// // Chat mode // #include #include #include "DoomDef.h" #include "P_local.h" #include "soundst.h" #define QUEUESIZE 128 #define MESSAGESIZE 128 #define MESSAGELEN 265 #define CT_PLR_GREEN 1 #define CT_PLR_YELLOW 2 #define CT_PLR_RED 3 #define CT_PLR_BLUE 4 #define CT_PLR_ALL 5 #define CT_KEY_GREEN 'g' #define CT_KEY_YELLOW 'y' #define CT_KEY_RED 'r' #define CT_KEY_BLUE 'b' #define CT_KEY_ALL 't' #define CT_ESCAPE 6 // Public data void CT_Init(void); void CT_Drawer(void); boolean CT_Responder(event_t *ev); void CT_Ticker(void); char CT_dequeueChatChar(void); boolean chatmodeon; // Private data void CT_queueChatChar(char ch); void CT_ClearChatMessage(int player); void CT_AddChar(int player, char c); void CT_BackSpace(int player); int head; int tail; byte ChatQueue[QUEUESIZE]; int chat_dest[MAXPLAYERS]; char chat_msg[MAXPLAYERS][MESSAGESIZE]; char plr_lastmsg[MAXPLAYERS][MESSAGESIZE+9]; // add in the length of the pre-string int msgptr[MAXPLAYERS]; int msglen[MAXPLAYERS]; boolean cheated; static int FontABaseLump; char *CT_FromPlrText[MAXPLAYERS] = { "GREEN: ", "YELLOW: ", "RED: ", "BLUE: " }; char *chat_macros[10]; boolean altdown; boolean shiftdown; //=========================================================================== // // CT_Init // // Initialize chat mode data //=========================================================================== void CT_Init(void) { int i; head = 0; //initialize the queue index tail = 0; chatmodeon = false; memset(ChatQueue, 0, QUEUESIZE); for(i = 0; i < MAXPLAYERS; i++) { chat_dest[i] = 0; msgptr[i] = 0; memset(plr_lastmsg[i], 0, MESSAGESIZE); memset(chat_msg[i], 0, MESSAGESIZE); } FontABaseLump = W_GetNumForName("FONTA_S")+1; return; } //=========================================================================== // // CT_Stop // //=========================================================================== void CT_Stop(void) { chatmodeon = false; return; } //=========================================================================== // // CT_Responder // //=========================================================================== boolean CT_Responder(event_t *ev) { char *macro; int sendto; if(!netgame) { return false; } if(ev->data1 == KEY_LALT || ev->data2 == KEY_RALT) { altdown = (ev->type == ev_keydown); return false; } if(ev->data1 == KEY_RSHIFT) { shiftdown = (ev->type == ev_keydown); return false; } if(ev->type != ev_keydown) { return false; } if(!chatmodeon) { sendto = 0; if(ev->data1 == CT_KEY_ALL) { sendto = CT_PLR_ALL; } else if(ev->data1 == CT_KEY_GREEN) { sendto = CT_PLR_GREEN; } else if(ev->data1 == CT_KEY_YELLOW) { sendto = CT_PLR_YELLOW; } else if(ev->data1 == CT_KEY_RED) { sendto = CT_PLR_RED; } else if(ev->data1 == CT_KEY_BLUE) { sendto = CT_PLR_BLUE; } if(sendto == 0 || (sendto != CT_PLR_ALL && !playeringame[sendto-1]) || sendto == consoleplayer+1) { return false; } CT_queueChatChar(sendto); chatmodeon = true; return true; } else { if(altdown) { if(ev->data1 >= '0' && ev->data1 <= '9') { if(ev->data1 == '0') { // macro 0 comes after macro 9 ev->data1 = '9'+1; } macro = chat_macros[ev->data1-'1']; CT_queueChatChar(KEY_ENTER); //send old message CT_queueChatChar(chat_dest[consoleplayer]); // chose the dest. while(*macro) { CT_queueChatChar(toupper(*macro++)); } CT_queueChatChar(KEY_ENTER); //send it off... CT_Stop(); return true; } } if(ev->data1 == KEY_ENTER) { CT_queueChatChar(KEY_ENTER); CT_Stop(); return true; } else if(ev->data1 == KEY_ESCAPE) { CT_queueChatChar(CT_ESCAPE); CT_Stop(); return true; } else if(ev->data1 >= 'a' && ev->data1 <= 'z') { CT_queueChatChar(ev->data1-32); return true; } else if(shiftdown) { if(ev->data1 == '1') { CT_queueChatChar('!'); return true; } else if(ev->data1 == '/') { CT_queueChatChar('?'); return true; } } else { if(ev->data1 == ' ' || ev->data1 == ',' || ev->data1 == '.' || (ev->data1 >= '0' && ev->data1 <= '9') || ev->data1 == '\'' || ev->data1 == KEY_BACKSPACE || ev->data1 == '-' || ev->data1 == '=') { CT_queueChatChar(ev->data1); return true; } } } return false; } //=========================================================================== // // CT_Ticker // //=========================================================================== void CT_Ticker(void) { int i; int j; char c; int numplayers; for(i=0; i < MAXPLAYERS; i++) { if(!playeringame[i]) { continue; } if((c = players[i].cmd.chatchar) != 0) { if(c <= 5) { chat_dest[i] = c; continue; } else if(c == CT_ESCAPE) { CT_ClearChatMessage(i); } else if(c == KEY_ENTER) { numplayers = 0; for(j = 0; j < MAXPLAYERS; j++) { numplayers += playeringame[j]; } CT_AddChar(i, 0); // set the end of message character if(numplayers > 2) { strcpy(plr_lastmsg[i], CT_FromPlrText[i]); strcat(plr_lastmsg[i], chat_msg[i]); } else { strcpy(plr_lastmsg[i], chat_msg[i]); } if(i != consoleplayer && (chat_dest[i] == consoleplayer+1 || chat_dest[i] == CT_PLR_ALL) && *chat_msg[i]) { P_SetMessage(&players[consoleplayer], plr_lastmsg[i], true); S_StartSound(NULL, sfx_chat); } else if(i == consoleplayer && (*chat_msg[i])) { if(numplayers > 1) { P_SetMessage(&players[consoleplayer], "-MESSAGE SENT-", true); S_StartSound(NULL, sfx_chat); } else { P_SetMessage(&players[consoleplayer], "THERE ARE NO OTHER PLAYERS IN THE GAME!", true); S_StartSound(NULL, sfx_chat); } } CT_ClearChatMessage(i); } else if(c == KEY_BACKSPACE) { CT_BackSpace(i); } else { CT_AddChar(i, c); } } } return; } //=========================================================================== // // CT_Drawer // //=========================================================================== void CT_Drawer(void) { int i; int x; patch_t *patch; if(chatmodeon) { x = 25; for(i = 0; i < msgptr[consoleplayer]; i++) { if(chat_msg[consoleplayer][i] < 33) { x += 6; } else { patch=W_CacheLumpNum(FontABaseLump+ chat_msg[consoleplayer][i]-33, PU_CACHE); V_DrawPatch(x, 10, patch); x += patch->width; } } V_DrawPatch(x, 10, W_CacheLumpName("FONTA59", PU_CACHE)); BorderTopRefresh = true; UpdateState |= I_MESSAGES; } } //=========================================================================== // // CT_queueChatChar // //=========================================================================== void CT_queueChatChar(char ch) { if((tail+1)&(QUEUESIZE-1) == head) { // the queue is full return; } ChatQueue[tail] = ch; tail = (tail+1)&(QUEUESIZE-1); } //=========================================================================== // // CT_dequeueChatChar // //=========================================================================== char CT_dequeueChatChar(void) { byte temp; if(head == tail) { // queue is empty return 0; } temp = ChatQueue[head]; head = (head+1)&(QUEUESIZE-1); return temp; } //=========================================================================== // // CT_AddChar // //=========================================================================== void CT_AddChar(int player, char c) { patch_t *patch; if(msgptr[player]+1 >= MESSAGESIZE || msglen[player] >= MESSAGELEN) { // full. return; } chat_msg[player][msgptr[player]] = c; msgptr[player]++; if(c < 33) { msglen[player] += 6; } else { patch = W_CacheLumpNum(FontABaseLump+c-33, PU_CACHE); msglen[player] += patch->width; } } //=========================================================================== // // CT_BackSpace // // Backs up a space, when the user hits (obviously) backspace //=========================================================================== void CT_BackSpace(int player) { patch_t *patch; char c; if(msgptr[player] == 0) { // message is already blank return; } msgptr[player]--; c = chat_msg[player][msgptr[player]]; if(c < 33) { msglen[player] -= 6; } else { patch = W_CacheLumpNum(FontABaseLump+c-33, PU_CACHE); msglen[player] -= patch->width; } chat_msg[player][msgptr[player]] = 0; } //=========================================================================== // // CT_ClearChatMessage // // Clears out the data for the chat message, but the player's message // is still saved in plrmsg. //=========================================================================== void CT_ClearChatMessage(int player) { memset(chat_msg[player], 0, MESSAGESIZE); msgptr[player] = 0; msglen[player] = 0; }