mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-30 07:51:03 +00:00
61217811bc
Putting it in a snapshots area in current releases makes more sense.
372 lines
19 KiB
PHP
372 lines
19 KiB
PHP
<? // Preamble
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$pageName = "Downloads";
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$currPage = "files"; // Name of the page, for the menu
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require "parts/preamble.php"; // Load most of document
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function fileDownloadLink ($baseUrl, $extensions, $gpg=0)
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{
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$extension = explode (' ', $extensions);
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$count = count ($extension);
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for ($i = 0 ; $i < $count ; $i++) {
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if ($i == 0) {
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echo '<STRONG>[ ';
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}
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echo '<A href="' . $baseUrl . '.' . $extension[$i] . '">' . $extension[$i] . '</A> ';
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if (($i+1) < $count) {
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echo '| ';
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} else {
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echo ']</STRONG>';
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}
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}
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if ($gpg) {
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if ($gpg > 1) {
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echo '<br>PGP Signatures (to verify archive authenticity) ';
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} else {
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echo ' PGP ';
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}
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for ($i = 0 ; $i < $count ; $i++) {
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if ($i == 0) {
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echo '<STRONG>[ ';
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}
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echo '<A href="' . $baseUrl . '.' . $extension[$i] . '.asc">' . $extension[$i] . '</A> ';
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if (($i+1) < $count) {
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echo '| ';
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} else {
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echo ']</STRONG>';
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}
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}
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}
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}
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function fileUpdated ($file)
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{
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$ftime = filemtime ($file);
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echo " Updated " . gmdate ("d M Y g:ia", $ftime) . " UTC";
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}
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need ("boxes")
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?>
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<P>
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QuakeForge and <A href="#quake2">Quake2Forge</A> are always in constant
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development. Our development versions have the latest features, but they
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change rapidly as bugs are fixed and features are added. Stable versions
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do not change significantly once released, though we sometimes make
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revisions of the stable branch to fix known bugs. <STRONG>Note: the game
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data is still non-free; you need either the shareware data (see below) or
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the registered data.</STRONG>
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</P>
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<H2>Current Releases</H2>
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<? newsBoxOpen('QuakeForge (Main Tree)') ?>
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<P>
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This is our new development tree (we're back to "quakeforge"),
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where we're again in the process of merging Quake and QuakeWorld…but
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this time, it's much better. This series will eventually provide the 0.6
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versions of QuakeForge.
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</P>
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<P>
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While almost always in working order, it's under heavy development so
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be prepared to encounter some issues <STRONG>(Wear your hard hat!)</STRONG>.
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Please check the <a href="/doxygen/">docs</a>.
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</P>
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<P>
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<STRONG>UNIX users:</STRONG> because of the diversity of machines on
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which QuakeForge runs, we do not provide UNIX binaries. You need to
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compile QuakeForge yourself. However, it's very easy to
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compile — please check
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<a href="doxygen/build-install.html">the build instructions</a> for details.
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</P>
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<!--<P>
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<STRONG>Note:</STRONG> The main reason we have Win32 downloads is that it's
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hard to compile the Win32 version, and unless we built Win32 versions
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ourselves, very few people on Windows would be able to play.
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<STRONG>:)</STRONG>
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</P>-->
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<H3>Snapshots (hardhat area)</H3>
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<UL>
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<LI>Quake MDL Import/Export plugin for Blender (2.6)
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<? fileDownloadLink ("files/io_mesh_qfmdl-20120131", "tar.gz"); ?>
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</LI>
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</UL>
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<H3>Version 0.6.1 (released 7 Jan 2012)</H3>
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<UL>
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<LI>Source code <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.6.1", "tar.bz2 tar.gz zip")?></LI>
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<LI>Windows (32-bit) binaries:</LI>
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<UL>
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<LI>WGL (Native OpenGL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-wgl-0.6.1-win32", "zip")?></LI>
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<LI>SGL (OpenGL w/ SDL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sgl-0.6.1-win32", "zip")?></LI>
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<LI>SDL (Software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.6.1-win32", "zip")?></LI>
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<LI>SDL32 (32-bit software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.6.1-win32", "zip")?></LI>
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<LI>Servers <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-server-0.6.1-win32", "zip")?></LI>
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<LI>Tools <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.6.1-win32", "zip")?></LI>
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<LI>Libraries and header files (for developers) <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-devel-0.6.1-win32", "zip")?></LI>
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<LI>QFCC QuakeC/Ruamoko compiler and libraries <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/qfcc-0.6.1-win32", "zip")?></LI>
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</UL>
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</UL>
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<H3>Version 0.6.0 (released 21 Dec 2011)</H3>
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<UL>
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<LI>Source code <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.6.0", "tar.bz2 tar.gz zip")?></LI>
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<LI>Windows (32-bit) binaries:</LI>
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<UL>
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<LI>WGL (Native OpenGL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-wgl-0.6.0-win32", "zip")?></LI>
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<LI>SGL (OpenGL w/ SDL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sgl-0.6.0-win32", "zip")?></LI>
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<LI>SDL (Software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.6.0-win32", "zip")?></LI>
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<LI>SDL32 (32-bit software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.6.0-win32", "zip")?></LI>
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<LI>Servers <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-server-0.6.0-win32", "zip")?></LI>
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<LI>Tools <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.6.0-win32", "zip")?></LI>
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<LI>Libraries and header files (for developers) <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-devel-0.6.0-win32", "zip")?></LI>
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<LI>QFCC QuakeC/Ruamoko compiler and libraries <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/qfcc-0.6.0-win32", "zip")?></LI>
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</UL>
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</UL>
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<H3>Version 0.5.99 Beta 4.1 (released 19 Dec 2011)</H3>
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<UL>
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<LI>Source code <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.5.99beta4.1", "tar.bz2 tar.gz zip")?></LI>
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<LI>Windows (32-bit) binaries:</LI>
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<UL>
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<LI>WGL (Native OpenGL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-wgl-0.5.99beta4.1-win32", "zip")?></LI>
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<LI>SGL (OpenGL w/ SDL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sgl-0.5.99beta4.1-win32", "zip")?></LI>
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<LI>SDL (Software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta4.1-win32", "zip")?></LI>
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<LI>SDL32 (32-bit software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta4.1-win32", "zip")?></LI>
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<LI>Servers <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-server-0.5.99beta4.1-win32", "zip")?></LI>
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<LI>Tools <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.5.99beta4.1-win32", "zip")?></LI>
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<LI>Libraries and header files (for developers) <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-devel-0.5.99beta4.1-win32", "zip")?></LI>
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<LI>QFCC QuakeC/Ruamoko compiler and libraries <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/qfcc-0.5.99beta4.1-win32", "zip")?></LI>
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</UL>
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</UL>
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<H3>Version 0.5.99 Beta 3 (released 17 Dec 2011)</H3>
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<UL>
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<LI>Source code <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.5.99beta3", "tar.bz2 tar.gz zip")?></LI>
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<LI>Windows (32-bit) binaries:</LI>
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<UL>
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<LI>WGL (Native OpenGL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-wgl-0.5.99beta3-win32", "zip")?></LI>
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<LI>SGL (OpenGL w/ SDL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sgl-0.5.99beta3-win32", "zip")?></LI>
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<LI>SDL (Software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta3-win32", "zip")?></LI>
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<LI>SDL32 (32-bit software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta3-win32", "zip")?></LI>
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<LI>Servers <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-server-0.5.99beta3-win32", "zip")?></LI>
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<LI>Tools <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.5.99beta3-win32", "zip")?></LI>
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<LI>Libraries and header files (for developers) <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-devel-0.5.99beta3-win32", "zip")?></LI>
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<LI>QFCC QuakeC/Ruamoko compiler and libraries <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/qfcc-0.5.99beta3-win32", "zip")?></LI>
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</UL>
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</UL>
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<H3>Version 0.5.99 Beta 2 (released 11 Dec 2011)</H3>
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<UL>
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<LI>Source code <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.5.99beta2", "tar.bz2 tar.gz zip")?></LI>
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<LI>Windows (32-bit) binaries:</LI>
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<UL>
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<LI>WGL (Native OpenGL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-wgl-0.5.99beta2-win32", "zip")?></LI>
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<LI>SGL (OpenGL w/ SDL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sgl-0.5.99beta2-win32", "zip")?></LI>
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<LI>SDL (Software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta2-win32", "zip")?></LI>
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<LI>SDL32 (32-bit software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta2-win32", "zip")?></LI>
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<LI>Servers <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-server-0.5.99beta2-win32", "zip")?></LI>
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<LI>Tools <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.5.99beta2-win32", "zip")?></LI>
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<LI>Libraries and header files (for developers) <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-devel-0.5.99beta2-win32", "zip")?></LI>
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<LI>QFCC QuakeC/Ruamoko compiler and libraries <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/qfcc-0.5.99beta2-win32", "zip")?></LI>
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</UL>
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</UL>
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<H3>Version 0.5.99 Beta 1 (released 9 Dec 2011)</H3>
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<UL>
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<LI>Source code <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.5.99beta1", "tar.bz2 tar.gz zip")?></LI>
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<LI>Windows (32-bit) binaries:</LI>
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<UL>
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<LI>WGL (Native OpenGL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-wgl-0.5.99beta1-win32", "zip")?></LI>
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<LI>SGL (OpenGL w/ SDL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sgl-0.5.99beta1-win32", "zip")?></LI>
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<LI>SDL (Software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta1-win32", "zip")?></LI>
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<LI>SDL32 (32-bit software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta1-win32", "zip")?></LI>
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<LI>Servers <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-server-0.5.99beta1-win32", "zip")?></LI>
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<LI>Tools <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.5.99beta1-win32", "zip")?></LI>
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<LI>Libraries and header files (for developers) <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-devel-0.5.99beta1-win32", "zip")?></LI>
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<LI>QFCC QuakeC/Ruamoko compiler and libraries <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/qfcc-0.5.99beta1-win32", "zip")?></LI>
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</UL>
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</UL>
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<H3>Version 0.5.5 (released 2 May 2004)</H3>
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<UL>
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<LI>Source code <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.5.5", "tar.bz2 tar.gz zip", 2)?></LI>
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<LI>Windows (32-bit) binaries:</LI>
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<UL>
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<LI>WGL (Native OpenGL) client <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-wgl-0.5.5-win32", "zip", 1)?></LI>
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<LI>SGL (OpenGL w/ SDL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sgl-0.5.5-win32", "zip", 1)?></LI>
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<LI>SDL (Software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.5-win32", "zip", 1)?></LI>
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<LI>SDL32 (32-bit software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.5-win32", "zip", 1)?></LI>
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<LI>Servers <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-server-0.5.5-win32", "zip", 1)?></LI>
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<LI>Tools <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.5.5-win32", "zip", 1)?></LI>
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<LI>Libraries and header files (for developers) <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-devel-0.5.5-win32", "zip", 1)?></LI>
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</UL>
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<!--
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<LI><A href="http://www.debian.org/">Debian GNU/Linux</A> packages for the
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i386 architecture are available by using APT. Use the following
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<TT>/etc/apt/sources.list</TT> recipe:
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<PRE>deb http://www.quakeforge.net/packages/debian unstable contrib non-free</PRE>
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</LI>
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<LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI>
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-->
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</UL>
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<!--<H3>Development snapshots (updated daily)</H3>
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<UL>
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<LI>Source code
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<? fileDownloadLink("files/quakeforge-current", "tar.gz tar.bz2 zip"); ?>
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<BR>
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<STRONG>Note:</STRONG> this is an anonymous CVS-ready tree. To update, all you need to do is the following:
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<BLOCKQUOTE>
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<CODE>cvs login </CODE>(only need this once, press enter for the password)<br>
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<CODE>cvs up </CODE>(creating <a href="cvsrc.txt">~/.cvsrc</a> is <STRONG>highly</STRONG> recommended)
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</BLOCKQUOTE>
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</LI>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC) in Linux)
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<?
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fileUpdated ("files/qf-win32-server.zip");
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echo " <UL>";
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echo " <LI>SDL (software) client ";
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fileDownloadLink("files/qf-win32-client-sdl", "zip");
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echo " </LI>";
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echo " <LI>SDL-32 (32bpp software) client ";
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fileDownloadLink("files/qf-win32-client-sdl32", "zip");
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echo " </LI>";
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echo " <LI>SGL (SDL OpenGL) client ";
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fileDownloadLink("files/qf-win32-client-sgl", "zip");
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echo " </LI>";
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echo " <LI>WGL (OpenGL) client ";
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fileDownloadLink("files/qf-win32-client-wgl", "zip");
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echo " </LI>";
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echo " <LI>developement stuff (libs, headers etc) ";
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fileDownloadLink("files/qf-win32-devel", "zip");
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echo " </LI>";
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echo " <LI>servers ";
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fileDownloadLink("files/qf-win32-server", "zip");
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echo " </LI>";
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echo " <LI>tools (qfcc, qfbsp …) ";
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fileDownloadLink("files/qf-win32-tools", "zip");
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echo " </LI>";
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echo " </UL>";
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?>
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</LI>
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<LI>Source code and prebuilt .dat files for various mods.
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<?fileDownloadLink("files/game-source", "tar.gz tar.bz2 zip");?>
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<?fileUpdated ("files/game-source.zip");?><BR>
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Includes qwprogs.dat needed for standard quakeworld) using QuakeForge
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features. Prebuilt files require current cvs/snapshot server. For
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0.5.4, edit the Makefile to remove --advanced and rebuild. The modified
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frikbot code <strong>requires</strong> current server code.
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</LI>
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</UL>
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-->
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<? newsBoxClose() ?>
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<BR>
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<A name="quake2"></A>
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<?newsBoxOpen("Quake2Forge")?>
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<P>
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<STRONG>Are you ready to rail?</STRONG> Good, 'cause we are too.
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</P>
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<P>
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Quake2Forge is the Quake II engine, with a blast of yummy QuakeForge
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flavor. Undergoing slow but steady development, it aims to be a
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portable, stable code base maintaining backward-compatibility with Id
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Software's version.
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</P>
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<H3>Version 0.2.1 (released 06/02/03)</H3>
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<UL>
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<LI>Source code <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quake2-0.2.1", "tar.gz tar.bz2")?></LI>
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</UL>
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<H3>Version 0.2 (released 01/02/03)</H3>
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<UL>
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<LI>Source code <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quake2-0.2", "tar.gz tar.bz2")?></LI>
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</UL>
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<H3>Version 0.1 (released 17 Sep 2002)</H3>
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<UL>
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<LI>Source code <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quake2-0.1", "tar.gz tar.bz2")?></LI>
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</UL>
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<P>The latest code can be retreived from our server, with the following command:
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<BLOCKQUOTE>
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<CODE>
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git clone git://git.quakeforge.net/gitroot/quake/quake2
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</CODE>
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</BLOCKQUOTE>
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<? newsBoxClose (); ?>
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<H2>Extra Files</H2>
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<UL>
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<LI>QuakeForge pack (currently only has conback.lmp)
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<? fileDownloadLink ("files/pakQF", "pak"); ?>
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</LI>
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<LI>Skybox pack (internally-compressed)
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<? fileDownloadLink ("files/skyboxes", "pak"); ?>
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</LI>
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<LI>Quake Shareware
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<? fileDownloadLink ("files/quake-shareware-1.06", "tar.gz tar.bz2 zip"); ?>
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</LI>
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|
<LI>Original Quake source release
|
|
<? fileDownloadLink ("files/q1source", "zip"); ?>
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|
</LI>
|
|
</UL>
|
|
|
|
<H2>Obsolete Releases</H2>
|
|
|
|
<?newsBoxOpen("QuakeForge: ‘Newtree’")?>
|
|
<P>
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|
Newtree is our sta^H^H^H<EM>dead</EM> tree. If we were to work on it
|
|
again, it would provide the 0.3 and 0.4 series of QuakeForge releases.
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|
All activity has long since moved to the development tree, though.
|
|
</P>
|
|
<H3>Version 0.3.0 (released 11 Feb 2001)</H3>
|
|
<UL>
|
|
<LI>Source code
|
|
<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.3.0", "tar.gz tar.bz2 zip"); ?>
|
|
<LI>Win32 binaries (Made with Microsoft Developer Studio)
|
|
<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.3.0-win32", "zip"); ?>
|
|
<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC)) (experimental)
|
|
<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.3.0-mingw-i386", "zip"); ?>
|
|
<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC), i686 optimised) (experimental)
|
|
<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.3.0-mingw-i686", "zip"); ?>
|
|
</UL>
|
|
<? newsBoxClose (); ?>
|
|
<BR>
|
|
<?newsBoxOpen("QuakeForge: ‘NUQ’")?>
|
|
<P>
|
|
QuakeForge: NUQ (pronounced "Nuke") was, basically, the Classic
|
|
Quake version of Newtree. NUQ was based on the WinQuake engine, but with
|
|
lots of enhancements from the original merged tree and Newtree. Being the
|
|
inverse Newtree, there is no support for QuakeWorld multiplayer protocols.
|
|
</P>
|
|
<P>
|
|
The NUQ tree is also dead. Our ‘quakeforge’ tree has the
|
|
NetQuake and QuakeWorld code together with the bulk of the code merged,
|
|
so it's now redundant. And since nobody works on it anyway, that's a good
|
|
thing.
|
|
</P>
|
|
<P>
|
|
Even though it's dead, NUQ is here anyway. If you want single player, grab
|
|
quakeforge-current instead, it's <STRONG>much</STRONG> better.
|
|
</P>
|
|
<H3>Final Snapshot</H3>
|
|
<UL>
|
|
<LI>Source code <?fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip")?>
|
|
</UL>
|
|
<? newsBoxClose (); ?>
|
|
<BR>
|
|
<?newsBoxOpen("QuakeForge Original Tree")?>
|
|
<P>
|
|
Since current work is based on the <STRONG>new</STRONG> merged tree, the
|
|
old merged tree snapshots are no longer being made. You can still get it
|
|
directly out of Git, however.
|
|
</P>
|
|
<H3>QuakeForge, Version <EM>Really Freakin' Old</EM> (released 27 Feb 2000)</H3>
|
|
<P>
|
|
QuakeForge 0.1 is our initial offering to the public. It's not really for
|
|
end-users, but served as a proof of concept that the Quake and QuakeWorld
|
|
trees are more closely related than initial look would indicate.
|
|
</P>
|
|
<UL>
|
|
<LI>Source code
|
|
<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.1.1", "tar.gz tar.bz2 zip"); ?>
|
|
</UL>
|
|
<? newsBoxClose (); ?>
|