website/sotc/2000/0502
Jeff Teunissen 3c0ef065c8 Updates.
2000-05-08 02:36:34 +00:00

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<!-- 2 May 2000 -->
<H2>What are you people doing? Update SotC already!</H2>
<P>Okay okay okay OKAY already! Here's your update. What have we
been doing? Fixing bugs, what else? Here's the short list of what
we've done:
<UL>
<LI>Our rocket trail fire effect has been finished. taniwha
finished up where I left off and made the trail look exactly
like the one in QL. So people can stop whining now.
<LI>Of course people whined they don't like the new trail,
there's a new cvar <STRONG>gl_fires</STRONG> to disable them.
<LI><STRONG>_windowed_mouse</STRONG> is now <STRONG>in_grab</STRONG>
<LI><EM>DGA mouse works!</EM> at long last
<LI>Fullscreen support has been added for X11 and GLX
<LI>The SVGALib target's failure to restore keyboard settings
properly has been fixed.
</UL>
<P>What's left for release then?
<UL>
<LI>make install doesn't work right for win32 targets
<LI>On TF maps, the crosshair gets drawn in the middle of the
sky.. This is cosmetic, but it's annoying.
<LI>Skybox loading is broken at the moment, since we call it a
supported feature we have to fix it.
<LI>A pile of win32 bugs
<LI>In MegaTF 6.1.99 it's possible to jetjump as any class on
a QF server. No idea what is causing that so far, but we do
intend to find out.
<LI>DGA works nicely, but we need to warp the pointer to some
place NOT on the screen.
<LI>Anything else you make sure we know about..
</UL>
<H2>What is the relationship between QuakeForge and MegaTF?</H2>
<P>MegaTF is a mod in development. The developer wants to see new
features in QF and we'll do our best to try and accomidate his
requests. I don't consider QF to be an extension of the upcoming
Mega2k release. A lot of QF people don't even play MegaTF despite my
best efforts to convert them. ;&gt;
<P>There are other mods in development and as they surface with
requests for new features we'll do our best to make them happen. The
biggest request everyone seems to have is that the cheats get fixed.
Problem with fixing them outright as QWF has done is that their
solution is not open to other engines to be able to use it (yet)
because it's based on a symmetrical key system.
<P>I say yet because they want to change that and several QF people
have agreed to help them do it. But this raises another serious
problem. Once the key system is in place and we have clients and
servers which will use it, we have to get everybody to upgrade to a
new QW client. Several people I've talked to have flat out told me
they won't do that. I resisted the urge to accuse them of supporting
cheaters even though that's exactly what they're doing.