mirror of
https://git.code.sf.net/p/quake/website
synced 2025-03-14 05:30:42 +00:00
PHP 7 doesn't like the old short tags we were using (it's possible to re-enable them, but won't be for version 8, so we might as well switch now), and the old MySQL APIs are now gone entirely, replaced with something different. This should make everything work at least as well as it used to. Also, one file used to be checked in with CRLF line endings. ??
26 lines
1.4 KiB
PHP
26 lines
1.4 KiB
PHP
<?php // Preamble
|
|
$pageName = "About QuakeForge";
|
|
$currPage = "about"; // Name of the page, for menu/dock
|
|
require "parts/preamble.php"; // Load most of document
|
|
?>
|
|
<P>QuakeForge is a 3D graphics game engine based on id Software's legendary
|
|
Quake and QuakeWorld game engine. Our purpose? To improve the state of the
|
|
game by improving the engine and making it accessable to the largest number
|
|
of players we can.
|
|
|
|
<P>Arguably the single most important issue on the minds of players today is
|
|
the rampant cheating which is currently happening on many of the larger
|
|
servers. It's a serious problem and it really makes a good game hard to find.
|
|
We're working hard to fix these problems at the engine level.
|
|
|
|
<P>But what good is that if you have to have a copy of our client and the
|
|
server has to run our server? There are other projects out there and some of
|
|
them have very unique qualities. QuakeForge is cooperating with
|
|
<A href="http://www.quakesrc.org">QSG</A>, a group comprised of representatives
|
|
from nearly every known Quake source project to ensure that our clients and
|
|
servers run with other clients and servers just fine. We have all agreed to
|
|
implement any effective cheat prevention methods.
|
|
|
|
<P>Other things we're doing include merging the two code trees, adding
|
|
features, and improving the OpenGL renderer. And QuakeForge is still the most
|
|
portable source tree based on the id Software code.
|