website/screenshots.php

39 lines
2.5 KiB
PHP

<? // Preamble
$pageName = "Screenshots";
$focused = "none"; // Dock icon name to gets a border
$currPage = "shots"; // Name of the page, for the menu
require "parts/preamble.php"; // Load most of document
function screenshot ($name, $caption, $width=200, $height=150)
{
echo '<P class="lined">'
.' <CENTER><A class="screenshot" href="/img/screenshots/' . $name . '.png"><IMG src="/img/screenshots/' . $name . '.jpg" width="' . $width . '" height="' . $height . '" alt="View at full size"></A></CENTER><BR>'
. $caption
.'</P>';
}
?>
<P>
Here are some screen captures of QuakeForge in action, showing off
some of the things we've done to this beast. None of these shots are
gamma-modified or doctored, they are what you actually see in the game.
</P>
<DIV class="featureBox">
<DIV class="featureTitle">QuakeForge: Newtree</DIV>
<?
screenshot ('glsl-sw', 'The SW renderer... or is it? No, it\'s the GLSL Renderer. :)', 240, 150);
screenshot ('glsl-entalpha', 'GLSL Renderer with entity alpha on <a href="http://www.quaddicted.com/reviews/back2forwards.html">Forwards Compatible</a>', 240, 150);
screenshot ('glsl-water+fog', 'GLSL Renderer with fog and transparent water on <a href="http://wp.vondur.net/?page_id=1047">Elements</a>', 240, 150);
screenshot ('glsl-fog', 'GLSL Renderer with excessive fog on the quake start map', 240, 150);
screenshot ('eels', 'Vondur\'s <a href="http://wp.vondur.net/?page_id=1047">Elements</a>, with tasty GL fog.', 240, 150);
screenshot ('marcher', 'Kinn\'s amazing <a href="https://www.quaddicted.com/reviews/kinn_marcher.html">The Marcher Fortress</a>, with a skybox force-loaded.');
screenshot ('wateralpha-0.3', 'The Elder World pool, with a watervised map and with r_wateralpha 0.3. If you look closely, you can see the partially fullbright texture on the nail box below.');
screenshot ('dlights-quad-rocket', 'This one really shows off dynamic lighting and fullbrights. The player has quad damage, causing them to give off a blue dynamic light. A rocket is exploding after hitting a wall, and in the background you see the fullbrights on the exit glowing bright red.');
screenshot ('conback', 'This shows our logo as a <a href="/files/conback.lmp.gz">conback</a> (or, <a href="/files/pakQF.pak">more conveniently</a>, works as is). Also shows ALSA sound initialisation.');
screenshot ('location', 'This shows a location marker (visible only with r_drawentities 0) which was placed shortly before taking the screenshot');
screenshot ('smoke', 'Smoke trails and lights. Nuff said :)');
// put more here
?>
</DIV>