mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-10 15:22:13 +00:00
392 lines
16 KiB
PHP
392 lines
16 KiB
PHP
<? // Preamble
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$pageName = "Files";
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$focused = "download"; // Dock icon name to get a border
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$currPage = "files"; // Name of the page, for the menu
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require "parts/preamble.php"; // Load most of document
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?>
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<?
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function fileDownloadLink ($baseUrl, $extensions)
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{
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$extension = explode (' ', $extensions);
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$count = count ($extension);
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for ($i = 0 ; $i < $count ; $i++) {
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if ($i == 0) {
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echo '<STRONG>[ ';
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}
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echo '<A href="' . $baseUrl . '.' . $extension[$i] . '">' . $extension[$i] . '</A> ';
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if (($i+1) < $count) {
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echo '| ';
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} else {
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echo ']</STRONG>';
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}
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}
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}
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function fileDownloadLinkGPG ($baseUrl, $extensions, $mode)
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{
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$extension = explode (' ', $extensions);
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$count = count ($extension);
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if ($mode)
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echo '<br>PGP Signatures (to verify archive authenticity) ';
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else
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echo ' PGP ';
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for ($i = 0 ; $i < $count ; $i++) {
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if ($i == 0) {
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echo '<STRONG>[ ';
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}
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echo '<A href="' . $baseUrl . '.' . $extension[$i] . '.asc">' . $extension[$i] . '</A> ';
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if (($i+1) < $count) {
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echo '| ';
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} else {
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echo ']</STRONG>';
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}
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}
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}
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function fileUpdated ($file)
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{
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$ftime = filemtime ($file);
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echo " Updated " . gmdate ("d M Y g:ia", $ftime) . " UTC";
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}
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?>
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<P>QuakeForge and <A href="#quake2">Quake2Forge</A> are always in constant
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development. Our development versions have the latest features, but they change
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rapidly as bugs are fixed and features are added. Stable versions do not change
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significantly once released, though we sometimes make revisions of the stable
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branch to fix known bugs. <strong>Note: the game data is still non-free; you need either the shareware data (see below) or the registered data.</strong>
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<H2>Current Releases</H2>
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<H3>QuakeForge</H3>
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<P>This is our new development tree (we're back to "quakeforge"),
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where we're again in the process of merging Quake and QuakeWorld...but
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this time, it's much better. This series will eventually provide the 0.6
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versions of QuakeForge.
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<P>While almost always in working order, it's under heavy development so
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be prepared to encounter some issues <STRONG>(Wear your hard hat!)</STRONG>.
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Please check the <a href="documentation.php">docs</a>.
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<!--
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<P><STRONG>UNIX users:</STRONG> because of the diversity of machines QuakeForge
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runs on, we do not provide UNIX binaries. You need to compile QuakeForge
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yourself. However, QuakeForge is very easy to compile once you have the
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following packages installed:
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<UL>
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<LI>GNU <TT>autoconf</TT> 2.50 or later
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<LI>GNU <TT>automake</TT> 1.6 or later
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<LI>GNU <TT>libtool</TT> 1.4 or later
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<LI>GNU <TT>bison</TT>
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<LI>GNU <TT>flex</TT>
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<LI>GNU <TT>make</TT> (BSD <TT>make</TT> doesn't like some constructs used)
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</UL>
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The following are recommended:
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<UL>
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<LI>zlib devel (<em>highly</em> recommended for compressed file and download support)
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<LI>Ogg Vorbis libs (for compressed sound effects support)
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<LI>X11 devel (for X11-based clients: software and OpenGL)
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<LI>SVGAlib (for console-based clients: software and 3dfx)
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<LI>Glide and Mesa, or another OpenGL-compatible library.
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</UL>
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<P><STRONG>Note:</STRONG> The main reason we have Win32 downloads is that it's
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hard to compile the Win32 version, and unless we built Win32 versions ourselves,
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very few people on Windows would be able to play. <STRONG>:)</STRONG>
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-->
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<H4>QuakeForge, Version 0.5.5 (released 2 May 2004)</H4>
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<UL>
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<LI>Source code
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<?
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-0.5.5", "tar.bz2 tar.gz zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-0.5.5", "tar.bz2 tar.gz zip", 1);
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?>
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</LI>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC) in Linux)
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<?
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echo '<BR>SDL (sw) client ';
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-client-sdl-0.5.5-win32", "zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-client-sdl-0.5.5-win32", "zip", 0);
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echo '<BR>SDL32 (32bpp sw) client ';
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-client-sdl32-0.5.5-win32", "zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-client32-sdl-0.5.5-win32", "zip", 0);
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echo '<BR>SGL (SDL OpenGL) client ';
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-client-sgl-0.5.5-win32", "zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-client-sgl-0.5.5-win32", "zip", 0);
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echo '<BR>WGL (Native OpenGL) client ';
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-client-wgl-0.5.5-win32", "zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-client-wgl-0.5.5-win32", "zip", 0);
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echo '<BR>Servers (NQ, QW, QW Master) ';
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-server-0.5.5-win32", "zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-server-0.5.5-win32", "zip", 0);
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echo '<BR>Tools ';
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-tools-0.5.5-win32", "zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-tools-0.5.5-win32", "zip", 0);
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echo '<BR>Libraries and header files (for developers) ';
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-devel-0.5.5-win32", "zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-devel-0.5.5-win32", "zip", 0);
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?>
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</LI>
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<?
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# <LI><A href="http://www.debian.org/">Debian GNU/Linux</A> packages for the
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# i386 architecture are available by using APT. Use the following
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# <TT>/etc/apt/sources.list</TT> recipe:
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# <PRE>deb http://www.quakeforge.net/packages/debian unstable contrib non-free</PRE>
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# </LI>
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# <LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI>
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?>
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</UL>
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<H4>QuakeForge, Version 0.5.4 (released 18 Jul 2003)</H4>
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<UL>
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<LI>Source code
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<?
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-0.5.4", "tar.bz2 tar.gz zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-0.5.4", "tar.bz2 tar.gz zip", 1);
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?>
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</LI>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC) in Linux)
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<?
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echo '<BR>SDL (sw) client ';
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-client-sdl-0.5.4-win32", "zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-client-sdl-0.5.4-win32", "zip", 0);
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echo '<BR>SDL32 (32bpp sw) client ';
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-client-sdl32-0.5.4-win32", "zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-client32-sdl-0.5.4-win32", "zip", 0);
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echo '<BR>SGL (SDL OpenGL) client ';
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-client-sgl-0.5.4-win32", "zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-client-sgl-0.5.4-win32", "zip", 0);
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echo '<BR>WGL (Native OpenGL) client ';
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-client-wgl-0.5.4-win32", "zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-client-wgl-0.5.4-win32", "zip", 0);
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echo '<BR>Servers (NQ, QW, QW Master) ';
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-server-0.5.4-win32", "zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-server-0.5.4-win32", "zip", 0);
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echo '<BR>Tools ';
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-tools-0.5.4-win32", "zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-tools-0.5.4-win32", "zip", 0);
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echo '<BR>Libraries and header files (for developers) ';
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-devel-0.5.4-win32", "zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-devel-0.5.4-win32", "zip", 0);
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?>
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</LI>
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<LI><A href="http://www.debian.org/">Debian GNU/Linux</A> packages for the
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i386 architecture are available by using APT. Use the following
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<TT>/etc/apt/sources.list</TT> recipe:
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<PRE>deb http://www.quakeforge.net/packages/debian unstable contrib non-free</PRE>
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</LI>
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<LI>Due to an error in the release process, the menu.dat file got missed
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from the debian packages. This will be fixed in 0.5.5. If you want menus,
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you will have to download <TT>menu.dat</TT> for 0.5.4
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<?
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fileDownloadLink("files/menu.0.5.4/menu.dat", "gz");
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fileDownloadLinkGPG("files/menu.0.5.4/menu.dat", "gz", 0);
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?>
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<BR>This goes into your <TT>id1</TT> directory. However, this will override
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the <TT>menu.dat</TT> that will be in 0.5.5 which will cause problems.
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</LI>
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<LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI>
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</UL>
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<H4>QuakeForge, Version 0.5.2 (released 01 Oct 2002)</H4>
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<UL>
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<LI>Source code
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<?
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-0.5.2", "tar.bz2 tar.gz zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-0.5.2", "tar.bz2 tar.gz zip", 1);
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?>
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</LI>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC) in Linux)
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<?
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fileDownloadLink("http://prdownload.sourceforge.net/quake/quakeforge-0.5.2-win32", "zip");
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fileDownloadLinkGPG("http://prdownload.sourceforge.net/quake/quakeforge-0.5.2-win32", "zip", 0);
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?>
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<LI>The packages do not contain the menu file because it would seriously
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screw up future upgrades. This will be fixed in 0.5.3. If you want menus,
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you will have to download <TT>menu.dat</TT> for 0.5.2
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<?
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fileDownloadLink("files/menu.0.5.2/menu.dat", "gz");
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fileDownloadLinkGPG("files/menu.0.5.2/menu.dat", "gz", 0);
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?>
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<BR>This goes into your <TT>id1</TT> directory. However, this will override
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any <TT>menu.dat</TT> we supply in the future which will possibly cause
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problems.
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</LI>
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</LI>
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<LI>Patch to fix a bug in 0.5.2 that causes <CODE>pak</CODE> to generate broken pak
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files on BSD systems (seen as linking errors in the ruamoko directory).
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<?
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fileDownloadLink("files/Qseek", "diff");
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fileDownloadLinkGPG("files/Qseek", "diff", 0);
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?>
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</LI>
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</UL>
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<H4>Development snapshots (updated daily)</H4>
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<UL>
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<LI>Source code
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<? fileDownloadLink("files/quakeforge-current", "tar.gz tar.bz2 zip"); ?>
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<BR>
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<STRONG>Note:</STRONG> this is an anonymous CVS-ready tree. To update, all you need to do is the following:
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<BLOCKQUOTE>
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<CODE>cvs login </CODE>(only need this once, press enter for the password)<br>
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<CODE>cvs up </CODE>(creating <a href="cvsrc.txt">~/.cvsrc</a> is <STRONG>highly</STRONG> recommended)
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</BLOCKQUOTE>
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</LI>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC) in Linux)
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<?
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fileUpdated ("files/qf-win32-server.zip");
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echo " <UL>";
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echo " <LI>SDL (software) client ";
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fileDownloadLink("files/qf-win32-client-sdl", "zip");
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echo " </LI>";
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echo " <LI>SDL-32 (32bpp software) client ";
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fileDownloadLink("files/qf-win32-client-sdl32", "zip");
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echo " </LI>";
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echo " <LI>SGL (SDL OpenGL) client ";
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fileDownloadLink("files/qf-win32-client-sgl", "zip");
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echo " </LI>";
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echo " <LI>WGL (OpenGL) client ";
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fileDownloadLink("files/qf-win32-client-wgl", "zip");
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echo " </LI>";
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echo " <LI>developement stuff (libs, headers etc) ";
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fileDownloadLink("files/qf-win32-devel", "zip");
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echo " </LI>";
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echo " <LI>servers ";
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fileDownloadLink("files/qf-win32-server", "zip");
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echo " </LI>";
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echo " <LI>tools (qfcc, qfbsp ...) ";
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fileDownloadLink("files/qf-win32-tools", "zip");
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echo " </LI>";
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echo " </UL>";
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?>
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</LI>
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<LI>Source code and prebuilt .dat files for various mods.
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<?fileDownloadLink("files/game-source", "tar.gz tar.bz2 zip");?>
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<?fileUpdated ("files/game-source.zip");?><BR>
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Includes qwprogs.dat needed for standard quakeworld) using QuakeForge
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features. Prebuilt files require current cvs/snapshot server. For
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0.5.4, edit the Makefile to remove --advanced and rebuild. The modified
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frikbot code <strong>requires</strong> current server code.
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</LI>
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</UL>
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<A name="quake2"></A><H3>Quake2Forge</H3>
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<P><STRONG>Are you ready to rail?</STRONG> Good, 'cause we sure are.
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<P>Quake2Forge is the Quake II engine, with a blast of yummy QuakeForge
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flavor. Undergoing slow but steady development, it aims to be a
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portable, stable code base maintaining backward-compatibility with Id
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Software's version.
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<h4>Version 0.2.1 (released 06/02/03)</h4>
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<ul>
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<li>Source code
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<?fileDownloadLink("http://prdownload.sourceforge.net/quake/quake2-0.2.1", "tar.gz tar.bz2");?>
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</li>
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</ul>
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<h4>Version 0.2 (released 01/02/03)</h4>
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<ul>
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<li>Source code
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<?fileDownloadLink("http://prdownload.sourceforge.net/quake/quake2-0.2", "tar.gz tar.bz2");?>
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</li>
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</ul>
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<H4>Version 0.1 (released 17 Sep 2002)</H4>
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<UL>
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<LI>Source code
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<?fileDownloadLink ("http://prdownload.sourceforge.net/quake/quake2-0.1", "tar.gz tar.bz2");?>
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</LI>
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</UL>
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<P>The latest code can be retreived from our server, with the following commands:
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<BLOCKQUOTE>
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<TT>
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cvs -d :pserver:anonymous@cvs.quakeforge.net:/project/cvs login<BR>
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cvs -d :pserver:anonymous@cvs.quakeforge.net:/project/cvs -z3 co quake2
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</TT>
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</BLOCKQUOTE>
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<P>The anonymous password is empty, just hit Enter when prompted for one.
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</P>
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<HR>
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<H2>Old Releases</H2>
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<H3>QuakeForge: Newtree</H3>
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<P>Newtree is our sta^H^H^H<EM>dead</EM> tree. If we work on it again, it will
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provide the 0.3 and 0.4 series of QuakeForge releases. Most activity has moved
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to the development tree, though.
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<H4>QuakeForge: Newtree, Version 0.3.0 (released 11 Feb 2001)</H4>
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<UL>
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<LI>Source code
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<? fileDownloadLink ("http://prdownload.sourceforge.net/quake/quakeforge-0.3.0", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries (Made with Microsoft Developer Studio)
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<? fileDownloadLink ("http://prdownload.sourceforge.net/quake/quakeforge-0.3.0-win32", "zip"); ?>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC)) (experimental)
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<? fileDownloadLink ("http://prdownload.sourceforge.net/quake/quakeforge-0.3.0-mingw-i386", "zip"); ?>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC), i686 optimised) (experimental)
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<? fileDownloadLink ("http://prdownload.sourceforge.net/quake/quakeforge-0.3.0-mingw-i686", "zip"); ?>
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</UL>
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<H3>QuakeForge: NUQ</H3>
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<P>QuakeForge: NUQ (pronounced "Nuke") is, basically, the Classic
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Quake version of Newtree. NUQ is based on the WinQuake engine, but with lots of
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enhancements from the merged tree and Newtree. Being the inverse Newtree, there
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is no support for QuakeWorld multiplayer protocols.
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<P>The NUQ tree is also dead. Our quakeforge tree has the netquake and
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quakeworld code together with the bulk of the code merged, so it's now
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redundant. And since nobody works on it anyway, that's a good thing.
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<P>Even though it's dead, NUQ is here anyway. If you want single player, grab
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quakeforge-current instead, it's <STRONG>much</STRONG> better.
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<UL>
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<LI>Source code
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<? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?>
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</UL>
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<H3>QuakeForge Original Tree</H3>
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<P>Since current work is based on the <STRONG>new</STRONG> merged tree, the old
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merged tree snapshots are no longer being made. You can still get it directly
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out of CVS, however.
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<H4>QuakeForge, Version <EM>Really Freakin' Old</EM> (released 27 Feb 2000)</H4>
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<P>QuakeForge 0.1 is our initial offering to the public. It's not really for
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end-users, but served as a proof of concept that the Quake and QuakeWorld
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trees are more closely related than initial look would indicate.
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<UL>
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<LI>Source code
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<? fileDownloadLink ("http://prdownload.sourceforge.net/quake/quakeforge-0.1.1", "tar.gz tar.bz2 zip"); ?>
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</UL>
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<HR>
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<H2>Miscellaneous Files</H2>
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<UL>
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<LI>QuakeForge pack (currently only has conback.lmp)
|
|
<? fileDownloadLink ("files/pakQF", "pak"); ?>
|
|
</LI>
|
|
<LI>Skybox pack (internally-compressed)
|
|
<? fileDownloadLink ("files/skyboxes", "pak"); ?>
|
|
</LI>
|
|
<LI>Quake Shareware
|
|
<? fileDownloadLink ("files/quake-shareware-1.06", "tar.gz tar.bz2 zip"); ?>
|
|
</LI>
|
|
<LI>Original Quake source release
|
|
<? fileDownloadLink ("files/q1source", "zip"); ?>
|
|
</LI>
|
|
<LI>zlib home page. Needed for compressed pak support.
|
|
<A href="http://www.info-zip.org/pub/infozip/zlib/">http://www.info-zip.org/pub/infozip/zlib/</a>
|
|
</LI>
|
|
</UL>
|
|
<!--NOSEARCH-->
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<?
|
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require "parts/postamble.php"; // Finish this sucker up
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?>
|