mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-30 16:01:24 +00:00
40 lines
1.5 KiB
PHP
40 lines
1.5 KiB
PHP
<? // Preamble
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$pageName = "Screenshots";
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$focused = "none"; // Dock icon name to gets a border
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require "parts/preamble.php"; // Load most of document
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function screenshot ($name, $caption)
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{
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echo '<TR>' .
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' <TD>';
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echo '<P align="center"><A href="/img/screenshots/' . $name . '.png">';
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echo '<IMG src="/img/screenshots/' . $name . '.jpg" alt="View at full size" border="1">';
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echo '</A>';
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echo "<P>$caption";
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echo ' </TD>' .
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'</TR>';
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}
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?>
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<P>Finally! Here are some screen captures of QuakeForge in action, showing off
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some of the things we've done to this beast. None of these shots are
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gamma-modified or doctored, they are what you actually see in the game.
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<P>
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<TABLE width="100%" cellSpacing="0" cellPadding="0" border="0">
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<TR vAlign="top">
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<TD><?
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tableBoxHeader (featureBgColor, featureHeadColor);
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tableTitle ('QuakeForge: Newtree', 1, featureHeadColor);
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screenshot ('wateralpha-0.3', 'The Elder World pool, with a watervised map and with r_wateralpha 0.3. If you look closely, you can see the partially fullbright texture on the nail box below.');
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screenshot ('dlights-quad-rocket', 'This one really shows off dynamic lighting and fullbrights. The player has quad damage, causing them to give off a blue dynamic light. A rocket is exploding after hitting a wall, and in the background you see the fullbrights on the exit glowing bright red.');
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// put more here
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tableBoxFooter ();
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?></TD>
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</TR>
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</TABLE>
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<?
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require "parts/postamble.php"; // Finish this sucker up
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?>
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