// D_main.c #ifdef __WATCOMC__ #include #include #include #include #endif #include #include #include "DoomDef.h" #include "P_local.h" #include "soundst.h" boolean shareware = false; // true if only episode 1 present boolean ExtendedWAD = false; // true if episodes 4 and 5 present boolean nomonsters; // checkparm of -nomonsters boolean respawnparm; // checkparm of -respawn boolean debugmode; // checkparm of -debug boolean ravpic; // checkparm of -ravpic boolean cdrom; // true if cd-rom mode active boolean singletics; // debug flag to cancel adaptiveness boolean noartiskip; // whether shift-enter skips an artifact skill_t startskill; int startepisode; int startmap; boolean autostart; extern boolean automapactive; boolean advancedemo; FILE *debugfile; void D_CheckNetGame(void); void D_ProcessEvents(void); void G_BuildTiccmd(ticcmd_t *cmd); void D_DoAdvanceDemo(void); void D_PageDrawer (void); void D_AdvanceDemo (void); void F_Drawer(void); boolean F_Responder(event_t *ev); //--------------------------------------------------------------------------- // // FUNC FixedDiv // //--------------------------------------------------------------------------- fixed_t FixedDiv(fixed_t a, fixed_t b) { if((abs(a)>>14) >= abs(b)) { return((a^b)<0 ? MININT : MAXINT); } return(FixedDiv2(a, b)); } /* =============================================================================== EVENT HANDLING Events are asyncronous inputs generally generated by the game user. Events can be discarded if no responder claims them =============================================================================== */ event_t events[MAXEVENTS]; int eventhead; int eventtail; //--------------------------------------------------------------------------- // // PROC D_PostEvent // // Called by the I/O functions when input is detected. // //--------------------------------------------------------------------------- void D_PostEvent(event_t *ev) { events[eventhead] = *ev; eventhead = (++eventhead)&(MAXEVENTS-1); } //--------------------------------------------------------------------------- // // PROC D_ProcessEvents // // Send all the events of the given timestamp down the responder chain. // //--------------------------------------------------------------------------- void D_ProcessEvents(void) { event_t *ev; for(; eventtail != eventhead; eventtail = (++eventtail)&(MAXEVENTS-1)) { ev = &events[eventtail]; if(F_Responder(ev)) { continue; } if(MN_Responder(ev)) { continue; } G_Responder(ev); } } //--------------------------------------------------------------------------- // // PROC DrawMessage // //--------------------------------------------------------------------------- void DrawMessage(void) { player_t *player; player = &players[consoleplayer]; if(player->messageTics <= 0 || !player->message) { // No message return; } MN_DrTextA(player->message, 160-MN_TextAWidth(player->message)/2, 1); } //--------------------------------------------------------------------------- // // PROC D_Display // // Draw current display, possibly wiping it from the previous. // //--------------------------------------------------------------------------- void R_ExecuteSetViewSize(void); extern boolean finalestage; void D_Display(void) { extern boolean MenuActive; extern boolean askforquit; // Change the view size if needed if(setsizeneeded) { R_ExecuteSetViewSize(); } // // do buffered drawing // switch (gamestate) { case GS_LEVEL: if (!gametic) break; if (automapactive) AM_Drawer (); else R_RenderPlayerView (&players[displayplayer]); CT_Drawer(); UpdateState |= I_FULLVIEW; SB_Drawer(); break; case GS_INTERMISSION: IN_Drawer (); break; case GS_FINALE: F_Drawer (); break; case GS_DEMOSCREEN: D_PageDrawer (); break; } if(paused && !MenuActive && !askforquit) { if(!netgame) { V_DrawPatch(160, viewwindowy+5, W_CacheLumpName("PAUSED", PU_CACHE)); } else { V_DrawPatch(160, 70, W_CacheLumpName("PAUSED", PU_CACHE)); } } // Handle player messages DrawMessage(); // Menu drawing MN_Drawer(); // Send out any new accumulation NetUpdate(); // Flush buffered stuff to screen I_Update(); } //--------------------------------------------------------------------------- // // PROC D_DoomLoop // //--------------------------------------------------------------------------- void D_DoomLoop(void) { if(M_CheckParm("-debugfile")) { char filename[20]; sprintf(filename, "debug%i.txt", consoleplayer); debugfile = fopen(filename,"w"); } I_InitGraphics(); while(1) { // Frame syncronous IO operations I_StartFrame(); // Process one or more tics if(singletics) { I_StartTic(); D_ProcessEvents(); G_BuildTiccmd(&netcmds[consoleplayer][maketic%BACKUPTICS]); if (advancedemo) D_DoAdvanceDemo (); G_Ticker(); gametic++; maketic++; } else { // Will run at least one tic TryRunTics(); } // Move positional sounds S_UpdateSounds(players[consoleplayer].mo); D_Display(); } } /* =============================================================================== DEMO LOOP =============================================================================== */ int demosequence; int pagetic; char *pagename; /* ================ = = D_PageTicker = = Handles timing for warped projection = ================ */ void D_PageTicker (void) { if (--pagetic < 0) D_AdvanceDemo (); } /* ================ = = D_PageDrawer = ================ */ extern boolean MenuActive; void D_PageDrawer(void) { V_DrawRawScreen(W_CacheLumpName(pagename, PU_CACHE)); if(demosequence == 1) { V_DrawPatch(4, 160, W_CacheLumpName("ADVISOR", PU_CACHE)); } UpdateState |= I_FULLSCRN; } /* ================= = = D_AdvanceDemo = = Called after each demo or intro demosequence finishes ================= */ void D_AdvanceDemo (void) { advancedemo = true; } void D_DoAdvanceDemo (void) { players[consoleplayer].playerstate = PST_LIVE; // don't reborn advancedemo = false; usergame = false; // can't save / end game here paused = false; gameaction = ga_nothing; demosequence = (demosequence+1)%7; switch (demosequence) { case 0: pagetic = 210; gamestate = GS_DEMOSCREEN; pagename = "TITLE"; S_StartSong(mus_titl, false); break; case 1: pagetic = 140; gamestate = GS_DEMOSCREEN; pagename = "TITLE"; break; case 2: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo ("demo1"); break; case 3: pagetic = 200; gamestate = GS_DEMOSCREEN; pagename = "CREDIT"; break; case 4: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo ("demo2"); break; case 5: pagetic = 200; gamestate = GS_DEMOSCREEN; if(shareware) { pagename = "ORDER"; } else { pagename = "CREDIT"; } break; case 6: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo ("demo3"); break; } } /* ================= = = D_StartTitle = ================= */ void D_StartTitle (void) { gameaction = ga_nothing; demosequence = -1; D_AdvanceDemo (); } /* ============== = = D_CheckRecordFrom = = -recordfrom ============== */ void D_CheckRecordFrom (void) { int p; char file[256]; p = M_CheckParm ("-recordfrom"); if (!p || p > myargc-2) return; if(cdrom) { sprintf(file, SAVEGAMENAMECD"%c.hsg",myargv[p+1][0]); } else { sprintf(file, SAVEGAMENAME"%c.hsg",myargv[p+1][0]); } G_LoadGame (file); G_DoLoadGame (); // load the gameskill etc info from savegame G_RecordDemo (gameskill, 1, gameepisode, gamemap, myargv[p+2]); D_DoomLoop (); // never returns } /* =============== = = D_AddFile = =============== */ #define MAXWADFILES 20 // MAPDIR should be defined as the directory that holds development maps // for the -wart # # command #ifdef __NeXT__ #define MAPDIR "/Novell/Heretic/data/" #define SHAREWAREWADNAME "/Novell/Heretic/source/heretic1.wad" char *wadfiles[MAXWADFILES] = { "/Novell/Heretic/source/heretic.wad", "/Novell/Heretic/data/texture1.lmp", "/Novell/Heretic/data/texture2.lmp", "/Novell/Heretic/data/pnames.lmp" }; #else #define MAPDIR "\\data\\" #define SHAREWAREWADNAME "heretic1.wad" char *wadfiles[MAXWADFILES] = { "heretic.wad", "texture1.lmp", "texture2.lmp", "pnames.lmp" }; #endif char *basedefault = "heretic.cfg"; char exrnwads[80]; char exrnwads2[80]; void wadprintf(void) { if(debugmode) { return; } #ifdef __WATCOMC__ _settextposition(23, 2); _setbkcolor(1); _settextcolor(0); _outtext(exrnwads); _settextposition(24, 2); _outtext(exrnwads2); #endif } void D_AddFile(char *file) { int numwadfiles; char *new; // char text[256]; for(numwadfiles = 0; wadfiles[numwadfiles]; numwadfiles++); new = malloc(strlen(file)+1); strcpy(new, file); if(strlen(exrnwads)+strlen(file) < 78) { if(strlen(exrnwads)) { strcat(exrnwads, ", "); } else { strcpy(exrnwads, "External Wadfiles: "); } strcat(exrnwads, file); } else if(strlen(exrnwads2)+strlen(file) < 79) { if(strlen(exrnwads2)) { strcat(exrnwads2, ", "); } else { strcpy(exrnwads2, " "); strcat(exrnwads, ","); } strcat(exrnwads2, file); } wadfiles[numwadfiles] = new; } //========================================================== // // Startup Thermo code // //========================================================== #define MSG_Y 9 //#define THERM_X 15 //#define THERM_Y 16 //#define THERMCOLOR 3 #define THERM_X 14 #define THERM_Y 14 int thermMax; int thermCurrent; char *startup; // * to text screen char smsg[80]; // status bar line // // Heretic startup screen shit // byte *hscreen; void hgotoxy(int x,int y) { hscreen = (byte *)(0xb8000 + y*160 + x*2); } void hput(unsigned char c, unsigned char a) { *hscreen++ = c; *hscreen++ = a; } void hprintf(char *string, unsigned char a) { #ifdef __WATCOMC__ int i; if(debugmode) { puts(string); return; } for(i = 0; i < strlen(string); i++) { hput(string[i], a); } #endif } void drawstatus(void) { if(debugmode) { return; } #ifdef __WATCOMC__ _settextposition(25, 2); _setbkcolor(1); _settextcolor(15); _outtext(smsg); _settextposition(25, 1); #endif } void status(char *string) { strcat(smsg,string); drawstatus(); } void DrawThermo(void) { #ifdef __WATCOMC__ unsigned char *screen; int progress; int i; if(debugmode) { return; } #if 0 progress = (98*thermCurrent)/thermMax; screen = (char *)0xb8000 + (THERM_Y*160 + THERM_X*2); for (i = 0;i < progress/2; i++) { switch(i) { case 4: case 9: case 14: case 19: case 29: case 34: case 39: case 44: *screen++ = 0xb3; *screen++ = (THERMCOLOR<<4)+15; break; case 24: *screen++ = 0xba; *screen++ = (THERMCOLOR<<4)+15; break; default: *screen++ = 0xdb; *screen++ = 0x40 + THERMCOLOR; break; } } if (progress&1) { *screen++ = 0xdd; *screen++ = 0x40 + THERMCOLOR; } #else progress = (50*thermCurrent)/thermMax+2; // screen = (char *)0xb8000 + (THERM_Y*160 + THERM_X*2); hgotoxy(THERM_X,THERM_Y); for (i = 0; i < progress; i++) { // *screen++ = 0xdb; // *screen++ = 0x2a; hput(0xdb,0x2a); } #endif #endif } #ifdef __WATCOMC__ void blitStartup(void) { byte *textScreen; if(debugmode) { return; } // Blit main screen textScreen = (byte *)0xb8000; memcpy(textScreen, startup, 4000); // Print version string _setbkcolor(4); // Red _settextcolor(14); // Yellow _settextposition(3, 47); _outtext(VERSION_TEXT); // Hide cursor _settextcursor(0x2000); } #endif char tmsg[300]; void tprintf(char *msg,int initflag) { #if 0 #ifdef __WATCOMC__ char temp[80]; int start; int add; int i; #endif if(debugmode) { printf(msg); return; } #ifdef __WATCOMC__ if (initflag) tmsg[0] = 0; strcat(tmsg,msg); blitStartup(); DrawThermo(); _setbkcolor(4); _settextcolor(15); for (add = start = i = 0; i <= strlen(tmsg); i++) if ((tmsg[i] == '\n') || (!tmsg[i])) { memset(temp,0,80); strncpy(temp,tmsg+start,i-start); _settextposition(MSG_Y+add,40-strlen(temp)/2); _outtext(temp); start = i+1; add++; } _settextposition(25,1); drawstatus(); #else printf(msg); #endif #endif } void CheckAbortStartup(void) { #ifdef __WATCOMC__ extern int lastpress; if(lastpress == 1) { // Abort if escape pressed CleanExit(); } #endif } void IncThermo(void) { thermCurrent++; DrawThermo(); CheckAbortStartup(); } void InitThermo(int max) { thermMax = max; thermCurrent = 0; } #ifdef __WATCOMC__ void CleanExit(void) { union REGS regs; I_ShutdownKeyboard(); regs.x.eax = 0x3; int386(0x10, ®s, ®s); printf("Exited from HERETIC.\n"); exit(1); } #endif //--------------------------------------------------------------------------- // // PROC D_DoomMain // //--------------------------------------------------------------------------- void D_DoomMain(void) { int p; int e; int m; char file[256]; FILE *fp; boolean devMap; //char *screen; M_FindResponseFile(); setbuf(stdout, NULL); nomonsters = M_CheckParm("-nomonsters"); respawnparm = M_CheckParm("-respawn"); ravpic = M_CheckParm("-ravpic"); noartiskip = M_CheckParm("-noartiskip"); debugmode = M_CheckParm("-debug"); startskill = sk_medium; startepisode = 1; startmap = 1; autostart = false; // wadfiles[0] is a char * to the main wad fp = fopen(wadfiles[0], "rb"); if(fp) { fclose(fp); } else { // Change to look for shareware wad wadfiles[0] = SHAREWAREWADNAME; } // Check for -CDROM cdrom = false; #ifdef __WATCOMC__ if(M_CheckParm("-cdrom")) { cdrom = true; mkdir("c:\\heretic.cd"); } #endif // -FILE [filename] [filename] ... // Add files to the wad list. p = M_CheckParm("-file"); if(p) { // the parms after p are wadfile/lump names, until end of parms // or another - preceded parm while(++p != myargc && myargv[p][0] != '-') { D_AddFile(myargv[p]); } } // -DEVMAP // Adds a map wad from the development directory to the wad list, // and sets the start episode and the start map. devMap = false; p = M_CheckParm("-devmap"); if(p && p < myargc-2) { e = myargv[p+1][0]; m = myargv[p+2][0]; sprintf(file, MAPDIR"E%cM%c.wad", e, m); D_AddFile(file); printf("DEVMAP: Episode %c, Map %c.\n", e, m); startepisode = e-'0'; startmap = m-'0'; autostart = true; devMap = true; } p = M_CheckParm("-playdemo"); if(!p) { p = M_CheckParm("-timedemo"); } if (p && p < myargc-1) { sprintf(file, "%s.lmp", myargv[p+1]); D_AddFile(file); printf("Playing demo %s.lmp.\n", myargv[p+1]); } // // get skill / episode / map from parms // if(M_CheckParm("-deathmatch")) { deathmatch = true; } p = M_CheckParm("-skill"); if(p && p < myargc-1) { startskill = myargv[p+1][0]-'1'; autostart = true; } p = M_CheckParm("-episode"); if(p && p < myargc-1) { startepisode = myargv[p+1][0]-'0'; startmap = 1; autostart = true; } p = M_CheckParm("-warp"); if(p && p < myargc-2) { startepisode = myargv[p+1][0]-'0'; startmap = myargv[p+2][0]-'0'; autostart = true; } // // init subsystems // printf("V_Init: allocate screens.\n"); V_Init(); // Load defaults before initing other systems printf("M_LoadDefaults: Load system defaults.\n"); M_LoadDefaults(); printf("Z_Init: Init zone memory allocation daemon.\n"); Z_Init(); printf("W_Init: Init WADfiles.\n"); W_InitMultipleFiles(wadfiles); if(W_CheckNumForName("E2M1") == -1) { // Can't find episode 2 maps, must be the shareware WAD shareware = true; } else if(W_CheckNumForName("EXTENDED") != -1) { // Found extended lump, must be the extended WAD ExtendedWAD = true; } #ifdef __WATCOMC__ I_StartupKeyboard(); I_StartupJoystick(); #endif startup = W_CacheLumpName("LOADING", PU_CACHE); #ifdef __WATCOMC__ blitStartup(); #endif // // Build status bar line! // smsg[0] = 0; if (deathmatch) status("DeathMatch..."); if (nomonsters) status("No Monsters..."); if (respawnparm) status("Respawning..."); if (autostart) { char temp[64]; sprintf(temp, "Warp to Episode %d, Map %d, Skill %d ", startepisode, startmap, startskill+1); status(temp); } wadprintf(); // print the added wadfiles tprintf("MN_Init: Init menu system.\n",1); MN_Init(); CT_Init(); tprintf("R_Init: Init Heretic refresh daemon.",1); hgotoxy(17,7); hprintf("Loading graphics",0x3f); R_Init(); tprintf("P_Init: Init Playloop state.",1); hgotoxy(17,8); hprintf("Init game engine.",0x3f); P_Init(); IncThermo(); tprintf("I_Init: Setting up machine state.\n",1); I_Init(); IncThermo(); tprintf("D_CheckNetGame: Checking network game status.\n",1); hgotoxy(17,9); hprintf("Checking network game status.", 0x3f); D_CheckNetGame(); IncThermo(); #ifdef __WATCOMC__ I_CheckExternDriver(); // Check for an external device driver #endif tprintf("SB_Init: Loading patches.\n",1); SB_Init(); IncThermo(); // // start the apropriate game based on parms // D_CheckRecordFrom(); p = M_CheckParm("-record"); if(p && p < myargc-1) { G_RecordDemo(startskill, 1, startepisode, startmap, myargv[p+1]); D_DoomLoop(); // Never returns } p = M_CheckParm("-playdemo"); if(p && p < myargc-1) { singledemo = true; // Quit after one demo G_DeferedPlayDemo(myargv[p+1]); D_DoomLoop(); // Never returns } p = M_CheckParm("-timedemo"); if(p && p < myargc-1) { G_TimeDemo(myargv[p+1]); D_DoomLoop(); // Never returns } p = M_CheckParm("-loadgame"); if(p && p < myargc-1) { if(cdrom) { sprintf(file, SAVEGAMENAMECD"%c.hsg", myargv[p+1][0]); } else { sprintf(file, SAVEGAMENAME"%c.hsg", myargv[p+1][0]); } G_LoadGame(file); } // Check valid episode and map if((autostart || netgame) && (devMap == false)) { if(M_ValidEpisodeMap(startepisode, startmap) == false) { startepisode = 1; startmap = 1; } } if(gameaction != ga_loadgame) { UpdateState |= I_FULLSCRN; BorderNeedRefresh = true; if(autostart || netgame) { G_InitNew(startskill, startepisode, startmap); } else { D_StartTitle(); } } #ifdef __WATCOMC__ _settextcursor(0x0607); // bring the cursor back #endif D_DoomLoop(); // Never returns }