*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_BARREL 44, // doomednum S_BARREL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 12*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC7 47, // doomednum S_BRPILLAR, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 14*FRACUNIT, // radius 128*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC8 48, // doomednum S_MOSS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 23*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC9 49, // doomednum S_MOSS2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 27*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC10 50, // doomednum S_WALLTORCH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC11 51, // doomednum S_HANGINGCORPSE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 8*FRACUNIT, // radius 104*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_KEYGIZMOBLUE 94, // doomednum S_KEYGIZMO1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 50*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_KEYGIZMOGREEN 95, // doomednum S_KEYGIZMO1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 50*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_KEYGIZMOYELLOW 96, // doomednum S_KEYGIZMO1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 50*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_KEYGIZMOFLOAT -1, // doomednum S_KGZ_START, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC12 87, // doomednum S_VOLCANO1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 12*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_VOLCANOBLAST -1, // doomednum S_VOLCANOBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_VOLCANOBALLX1, // deathstate S_NULL, // xdeathstate sfx_volhit, // deathsound 2*FRACUNIT, // speed 8*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_LOGRAV|MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 }, { // MT_VOLCANOTBLAST -1, // doomednum S_VOLCANOTBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_VOLCANOTBALLX1, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 2*FRACUNIT, // speed 8*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_LOGRAV|MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 }, { // MT_TELEGLITGEN 74, // doomednum S_TELEGLITGEN1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, // flags 0 // flags2 }, { // MT_TELEGLITGEN2 52, // doomednum S_TELEGLITGEN2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, // flags 0 // flags2 }, { // MT_TELEGLITTER -1, // doomednum S_TELEGLITTER1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags 0 // flags2 }, { // MT_TELEGLITTER2 -1, // doomednum S_TELEGLITTER2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags 0 // flags2 }, { // MT_TFOG -1, // doomednum S_TFOG1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_TELEPORTMAN 14, // doomednum S_NULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags 0 // flags2 }, { // MT_STAFFPUFF -1, // doomednum S_STAFFPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_stfhit, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_STAFFPUFF2 -1, // doomednum S_STAFFPUFF2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_stfpow, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_BEAKPUFF -1, // doomednum S_STAFFPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_chicatk, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC13 2005, // doomednum S_WGNT, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_GAUNTLETPUFF1 -1, // doomednum S_GAUNTLETPUFF1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 }, { // MT_GAUNTLETPUFF2 -1, // doomednum S_GAUNTLETPUFF2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 }, { // MT_MISC14 53, // doomednum S_BLSR, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_BLASTERFX1 -1, // doomednum S_BLASTERFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BLASTERFXI1_1, // deathstate S_NULL, // xdeathstate sfx_blshit, // deathsound 184*FRACUNIT, // speed 12*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_BLASTERSMOKE -1, // doomednum S_BLASTERSMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2 }, { // MT_RIPPER -1, // doomednum S_RIPPER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RIPPERX1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 14*FRACUNIT, // speed 8*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_RIP // flags2 }, { // MT_BLASTERPUFF1 -1, // doomednum S_BLASTERPUFF1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_BLASTERPUFF2 -1, // doomednum S_BLASTERPUFF2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_WMACE 2002, // doomednum S_WMCE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_MACEFX1 -1, // doomednum S_MACEFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_lobsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MACEFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 20*FRACUNIT, // speed 8*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2 }, { // MT_MACEFX2 -1, // doomednum S_MACEFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MACEFXI2_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 8*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 6, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2 }, { // MT_MACEFX3 -1, // doomednum S_MACEFX3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MACEFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 7*FRACUNIT, // speed 8*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2 }, { // MT_MACEFX4 -1, // doomednum S_MACEFX4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MACEFXI4_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 7*FRACUNIT, // speed 8*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 18, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_TELESTOMP // flags2 }, { // MT_WSKULLROD 2004, // doomednum S_WSKL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_HORNRODFX1 -1, // doomednum S_HRODFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_hrnsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HRODFXI1_1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 22*FRACUNIT, // speed 12*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_WINDTHRUST|MF2_NOTELEPORT // flags2 }, { // MT_HORNRODFX2 -1, // doomednum S_HRODFX2_1, // spawnstate 4*35, // spawnhealth S_NULL, // seestate sfx_hrnsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HRODFXI2_1, // deathstate S_NULL, // xdeathstate sfx_ramphit, // deathsound 22*FRACUNIT, // speed 12*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_RAINPLR1 -1, // doomednum S_RAINPLR1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RAINPLR1X_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12*FRACUNIT, // speed 5*FRACUNIT, // radius 12*FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_RAINPLR2 -1, // doomednum S_RAINPLR2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RAINPLR2X_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12*FRACUNIT, // speed 5*FRACUNIT, // radius 12*FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_RAINPLR3 -1, // doomednum S_RAINPLR3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RAINPLR3X_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12*FRACUNIT, // speed 5*FRACUNIT, // radius 12*FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_RAINPLR4 -1, // doomednum S_RAINPLR4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RAINPLR4X_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12*FRACUNIT, // speed 5*FRACUNIT, // radius 12*FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_GOLDWANDFX1 -1, // doomednum S_GWANDFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_GWANDFXI1_1, // deathstate S_NULL, // xdeathstate sfx_gldhit, // deathsound 22*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_GOLDWANDFX2 -1, // doomednum S_GWANDFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_GWANDFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 18*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_GOLDWANDPUFF1 -1, // doomednum S_GWANDPUFF1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_GOLDWANDPUFF2 -1, // doomednum S_GWANDFXI1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_WPHOENIXROD 2003, // doomednum S_WPHX, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_PHOENIXFX1 -1, // doomednum S_PHOENIXFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_phosht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_PHOENIXFXI1_1, // deathstate S_NULL, // xdeathstate sfx_phohit, // deathsound 20*FRACUNIT, // speed 11*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 20, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_THRUGHOST|MF2_NOTELEPORT // flags2 }, { // MT_PHOENIXPUFF -1, // doomednum S_PHOENIXPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2 }, { // MT_PHOENIXFX2 -1, // doomednum S_PHOENIXFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_PHOENIXFXI2_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 6*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 }, { // MT_MISC15 2001, // doomednum S_WBOW, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_CRBOWFX1 -1, // doomednum S_CRBOWFX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_bowsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CRBOWFXI1_1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 30*FRACUNIT, // speed 11*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_CRBOWFX2 -1, // doomednum S_CRBOWFX2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_bowsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CRBOWFXI1_1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 32*FRACUNIT, // speed 11*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 6, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_CRBOWFX3 -1, // doomednum S_CRBOWFX3, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CRBOWFXI3_1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 20*FRACUNIT, // speed 11*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_WINDTHRUST|MF2_THRUGHOST|MF2_NOTELEPORT // flags2 }, { // MT_CRBOWFX4 -1, // doomednum S_CRBOWFX4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags MF2_LOGRAV // flags2 }, { // MT_BLOOD -1, // doomednum S_BLOOD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_BLOODSPLATTER -1, // doomednum S_BLOODSPLATTER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BLOODSPLATTERX, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 2*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2 }, { // MT_PLAYER -1, // doomednum S_PLAY, // spawnstate 100, // spawnhealth S_PLAY_RUN1, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound S_PLAY_PAIN, // painstate 255, // painchance sfx_plrpai, // painsound S_NULL, // meleestate S_PLAY_ATK1, // missilestate S_NULL, // crashstate S_PLAY_DIE1, // deathstate S_PLAY_XDIE1, // xdeathstate sfx_plrdth, // deathsound 0, // speed 16*FRACUNIT, // radius 56*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags MF2_WINDTHRUST|MF2_FOOTCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP // flags2 }, { // MT_BLOODYSKULL -1, // doomednum S_BLOODYSKULL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 4*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_DROPOFF, // flags MF2_LOGRAV|MF2_CANNOTPUSH // flags2 }, { // MT_CHICPLAYER -1, // doomednum S_CHICPLAY, // spawnstate 100, // spawnhealth S_CHICPLAY_RUN1, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound S_CHICPLAY_PAIN, // painstate 255, // painchance sfx_chicpai, // painsound S_NULL, // meleestate S_CHICPLAY_ATK1, // missilestate S_NULL, // crashstate S_CHICKEN_DIE1, // deathstate S_NULL, // xdeathstate sfx_chicdth, // deathsound 0, // speed 16*FRACUNIT, // radius 24*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH, // flags MF2_WINDTHRUST|MF2_SLIDE|MF2_PASSMOBJ|MF2_FOOTCLIP|MF2_LOGRAV|MF2_TELESTOMP // flags2 }, { // MT_CHICKEN -1, // doomednum S_CHICKEN_LOOK1, // spawnstate 10, // spawnhealth S_CHICKEN_WALK1, // seestate sfx_chicpai, // seesound 8, // reactiontime sfx_chicatk, // attacksound S_CHICKEN_PAIN1, // painstate 200, // painchance sfx_chicpai, // painsound S_CHICKEN_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_CHICKEN_DIE1, // deathstate S_NULL, // xdeathstate sfx_chicdth, // deathsound 4, // speed 9*FRACUNIT, // radius 22*FRACUNIT, // height 40, // mass 0, // damage sfx_chicact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags MF2_WINDTHRUST|MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 }, { // MT_FEATHER -1, // doomednum S_FEATHER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FEATHERX, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 2*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH|MF2_WINDTHRUST // flags2 }, { // MT_MUMMY 68, // doomednum S_MUMMY_LOOK1, // spawnstate 80, // spawnhealth S_MUMMY_WALK1, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound S_MUMMY_PAIN1, // painstate 128, // painchance sfx_mumpai, // painsound S_MUMMY_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_MUMMY_DIE1, // deathstate S_NULL, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22*FRACUNIT, // radius 62*FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 }, { // MT_MUMMYLEADER 45, // doomednum S_MUMMY_LOOK1, // spawnstate 100, // spawnhealth S_MUMMY_WALK1, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound S_MUMMY_PAIN1, // painstate 64, // painchance sfx_mumpai, // painsound S_MUMMY_ATK1, // meleestate S_MUMMYL_ATK1, // missilestate S_NULL, // crashstate S_MUMMY_DIE1, // deathstate S_NULL, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22*FRACUNIT, // radius 62*FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 }, { // MT_MUMMYGHOST 69, // doomednum S_MUMMY_LOOK1, // spawnstate 80, // spawnhealth S_MUMMY_WALK1, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound S_MUMMY_PAIN1, // painstate 128, // painchance sfx_mumpai, // painsound S_MUMMY_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_MUMMY_DIE1, // deathstate S_NULL, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22*FRACUNIT, // radius 62*FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 }, { // MT_MUMMYLEADERGHOST 46, // doomednum S_MUMMY_LOOK1, // spawnstate 100, // spawnhealth S_MUMMY_WALK1, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound S_MUMMY_PAIN1, // painstate 64, // painchance sfx_mumpai, // painsound S_MUMMY_ATK1, // meleestate S_MUMMYL_ATK1, // missilestate S_NULL, // crashstate S_MUMMY_DIE1, // deathstate S_NULL, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22*FRACUNIT, // radius 62*FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 }, { // MT_MUMMYSOUL -1, // doomednum S_MUMMY_SOUL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MUMMYFX1 -1, // doomednum S_MUMMYFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MUMMYFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 9*FRACUNIT, // speed 8*FRACUNIT, // radius 14*FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_BEAST 70, // doomednum S_BEAST_LOOK1, // spawnstate 220, // spawnhealth S_BEAST_WALK1, // seestate sfx_bstsit, // seesound 8, // reactiontime sfx_bstatk, // attacksound S_BEAST_PAIN1, // painstate 100, // painchance sfx_bstpai, // painsound 0, // meleestate S_BEAST_ATK1, // missilestate S_NULL, // crashstate S_BEAST_DIE1, // deathstate S_BEAST_XDIE1, // xdeathstate sfx_bstdth, // deathsound 14, // speed 32*FRACUNIT, // radius 74*FRACUNIT, // height 200, // mass 0, // damage sfx_bstact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 }, { // MT_BEASTBALL -1, // doomednum S_BEASTBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BEASTBALLX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12*FRACUNIT, // speed 9*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_WINDTHRUST|MF2_NOTELEPORT // flags2 }, { // MT_BURNBALL -1, // doomednum S_BURNBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BEASTBALLX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 6*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_BURNBALLFB -1, // doomednum S_BURNBALLFB1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BEASTBALLX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 6*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_PUFFY -1, // doomednum S_PUFFY1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_PUFFY1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 6*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_SNAKE 92, // doomednum S_SNAKE_LOOK1, // spawnstate 280, // spawnhealth S_SNAKE_WALK1, // seestate sfx_snksit, // seesound 8, // reactiontime sfx_snkatk, // attacksound S_SNAKE_PAIN1, // painstate 48, // painchance sfx_snkpai, // painsound 0, // meleestate S_SNAKE_ATK1, // missilestate S_NULL, // crashstate S_SNAKE_DIE1, // deathstate S_NULL, // xdeathstate sfx_snkdth, // deathsound 10, // speed 22*FRACUNIT, // radius 70*FRACUNIT, // height 100, // mass 0, // damage sfx_snkact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 }, { // MT_SNAKEPRO_A -1, // doomednum S_SNAKEPRO_A1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SNAKEPRO_AX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 14*FRACUNIT, // speed 12*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_WINDTHRUST|MF2_NOTELEPORT // flags2 }, { // MT_SNAKEPRO_B -1, // doomednum S_SNAKEPRO_B1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SNAKEPRO_BX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 14*FRACUNIT, // speed 12*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_HEAD 6, // doomednum S_HEAD_LOOK, // spawnstate 700, // spawnhealth S_HEAD_FLOAT, // seestate sfx_hedsit, // seesound 8, // reactiontime sfx_hedat1, // attacksound S_HEAD_PAIN1, // painstate 32, // painchance sfx_hedpai, // painsound 0, // meleestate S_HEAD_ATK1, // missilestate S_NULL, // crashstate S_HEAD_DIE1, // deathstate S_NULL, // xdeathstate sfx_heddth, // deathsound 6, // speed 40*FRACUNIT, // radius 72*FRACUNIT, // height 325, // mass 0, // damage sfx_hedact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags MF2_PASSMOBJ // flags2 }, { // MT_HEADFX1 -1, // doomednum S_HEADFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HEADFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 13*FRACUNIT, // speed 12*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_THRUGHOST // flags2 }, { // MT_HEADFX2 -1, // doomednum S_HEADFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HEADFXI2_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 8*FRACUNIT, // speed 12*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_HEADFX3 -1, // doomednum S_HEADFX3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HEADFXI3_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 14*FRACUNIT, // radius 12*FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_WINDTHRUST|MF2_NOTELEPORT // flags2 }, { // MT_WHIRLWIND -1, // doomednum S_HEADFX4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HEADFXI4_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 16*FRACUNIT, // radius 74*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_SHADOW, // flags MF2_NOTELEPORT // flags2 }, { // MT_CLINK 90, // doomednum S_CLINK_LOOK1, // spawnstate 150, // spawnhealth S_CLINK_WALK1, // seestate sfx_clksit, // seesound 8, // reactiontime sfx_clkatk, // attacksound S_CLINK_PAIN1, // painstate 32, // painchance sfx_clkpai, // painsound S_CLINK_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_CLINK_DIE1, // deathstate S_NULL, // xdeathstate sfx_clkdth, // deathsound 14, // speed 20*FRACUNIT, // radius 64*FRACUNIT, // height 75, // mass 0, // damage sfx_clkact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 }, { // MT_WIZARD 15, // doomednum S_WIZARD_LOOK1, // spawnstate 180, // spawnhealth S_WIZARD_WALK1, // seestate sfx_wizsit, // seesound 8, // reactiontime sfx_wizatk, // attacksound S_WIZARD_PAIN1, // painstate 64, // painchance sfx_wizpai, // painsound 0, // meleestate S_WIZARD_ATK1, // missilestate S_NULL, // crashstate S_WIZARD_DIE1, // deathstate S_NULL, // xdeathstate sfx_wizdth, // deathsound 12, // speed 16*FRACUNIT, // radius 68*FRACUNIT, // height 100, // mass 0, // damage sfx_wizact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY, // flags MF2_PASSMOBJ // flags2 }, { // MT_WIZFX1 -1, // doomednum S_WIZFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_WIZFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 18*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_IMP 66, // doomednum S_IMP_LOOK1, // spawnstate 40, // spawnhealth S_IMP_FLY1, // seestate sfx_impsit, // seesound 8, // reactiontime sfx_impat1, // attacksound S_IMP_PAIN1, // painstate 200, // painchance sfx_imppai, // painsound S_IMP_MEATK1, // meleestate S_IMP_MSATK1_1, // missilestate S_IMP_CRASH1, // crashstate S_IMP_DIE1, // deathstate S_IMP_XDIE1, // xdeathstate sfx_impdth, // deathsound 10, // speed 16*FRACUNIT, // radius 36*FRACUNIT, // height 50, // mass 0, // damage sfx_impact, // activesound MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags MF2_SPAWNFLOAT|MF2_PASSMOBJ // flags2 }, { // MT_IMPLEADER 5, // doomednum S_IMP_LOOK1, // spawnstate 80, // spawnhealth S_IMP_FLY1, // seestate sfx_impsit, // seesound 8, // reactiontime sfx_impat2, // attacksound S_IMP_PAIN1, // painstate 200, // painchance sfx_imppai, // painsound 0, // meleestate S_IMP_MSATK2_1, // missilestate S_IMP_CRASH1, // crashstate S_IMP_DIE1, // deathstate S_IMP_XDIE1, // xdeathstate sfx_impdth, // deathsound 10, // speed 16*FRACUNIT, // radius 36*FRACUNIT, // height 50, // mass 0, // damage sfx_impact, // activesound MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags MF2_SPAWNFLOAT|MF2_PASSMOBJ // flags2 }, { // MT_IMPCHUNK1 -1, // doomednum S_IMP_CHUNKA1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_IMPCHUNK2 -1, // doomednum S_IMP_CHUNKB1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_IMPBALL -1, // doomednum S_IMPFX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_IMPFXI1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 8*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_WINDTHRUST|MF2_NOTELEPORT // flags2 }, { // MT_KNIGHT 64, // doomednum S_KNIGHT_STND1, // spawnstate 200, // spawnhealth S_KNIGHT_WALK1, // seestate sfx_kgtsit, // seesound 8, // reactiontime sfx_kgtatk, // attacksound S_KNIGHT_PAIN1, // painstate 100, // painchance sfx_kgtpai, // painsound S_KNIGHT_ATK1, // meleestate S_KNIGHT_ATK1, // missilestate S_NULL, // crashstate S_KNIGHT_DIE1, // deathstate S_NULL, // xdeathstate sfx_kgtdth, // deathsound 12, // speed 24*FRACUNIT, // radius 78*FRACUNIT, // height 150, // mass 0, // damage sfx_kgtact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 }, { // MT_KNIGHTGHOST 65, // doomednum S_KNIGHT_STND1, // spawnstate 200, // spawnhealth S_KNIGHT_WALK1, // seestate sfx_kgtsit, // seesound 8, // reactiontime sfx_kgtatk, // attacksound S_KNIGHT_PAIN1, // painstate 100, // painchance sfx_kgtpai, // painsound S_KNIGHT_ATK1, // meleestate S_KNIGHT_ATK1, // missilestate S_NULL, // crashstate S_KNIGHT_DIE1, // deathstate S_NULL, // xdeathstate sfx_kgtdth, // deathsound 12, // speed 24*FRACUNIT, // radius 78*FRACUNIT, // height 150, // mass 0, // damage sfx_kgtact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 }, { // MT_KNIGHTAXE -1, // doomednum S_SPINAXE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SPINAXEX1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 9*FRACUNIT, // speed 10*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_WINDTHRUST|MF2_NOTELEPORT|MF2_THRUGHOST // flags2 }, { // MT_REDAXE -1, // doomednum S_REDAXE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_REDAXEX1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 9*FRACUNIT, // speed 10*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 7, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_THRUGHOST // flags2 }, { // MT_SORCERER1 7, // doomednum S_SRCR1_LOOK1, // spawnstate 2000, // spawnhealth S_SRCR1_WALK1, // seestate sfx_sbtsit, // seesound 8, // reactiontime sfx_sbtatk, // attacksound S_SRCR1_PAIN1, // painstate 56, // painchance sfx_sbtpai, // painsound 0, // meleestate S_SRCR1_ATK1, // missilestate S_NULL, // crashstate S_SRCR1_DIE1, // deathstate S_NULL, // xdeathstate sfx_sbtdth, // deathsound 16, // speed 28*FRACUNIT, // radius 100*FRACUNIT, // height 800, // mass 0, // damage sfx_sbtact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2 }, { // MT_SRCRFX1 -1, // doomednum S_SRCRFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SRCRFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 20*FRACUNIT, // speed 10*FRACUNIT, // radius 10*FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 }, { // MT_SORCERER2 -1, // doomednum S_SOR2_LOOK1, // spawnstate 3500, // spawnhealth S_SOR2_WALK1, // seestate sfx_sorsit, // seesound 8, // reactiontime sfx_soratk, // attacksound S_SOR2_PAIN1, // painstate 32, // painchance sfx_sorpai, // painsound 0, // meleestate S_SOR2_ATK1, // missilestate S_NULL, // crashstate S_SOR2_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 14, // speed 16*FRACUNIT, // radius 70*FRACUNIT, // height 300, // mass 0, // damage sfx_soract, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2 }, { // MT_SOR2FX1 -1, // doomednum S_SOR2FX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SOR2FXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 20*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_SOR2FXSPARK -1, // doomednum S_SOR2FXSPARK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2 }, { // MT_SOR2FX2 -1, // doomednum S_SOR2FX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SOR2FXI2_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 6*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_SOR2TELEFADE -1, // doomednum S_SOR2TELEFADE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_MINOTAUR 9, // doomednum S_MNTR_LOOK1, // spawnstate 3000, // spawnhealth S_MNTR_WALK1, // seestate sfx_minsit, // seesound 8, // reactiontime sfx_minat1, // attacksound S_MNTR_PAIN1, // painstate 25, // painchance sfx_minpai, // painsound S_MNTR_ATK1_1, // meleestate S_MNTR_ATK2_1, // missilestate S_NULL, // crashstate S_MNTR_DIE1, // deathstate S_NULL, // xdeathstate sfx_mindth, // deathsound 16, // speed 28*FRACUNIT, // radius 100*FRACUNIT, // height 800, // mass 7, // damage sfx_minact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2 }, { // MT_MNTRFX1 -1, // doomednum S_MNTRFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MNTRFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 20*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 }, { // MT_MNTRFX2 -1, // doomednum S_MNTRFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MNTRFXI2_1, // deathstate S_NULL, // xdeathstate sfx_phohit, // deathsound 14*FRACUNIT, // speed 5*FRACUNIT, // radius 12*FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 }, { // MT_MNTRFX3 -1, // doomednum S_MNTRFX3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MNTRFXI2_1, // deathstate S_NULL, // xdeathstate sfx_phohit, // deathsound 0, // speed 8*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 }, { // MT_AKYY 73, // doomednum S_AKYY1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags 0 // flags2 }, { // MT_BKYY 79, // doomednum S_BKYY1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags 0 // flags2 }, { // MT_CKEY 80, // doomednum S_CKYY1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags 0 // flags2 }, { // MT_AMGWNDWIMPY 10, // doomednum S_AMG1, // spawnstate AMMO_GWND_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMGWNDHEFTY 12, // doomednum S_AMG2_1, // spawnstate AMMO_GWND_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMMACEWIMPY 13, // doomednum S_AMM1, // spawnstate AMMO_MACE_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMMACEHEFTY 16, // doomednum S_AMM2, // spawnstate AMMO_MACE_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMCBOWWIMPY 18, // doomednum S_AMC1, // spawnstate AMMO_CBOW_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMCBOWHEFTY 19, // doomednum S_AMC2_1, // spawnstate AMMO_CBOW_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMSKRDWIMPY 20, // doomednum S_AMS1_1, // spawnstate AMMO_SKRD_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMSKRDHEFTY 21, // doomednum S_AMS2_1, // spawnstate AMMO_SKRD_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMPHRDWIMPY 22, // doomednum S_AMP1_1, // spawnstate AMMO_PHRD_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMPHRDHEFTY 23, // doomednum S_AMP2_1, // spawnstate AMMO_PHRD_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMBLSRWIMPY 54, // doomednum S_AMB1_1, // spawnstate AMMO_BLSR_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMBLSRHEFTY 55, // doomednum S_AMB2_1, // spawnstate AMMO_BLSR_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_SOUNDWIND 42, // doomednum S_SND_WIND, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags 0 // flags2 }, { // MT_SOUNDWATERFALL 41, // doomednum S_SND_WATERFALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags 0 // flags2 } };