#import #import "DoomDef.h" // a few globals extern byte *bytebuffer; @interface VGAView:View { id game; int nextpalette[256]; // color lookup table int *nextimage; // palette expanded and scaled unsigned scale; NXWindowDepth depth; } - updateView; - (unsigned)scale; - setPalette:(byte *)pal; - setScale:(int)newscale; @end