Welcome to the QuakeForge Research Resource

In the future, this space will provide 3D programming resources chosen by our developers as interesting or essential for work on enhancing the QuakeForge engine. Bookmark this page. There a smidgen of content at the moment but it's growing.

API
Open specifications, libraries, etc.
Diagrams
3D concepts, audio concepts, networking concepts, etc.
Relevant Books
OpenGL, Mathematics, Theory, Game programming, etc.
Rendering engines and/or concepts
Complete 3D engines, partial 3D engines, portal engines, BSP maps, model and texture implementations, steps/explainations for implementing, etc.
Mathematical Algorithms
Surface Subdivison, Illumination, Reflections, Shadows, Shaders, Polygons, Vector Space, Affine Arithmetic, Bezier Curves, B-Spline Curves, Compression & Encryption, etc.
Sound Bytes
Speeches, Lectures, Events, etc.
Tutorials
Explainations of 3D engine development, networking, Quake specific archiecture, engine features, etc.
Misc. Texts
Interviews, philosophy, theories, etc.



Page last updated: April, 19th 2000