mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-14 17:00:33 +00:00
35 lines
1.1 KiB
PHP
35 lines
1.1 KiB
PHP
<?PHP
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$sitename = "The QuakeForge Project";
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$pagename = "Rendering engines/Concepts";
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require("../parts/library.php"); // Load function library
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include("../parts/head.php"); // Load the HEAD and open BODY
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include("../parts/topstrip.php"); // Display top strip
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include("../parts/titletable.php"); // Display main title w/ logos
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?>
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<TABLE width="100%" cellspacing=0 cellpadding=0 border=0>
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<TR valign="top">
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<?php
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include("../parts/menu.php"); // Import left-side menus
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tableSpacer( 1, 9, 1, "black"); // Separate content from menus
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?>
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<TD width="100%">
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<?php
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$focused = "none"; // name of focused icon
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include( "../parts/topmain.php" ); // Display content top table
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?>
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<P>
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<br><a href="http://www.bigpanda.com/trinity/">"Let's Write a Quake 3 Graphics Engine in OpenGL!"</a><br>
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<br><a href="http://www.berkelium.com/OpenGL/GDC99/multitexture.html">Good explaination and examples of ARB_multitexture.</a><br>
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</TD>
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<?php
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tableSpacer( 1, 9, 1, "black");
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?>
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</TR>
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<TR>
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<TD COLSPAN="4">
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<?php
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include("../parts/copyright.php");
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?>
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</TD>
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</TR>
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</TABLE>
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