mirror of
https://git.code.sf.net/p/quake/website
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32 lines
1.5 KiB
PHP
32 lines
1.5 KiB
PHP
<? // Preamble
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$pageName = "About QuakeForge";
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$focused = "none"; // Dock icon name to gets a border
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$currPage = "about"; // Name of the page, for the menu
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require "parts/preamble.php"; // Load most of document
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?>
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<!--SEARCHME-->
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<P>QuakeForge is a 3D graphics game engine based on id Software's legendary
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Quake and QuakeWorld game engine. Our purpose? To improve the state of the
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game by improving the engine and making it accessable to the largest number
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of players we can.
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<P>Arguably the single most important issue on the minds of players today is
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the rampant cheating which is currently happening on many of the larger
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servers. It's a serious problem and it really makes a good game hard to find.
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We're working hard to fix these problems at the engine level.
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<P>But what good is that if you have to have a copy of our client and the
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server has to run our server? There are other projects out there and some of
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them have very unique qualities. QuakeForge is cooperating with
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<A HREF="http://www.quakesrc.org">QSG</A>, a group comprised of representatives
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from nearly every known Quake source project to ensure that our clients and
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servers run with other clients and servers just fine. We have all agreed to
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implement any effective cheat prevention methods.
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<P>Other things we're doing include merging the two code trees, adding
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features, and improving the OpenGL renderer. And QuakeForge is still the most
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portable source tree based on the id Software code.
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<!--NOSEARCH-->
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<?
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require "parts/postamble.php"; // Finish this sucker up
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?>
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