mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-10 15:22:13 +00:00
35 lines
1.6 KiB
HTML
35 lines
1.6 KiB
HTML
<!-- 2 Apr 2000 -->
|
|
<H2>Mega2k support in QuakeForge committed!</H2>
|
|
<P>You read it here first! (unless you didn't) QuakeForge now works
|
|
100% with Mega2k. I spent several hours trying to tune the flight
|
|
physics for the airscout so they work the way people would hope.
|
|
|
|
<P>While you MAY be able to connect to a QF server running it with a
|
|
standard 2.3 or 2.4 Id Software release QuakeWorld client, I won't
|
|
recommend it. The first time an airscout goes flying you're likely
|
|
going to confuse your prediction code something terrible! As always
|
|
our implementation is open to other projects (I've sent Endy of QSG
|
|
a copy) and when he gets it working in QWF he'll be making the patch
|
|
available to all of the QSG projects which will hopefully make this
|
|
a non-issue.
|
|
|
|
<P>Look for a real playable QF server running Mega2k as soon as
|
|
Ambush is ready for beta testing. I'm running a test server now but
|
|
you're not going to get a good game going on my DSL connection so
|
|
it's mostly been there for testing airscout physics.
|
|
|
|
<P>I might have to put up a screenshot of dyerfort's ducks, they're
|
|
a quack!
|
|
|
|
<H2>Emminent release of 0.2.0</H2>
|
|
<P>You may or may not know this, but I've deliberately held off from
|
|
finishing 0.1.2 because I've been busy tracking down bugs and things
|
|
for 0.2-d.. The reason? It's time to release. Or at least, it's
|
|
time to declare it time to release and fix the remaining obnoxious
|
|
buglets. They're not overly complex but there are several of them
|
|
to fix.
|
|
|
|
<P>I won't give a release date because if I do I promise we'll miss
|
|
it. Most of the core project people are Debian Linux users after
|
|
all. (if you don't get it, don't worry..)
|
|
|