mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-10 23:32:38 +00:00
96 lines
3.4 KiB
PHP
96 lines
3.4 KiB
PHP
<? // Preamble
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$pageName = "Files";
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$focused = "none"; // Dock icon name to gets a border
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require("parts/preamble.php"); // Load most of document
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?>
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<?
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function fileDownloadLink ($baseUrl, $extensions)
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{
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$extension = explode (' ', $extensions);
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$count = count ($extension);
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for ($i = 0 ; $i < $count ; $i++) {
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if ($i == 0) {
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echo '[ ';
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}
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echo '<A href="' . $baseUrl . '.' . $extension[$i] . '">' . $extension[$i] . '</A> ';
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if (($i+1) < $count) {
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echo '| ';
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} else {
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echo ']';
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}
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}
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}
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?>
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<P>QuakeForge is always in constant development. Our development version has
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the latest features, but changes rapidly as bugs are fixed and features are
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added. Stable versions do not change significantly once released, though we
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sometimes make revisions of the stable branch to fix known bugs.
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<H4>QuakeForge Newtree Development Snapshots (updated daily)</H4>
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<P>Newtree is the beginning of a new way of thinking about the source tree.
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The code in this tree is based specifically on Id Software's QuakeWorld 2.40
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source code. There is no support for NetQuake/UQuake in this tree in order
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to keep it as bug-free as possible. Development is fast and furious, here's
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where the action is!
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<UL>
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<LI>Souce code
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<? fileDownloadLink("files/qf-newtree-current-snapshot", "zip"); ?>
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<LI>Win32 newtree binaries (Made with Microsoft VC++)
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<? fileDownloadLink("files/quakeforge-newtree-win32-current", "zip"); ?>
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<? $ftime = filemtime("files/quakeforge-newtree-win32-current.zip"); echo " Built from CVS on " . date("M. j, g:i a", $ftime) . " PT";?>
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</UL>
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<H4>QuakeForge Merged Tree Development Snapshots (updated daily)</H4>
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<P>Our current version, considered beta but no longer in active development.
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We're fixing bugs in it as people report them to us, but all of the real work
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is going into newtree. If you find a bug, <A HREF="contact.php">
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please let us know</A>! After newtree above has hit its second milestone and
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supports single-player games, will probably discontinue support of this tree.
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<UL>
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<LI>Source code
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<? fileDownloadLink("files/qf-current-snapshot", "zip"); ?>
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<LI>Win32 binaries (Made with Borland C++)
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[ <A href="http://personal.inet.fi/cool/quake1/">page</A> ]
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<LI>Win32 binaries (Made with Microsoft VC++)
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<? fileDownloadLink("files/quakeforge-win32-current", "zip"); ?>
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<? $ftime = filemtime("files/quakeforge-win32-current.zip"); echo " Built from CVS on " . date("M. j, g:i a", $ftime) . " PT";?>
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</UL>
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<H4>QuakeForge Stable release (0.1.1, released 27 Feb 2000)</H4>
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<P>QuakeForge 0.1 is our initial offering to the public. It's not really for
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end-users, but served as a proof of concept that the Quake and QuakeWorld
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trees are more closely related than initial look would indicate.
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<UL>
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<LI>Source code
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<? fileDownloadLink("http://download.sourceforge.net/quake/quakeforge-0.1.1", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries [ not available ]
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</UL>
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<H4>Quake Shareware files </H4>
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<A href="files/quake106.zip">Quake v1.06</A>
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<?
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$size = filesize("files/quake106.zip"); $size /= 1024;
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echo '(' . round($size) . ' KB)<BR>';
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?>
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<A href="files/quake_sw.tar.gz">quake_sw.tar.gz</A> paks only
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<?
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$size = filesize("files/quake_sw.tar.gz"); $size /= 1024;
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echo '(' . round($size) . ' KB)<BR>';
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?>
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<H4>Miscellaneous Files</H4>
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Grab taniwha's pak util replacement <a href="http://www.taniwha.org/">here.</A>
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<!--NOSEARCH-->
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<?
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require("parts/postamble.php"); // Finish this sucker up
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?>
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