website/resources.php
2000-04-22 05:49:49 +00:00

80 lines
3.1 KiB
PHP

<?PHP
$sitename = "The QuakeForge Project";
$pagename = "Research Resource";
require("parts/library.php"); // Load function library
include("parts/head.php"); // Load the HEAD and open BODY
include("parts/topstrip.php"); // Display top strip
include("parts/titletable.php"); // Display main title w/ logos
?>
<TABLE width="100%" cellspacing=0 cellpadding=0 border=0>
<TR valign="top">
<?php
include("parts/menu.php"); // Import left-side menus
tableSpacer( 1, 9, 1, "black"); // Separate content from menus
?>
<TD width="100%">
<?php
$focused = "none"; // name of focused icon
include( "parts/topmain.php" ); // Display content top table
?>
<P>
<center><font size="+2">Welcome to the QuakeForge Research Resource</font><hr>
<br>In the future, this space will provide 3D programming resources chosen by our developers as interesting or essential
for work on enhancing the QuakeForge engine. Bookmark this page. There a smidgen of content at the moment but it's growing.
<br><br>
<table width="90%" cellspacing="0" cellpadding="0" bgcolor="#000000" border="0">
<tr align="center">
<td><font size="1">
<a href="research/api.php">
<font size="2"><b>API</b></font></a>
<br>Open specifications, libraries, etc.<br></font>
</td><td><font size="1">
<a href="research/diagrams.php">
<font size="2"><b>Diagrams</b></font></a>
<br>3D concepts, audio concepts, networking concepts, etc.<br></font>
</td></tr>
<tr align="center">
<td><font size="1">
<a href="research/books.php">
<font size="2"><b>Relevant Books</b></font></a>
<br>OpenGL, Mathematics, Theory, Game programming, etc.<br></font>
</td><td><font size="1">
<a href="research/engines.php">
<font size="2"><b>Rendering engines and/or concepts</b></font></a>
<br>Complete 3D engines, partial 3D engines, portal engines, BSP maps, model and texture implementations, steps/explainations for implementing, etc.<br></font>
</td></tr>
<tr align="center">
<td><font size="1">
<a href="research/mathalgo.php">
<font size="2"><b>Mathematical Algorithms</b></font></a>
<br>Surface Subdivison, Illumination, Reflections, Shadows, Shaders, Polygons, Vector Space, Affine Arithmetic, Bezier Curves, B-Spline Curves, Compression & Encryption, etc.<br></font>
</td><td><font size="1">
<a href="research/soundbytes.php">
<font size="2"><b>Sound Bytes</b></font></a>
<br>Speeches, Lectures, Events, etc.<br></font>
</td></tr>
<tr align="center">
<td><font size="1">
<a href="research/tut.php">
<font size="2"><b>Tutorials</b></font></a>
<br>Explainations of 3D engine development, networking, Quake specific archiecture, engine features, etc.<br></font>
</td><td><font size="1">
<a href="research/misc.php">
<font size="2"><b>Misc. Texts</b></font></a>
<br>Interviews, philosophy, theories, etc.<br></font>
</td></tr></table>
<br><br>
<hr>Page last updated: April, 19th 2000<br>
</TD>
<?php
tableSpacer( 1, 9, 1, "black");
?>
</TR>
<TR>
<TD COLSPAN="4">
<?php
include("parts/copyright.php");
?>
</TD>
</TR>
</TABLE>