mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-24 05:01:23 +00:00
101 lines
3.2 KiB
PHP
101 lines
3.2 KiB
PHP
<? // Preamble
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$pageName = "Files";
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$focused = "none"; // Dock icon name to get a border
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require "parts/preamble.php"; // Load most of document
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?>
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<?
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function fileDownloadLink ($baseUrl, $extensions)
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{
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$extension = explode (' ', $extensions);
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$count = count ($extension);
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for ($i = 0 ; $i < $count ; $i++) {
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if ($i == 0) {
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echo '[ ';
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}
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echo '<A href="' . $baseUrl . '.' . $extension[$i] . '">' . $extension[$i] . '</A> ';
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if (($i+1) < $count) {
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echo '| ';
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} else {
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echo ']';
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}
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}
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}
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?>
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<P>QuakeForge is always in constant development. Our development version has
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the latest features, but changes rapidly as bugs are fixed and features are
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added. Stable versions do not change significantly once released, though we
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sometimes make revisions of the stable branch to fix known bugs.
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<H4>QuakeForge Newtree Development Snapshots (updated daily)</H4>
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<P>Newtree is the beginning of a new way of thinking about the source tree.
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The code in this tree is based specifically on Id Software's QuakeWorld 2.40
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source code. There is no support for NetQuake/UQuake in this tree in order
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to keep it as bug-free as possible. Development is fast and furious, here's
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where the action is!
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<UL>
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<LI>Source code
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<? fileDownloadLink("files/newtree-current", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries (Made with Borland C++)
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<?
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fileDownloadLink ("files/newtree-win32-bc-current", "zip");
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$ftime = filemtime("files/newtree-win32-bc-current.zip");
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echo " Updated " . date("M. j, g:i a", $ftime) . " PT";
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?>
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<LI>Win32 binaries (Made with Microsoft VC++)
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<?
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fileDownloadLink ("files/newtree-win32-current", "zip");
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$ftime = filemtime("files/newtree-win32-current.zip");
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echo " Updated " . date("M. j, g:i a", $ftime) . " PT";
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?>
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</UL>
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<H4>QuakeForge: NUQ Development Snapshots (updated daily)</H4>
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<P>QuakeForge: NUQ (pronounced "Nuke") is, basically, the Classic
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Quake version of Newtree. NUQ is based on the WinQuake engine, but with lots of
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enhancements from the merged tree and Newtree. Being the reverse Newtree, there
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is no support for QuakeWorld multiplayer protocols.
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<UL>
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<LI>Source code
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<? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries [Coming soon!]
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</UL>
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<H4>QuakeForge Merged Tree Development Snapshots (updated daily)</H4>
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<P>Since current work is based on Newtree and NUQ, the merged tree snapshots
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are no longer being made. You can still get it directly out of CVS, however.
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<H4>QuakeForge Stable release (0.1.1, released 27 Feb 2000)</H4>
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<P>QuakeForge 0.1 is our initial offering to the public. It's not really for
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end-users, but served as a proof of concept that the Quake and QuakeWorld
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trees are more closely related than initial look would indicate.
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<UL>
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<LI>Source code
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.1.1", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries [ not available ]
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</UL>
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<H4>Miscellaneous Files</H4>
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<UL>
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<LI>Quake Shareware
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<? fileDownloadLink ("files/quake-shareware", "tar.gz tar.bz2 zip"); ?>
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</LI>
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<LI>PAK, GtkPAK (Packfile manager), source
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<? fileDownloadLink ("files/pak-0.2.2", "tar.gz tar.bz2 zip"); ?>
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</LI>
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</UL>
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<!--NOSEARCH-->
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<?
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require "parts/postamble.php"; // Finish this sucker up
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?>
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