// I_pcnet.m #include "DoomDef.h" #include "P_local.h" #include "soundst.h" #define NCMD_EXIT 0x80000000 #define NCMD_RETRANSMIT 0x40000000 #define NCMD_SETUP 0x20000000 #define NCMD_KILL 0x10000000 // kill game #define NCMD_CHECKSUM 0x0fffffff doomcom_t *doomcom; doomdata_t *netbuffer; // points inside doomcom /* ============================================================================== NETWORKING gametic is the tic about to (or currently being) run maketic is the tick that hasn't had control made for it yet nettics[] has the maketics for all players a gametic cannot be run until nettics[] > gametic for all players ============================================================================== */ #define RESENDCOUNT 10 #define PL_DRONE 0x80 // bit flag in doomdata->player ticcmd_t localcmds[BACKUPTICS]; ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS]; int nettics[MAXNETNODES]; boolean nodeingame[MAXNETNODES]; // set false as nodes leave game boolean remoteresend[MAXNETNODES]; // set when local needs tics int resendto[MAXNETNODES]; // set when remote needs tics int resendcount[MAXNETNODES]; int nodeforplayer[MAXPLAYERS]; int maketic; int lastnettic, skiptics; int ticdup; int maxsend; // BACKUPTICS/(2*ticdup)-1 void D_ProcessEvents (void); void G_BuildTiccmd (ticcmd_t *cmd); void D_DoAdvanceDemo (void); boolean reboundpacket; doomdata_t reboundstore; int NetbufferSize (void) { return (int)&(((doomdata_t *)0)->cmds[netbuffer->numtics]); } unsigned NetbufferChecksum (void) { unsigned c; int i,l; c = 0x1234567; #ifdef NeXT return 0; // byte order problems #endif l = (NetbufferSize () - (int)&(((doomdata_t *)0)->retransmitfrom))/4; for (i=0 ; iretransmitfrom)[i] * (i+1); return c & NCMD_CHECKSUM; } int ExpandTics (int low) { int delta; delta = low - (maketic&0xff); if (delta >= -64 && delta <= 64) return (maketic&~0xff) + low; if (delta > 64) return (maketic&~0xff) - 256 + low; if (delta < -64) return (maketic&~0xff) + 256 + low; I_Error ("ExpandTics: strange value %i at maketic %i",low,maketic); return 0; } //============================================================================ /* ============== = = HSendPacket = ============== */ void HSendPacket (int node, int flags) { netbuffer->checksum = NetbufferChecksum () | flags; if (!node) { reboundstore = *netbuffer; reboundpacket = true; return; } if (demoplayback) return; if (!netgame) I_Error ("Tried to transmit to another node"); doomcom->command = CMD_SEND; doomcom->remotenode = node; doomcom->datalength = NetbufferSize (); if (debugfile) { int i; int realretrans; if (netbuffer->checksum & NCMD_RETRANSMIT) realretrans = ExpandTics (netbuffer->retransmitfrom); else realretrans = -1; fprintf (debugfile,"send (%i + %i, R %i) [%i] " ,ExpandTics(netbuffer->starttic),netbuffer->numtics, realretrans, doomcom->datalength); for (i=0 ; idatalength ; i++) fprintf (debugfile,"%i ",((byte *)netbuffer)[i]); fprintf (debugfile,"\n"); } I_NetCmd (); } /* ============== = = HGetPacket = = Returns false if no packet is waiting = ============== */ boolean HGetPacket (void) { if (reboundpacket) { *netbuffer = reboundstore; doomcom->remotenode = 0; reboundpacket = false; return true; } if (!netgame) return false; if (demoplayback) return false; doomcom->command = CMD_GET; I_NetCmd (); if (doomcom->remotenode == -1) return false; if (doomcom->datalength != NetbufferSize ()) { if (debugfile) fprintf (debugfile,"bad packet length %i\n",doomcom->datalength); return false; } if (NetbufferChecksum () != (netbuffer->checksum&NCMD_CHECKSUM) ) { if (debugfile) fprintf (debugfile,"bad packet checksum\n"); return false; } if (debugfile) { int realretrans; int i; if (netbuffer->checksum & NCMD_SETUP) fprintf (debugfile,"setup packet\n"); else { if (netbuffer->checksum & NCMD_RETRANSMIT) realretrans = ExpandTics (netbuffer->retransmitfrom); else realretrans = -1; fprintf (debugfile,"get %i = (%i + %i, R %i)[%i] ",doomcom->remotenode, ExpandTics(netbuffer->starttic),netbuffer->numtics, realretrans, doomcom->datalength); for (i=0 ; idatalength ; i++) fprintf (debugfile,"%i ",((byte *)netbuffer)[i]); fprintf (debugfile,"\n"); } } return true; } /* =================== = = GetPackets = =================== */ char exitmsg[80]; void GetPackets (void) { int netconsole; int netnode; ticcmd_t *src, *dest; int realend; int realstart; while (HGetPacket ()) { if (netbuffer->checksum & NCMD_SETUP) continue; // extra setup packet netconsole = netbuffer->player & ~PL_DRONE; netnode = doomcom->remotenode; // // to save bytes, only the low byte of tic numbers are sent // Figure out what the rest of the bytes are // realstart = ExpandTics (netbuffer->starttic); realend = (realstart+netbuffer->numtics); // // check for exiting the game // if (netbuffer->checksum & NCMD_EXIT) { if (!nodeingame[netnode]) continue; nodeingame[netnode] = false; playeringame[netconsole] = false; strcpy(exitmsg, "PLAYER 1 LEFT THE GAME"); S_StartSound(NULL, sfx_chat); exitmsg[7] += netconsole; //players[consoleplayer].message = exitmsg; P_SetMessage(&players[consoleplayer], exitmsg, true); /* if (demorecording) G_CheckDemoStatus (); */ // DEBUG continue; } // // check for a remote game kill // if (netbuffer->checksum & NCMD_KILL) I_Error ("Killed by network driver"); nodeforplayer[netconsole] = netnode; // // check for retransmit request // if ( resendcount[netnode] <= 0 && (netbuffer->checksum & NCMD_RETRANSMIT) ) { resendto[netnode] = ExpandTics(netbuffer->retransmitfrom); if (debugfile) fprintf (debugfile,"retransmit from %i\n", resendto[netnode]); resendcount[netnode] = RESENDCOUNT; } else resendcount[netnode]--; // // check for out of order / duplicated packet // if (realend == nettics[netnode]) continue; if (realend < nettics[netnode]) { if (debugfile) fprintf (debugfile,"out of order packet (%i + %i)\n" ,realstart,netbuffer->numtics); continue; } // // check for a missed packet // if (realstart > nettics[netnode]) { // stop processing until the other system resends the missed tics if (debugfile) fprintf (debugfile,"missed tics from %i (%i - %i)\n", netnode, realstart, nettics[netnode]); remoteresend[netnode] = true; continue; } // // update command store from the packet // { int start; remoteresend[netnode] = false; start = nettics[netnode] - realstart; src = &netbuffer->cmds[start]; while (nettics[netnode] < realend) { dest = &netcmds[netconsole][nettics[netnode]%BACKUPTICS]; nettics[netnode]++; *dest = *src; src++; } } } } /* ============= = = NetUpdate = = Builds ticcmds for console player = sends out a packet ============= */ int gametime; void NetUpdate (void) { int nowtime; int newtics; int i,j; int realstart; int gameticdiv; // // check time // nowtime = I_GetTime ()/ticdup; newtics = nowtime - gametime; gametime = nowtime; if (newtics <= 0) // nothing new to update goto listen; if (skiptics <= newtics) { newtics -= skiptics; skiptics = 0; } else { skiptics -= newtics; newtics = 0; } netbuffer->player = consoleplayer; // // build new ticcmds for console player // gameticdiv = gametic/ticdup; for (i=0 ; i= BACKUPTICS/2-1) break; // can't hold any more //printf ("mk:%i ",maketic); G_BuildTiccmd (&localcmds[maketic%BACKUPTICS]); maketic++; } if (singletics) return; // singletic update is syncronous // // send the packet to the other nodes // for (i=0 ; inumnodes ; i++) if (nodeingame[i]) { netbuffer->starttic = realstart = resendto[i]; netbuffer->numtics = maketic - realstart; if (netbuffer->numtics > BACKUPTICS) I_Error ("NetUpdate: netbuffer->numtics > BACKUPTICS"); resendto[i] = maketic - doomcom->extratics; for (j=0 ; j< netbuffer->numtics ; j++) netbuffer->cmds[j] = localcmds[(realstart+j)%BACKUPTICS]; if (remoteresend[i]) { netbuffer->retransmitfrom = nettics[i]; HSendPacket (i, NCMD_RETRANSMIT); } else { netbuffer->retransmitfrom = 0; HSendPacket (i, 0); } } // // listen for other packets // listen: GetPackets (); } /* ===================== = = CheckAbort = ===================== */ void CheckAbort (void) { event_t *ev; int stoptic; stoptic = I_GetTime () + 2; while (I_GetTime() < stoptic) I_StartTic (); I_StartTic (); for ( ; eventtail != eventhead ; eventtail = (++eventtail)&(MAXEVENTS-1) ) { ev = &events[eventtail]; if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE) I_Error ("Network game synchronization aborted."); } } /* ===================== = = D_ArbitrateNetStart = ===================== */ void D_ArbitrateNetStart (void) { int i; boolean gotinfo[MAXNETNODES]; autostart = true; memset (gotinfo,0,sizeof(gotinfo)); if (doomcom->consoleplayer) { // listen for setup info from key player while (1) { CheckAbort (); if (!HGetPacket ()) continue; if (netbuffer->checksum & NCMD_SETUP) { if (netbuffer->player != VERSION) I_Error ("Different DOOM versions cannot play a net game!"); startskill = netbuffer->retransmitfrom & 15; deathmatch = (netbuffer->retransmitfrom & 0xc0) >> 6; nomonsters = (netbuffer->retransmitfrom & 0x20) > 0; respawnparm = (netbuffer->retransmitfrom & 0x10) > 0; startmap = netbuffer->starttic & 0x3f; startepisode = netbuffer->starttic >> 6; return; } } } else { // key player, send the setup info do { CheckAbort (); for (i=0 ; inumnodes ; i++) { netbuffer->retransmitfrom = startskill; if (deathmatch) netbuffer->retransmitfrom |= (deathmatch<<6); if (nomonsters) netbuffer->retransmitfrom |= 0x20; if (respawnparm) netbuffer->retransmitfrom |= 0x10; netbuffer->starttic = startepisode * 64 + startmap; netbuffer->player = VERSION; netbuffer->numtics = 0; HSendPacket (i, NCMD_SETUP); } #if 1 for(i = 10 ; i && HGetPacket(); --i) { if((netbuffer->player&0x7f) < MAXNETNODES) gotinfo[netbuffer->player&0x7f] = true; } #else while (HGetPacket ()) { gotinfo[netbuffer->player&0x7f] = true; } #endif for (i=1 ; inumnodes ; i++) if (!gotinfo[i]) break; } while (i < doomcom->numnodes); } } /* =================== = = D_CheckNetGame = = Works out player numbers among the net participants =================== */ extern int viewangleoffset; void D_CheckNetGame (void) { int i; for (i=0 ; iid != DOOMCOM_ID) I_Error ("Doomcom buffer invalid!"); netbuffer = &doomcom->data; consoleplayer = displayplayer = doomcom->consoleplayer; if (netgame) D_ArbitrateNetStart (); //printf ("startskill %i deathmatch: %i startmap: %i startepisode: %i\n", startskill, deathmatch, startmap, startepisode); // read values out of doomcom ticdup = doomcom->ticdup; maxsend = BACKUPTICS/2-1; if (maxsend<1) maxsend = 1; for (i=0 ; inumplayers ; i++) playeringame[i] = true; for (i=0 ; inumnodes ; i++) nodeingame[i] = true; //printf ("player %i of %i (%i nodes)\n", consoleplayer+1, doomcom->numplayers, doomcom->numnodes); } /* ================== = = D_QuitNetGame = = Called before quitting to leave a net game without hanging the = other players = ================== */ void D_QuitNetGame (void) { int i, j; if (debugfile) fclose (debugfile); if (!netgame || !usergame || consoleplayer == -1 || demoplayback) return; // send a bunch of packets for security netbuffer->player = consoleplayer; netbuffer->numtics = 0; for (i=0 ; i<4 ; i++) { for (j=1 ; jnumnodes ; j++) if (nodeingame[j]) HSendPacket (j, NCMD_EXIT); I_WaitVBL (1); } } /* =============== = = TryRunTics = =============== */ int frametics[4], frameon; int frameskip[4]; int oldnettics; extern boolean advancedemo; void TryRunTics (void) { int i; int lowtic; int entertic; static int oldentertics; int realtics, availabletics; int counts; int numplaying; // // get real tics // entertic = I_GetTime ()/ticdup; realtics = entertic - oldentertics; oldentertics = entertic; // // get available tics // NetUpdate (); lowtic = MAXINT; numplaying = 0; for (i=0 ; inumnodes ; i++) if (nodeingame[i]) { numplaying++; if (nettics[i] < lowtic) lowtic = nettics[i]; } availabletics = lowtic - gametic/ticdup; // // decide how many tics to run // if (realtics < availabletics-1) counts = realtics+1; else if (realtics < availabletics) counts = realtics; else counts = availabletics; if (counts < 1) counts = 1; frameon++; if (debugfile) fprintf (debugfile,"=======real: %i avail: %i game: %i\n",realtics, availabletics,counts); if (!demoplayback) { //============================================================================= // // ideally nettics[0] should be 1 - 3 tics above lowtic // if we are consistantly slower, speed up time // for (i=0 ; i nettics[nodeforplayer[i]]); oldnettics = nettics[0]; if (frameskip[0] && frameskip[1] && frameskip[2] && frameskip[3]) { skiptics = 1; // printf ("+"); } } //============================================================================= } // demoplayback // // wait for new tics if needed // while (lowtic < gametic/ticdup + counts) { NetUpdate (); lowtic = MAXINT; for (i=0 ; inumnodes ; i++) if (nodeingame[i] && nettics[i] < lowtic) lowtic = nettics[i]; if (lowtic < gametic/ticdup) I_Error ("TryRunTics: lowtic < gametic"); // don't stay in here forever -- give the menu a chance to work if (I_GetTime ()/ticdup - entertic >= 20) { MN_Ticker (); return; } } // // run the count * ticdup dics // while (counts--) { for (i=0 ; i lowtic) I_Error ("gametic>lowtic"); if (advancedemo) D_DoAdvanceDemo (); MN_Ticker (); G_Ticker (); gametic++; // // modify command for duplicated tics // if (i != ticdup-1) { ticcmd_t *cmd; int buf; int j; buf = (gametic/ticdup)%BACKUPTICS; for (j=0 ; jchatchar = 0; if (cmd->buttons & BT_SPECIAL) cmd->buttons = 0; } } } NetUpdate (); // check for new console commands } }