mirror of
https://git.code.sf.net/p/quake/website
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55 lines
2.8 KiB
Text
55 lines
2.8 KiB
Text
<!-- 19 Mar 2000 -->
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<H2>The fastest SotC update ever!</H2>
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<P>This update is so close to the last one posted a mere six hours
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ago that most of you reading it never even saw the last one. Don't
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worry, anything important is being retained in this update.
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<P>Palisade is among the living believe it or not and we finally
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have his votes for the logo contest. He's pretty much it so the
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good news is that we should very soon have a new logo!
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<P>I also had mention in the last SotC that the website updates
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itself whenever any of us checks in a change now. It's very nifty
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and is helping us get the new site layout done faster. Something I
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didn't mention before is that we have somehow managed to convince
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twisted to work with us on spicing up the page a bit while keeping
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it functional and efficient.
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<H2>QuakeForge and Mega2k, redux..</H2>
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<P>We all owe Yanster big for helping us get in contact with Ambush
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of MegaTF tonight. He was in #QuakeForge for a few hours talking to
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the guys present at the time. Among them were Mercury, Deek, Endy,
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and devkev. I was there too, but I was and am half dead from sleep
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deprivation so I can't say I'm totally coherent then or now.
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<P>The guys in the channel helped Ambush get MegaTF build with qccx,
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which was pretty cool I think since qccx is looking like one of the
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most interesting quakec compilers out there to us and will probably
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become our preference once qcc is released under the GPL.
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<P>Mercury was talking with Ambush about support for Mega2k in
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QuakeForge. I can't say where that's going yet because the
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discussion hasn't reached conclusions yet. Still, the discussion I
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thought was so improbable is happening. That's a good thing for the
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entire community I think. I'm glad to be wrong this time.
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<P>What I said before about making sure that every engine can
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support MegaTF, I meant every word of it. I will do everything
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humanly possible to ensure that the features needed become
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standardized and that all of these engines are intercompatible at
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the protocol level. And securely too - what's it matter if all the
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rest of this happens if any person can just cheat their way to
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highest scores?
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<P>Right now what seems to be necessary is time. I still think
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people who care should make sure they're heard so MegaTF knows that
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Mega support in other engines is important to you. That goes double
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if you only have one engine for your platform to choose from.
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<H2>The actual technical stuff</H2>
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<P>If you're still here after all of that, I'm impressed. Release
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of 0.1.2 hasn't happened yet, but could really anytime now. Mostly
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I have just had other issues on my mind. Plus I don't want to give
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too much false hope here, but I really think a release of 0.2.0
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isn't all that far off. I've been focusing my efforts in that
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direction.
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