mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-30 16:01:24 +00:00
38 lines
2.5 KiB
PHP
38 lines
2.5 KiB
PHP
<? // Preamble
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$pageName = "Screenshots";
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$focused = "none"; // Dock icon name to gets a border
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$currPage = "shots"; // Name of the page, for the menu
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require "parts/preamble.php"; // Load most of document
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function screenshot ($name, $caption, $width=200, $height=150)
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{
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echo '<P class="lined">'
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.' <CENTER><A class="screenshot" href="/img/screenshots/' . $name . '.png"><IMG src="/img/screenshots/' . $name . '.jpg" width="' . $width . '" height="' . $height . '" alt="View at full size"></A></CENTER><BR>'
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. $caption
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.'</P>';
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}
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?>
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<P>
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Here are some screen captures of QuakeForge in action, showing off
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some of the things we've done to this beast. None of these shots are
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gamma-modified or doctored, they are what you actually see in the game.
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</P>
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<DIV class="featureBox">
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<DIV class="featureTitle">QuakeForge: Newtree</DIV>
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<?
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screenshot ('glsl-sw', 'The SW renderer... or is it? No, it\'s the GLSL Renderer. :)', 240, 150);
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screenshot ('glsl-entalpha', 'GLSL Renderer with entity alpha on <a href="http://www.quaddicted.com/reviews/back2forwards.html">Forwards Compatible</a>', 240, 150);
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screenshot ('glsl-water+fog', 'GLSL Renderer with fog and transparent water on <a href="http://wp.vondur.net/?page_id=1047">Elements</a>', 240, 150);
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screenshot ('glsl-fog', 'GLSL Renderer with excessive fog on the quake start map', 240, 150);
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screenshot ('eels', 'Vondur\'s <a href="http://wp.vondur.net/?page_id=1047">Elements</a>, with tasty GL fog.', 240, 150);
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screenshot ('marcher', 'Kinn\'s amazing <a href="https://www.quaddicted.com/reviews/kinn_marcher.html">The Marcher Fortress</a>, with a skybox force-loaded.');
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screenshot ('wateralpha-0.3', 'The Elder World pool, with a watervised map and with r_wateralpha 0.3. If you look closely, you can see the partially fullbright texture on the nail box below.');
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screenshot ('dlights-quad-rocket', 'This one really shows off dynamic lighting and fullbrights. The player has quad damage, causing them to give off a blue dynamic light. A rocket is exploding after hitting a wall, and in the background you see the fullbrights on the exit glowing bright red.');
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screenshot ('conback', 'This shows our logo as a <a href="/files/conback.lmp.gz">conback</a> (or, <a href="/files/pakQF.pak">more conveniently</a>, works as is). Also shows ALSA sound initialisation.');
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screenshot ('location', 'This shows a location marker (visible only with r_drawentities 0) which was placed shortly before taking the screenshot');
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screenshot ('smoke', 'Smoke trails and lights. Nuff said :)');
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// put more here
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?>
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</DIV>
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