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Id Software, Inc.
On 30 August 1996, during a fit of unparalleled insanity, Id Software
released Quake to the world. Spawning two sequels and a nearly
uncountable number of imitations and clones, Quake was a product
that spawned an industry. Quake was the first game to include
fully-featured, real-time Internet play out of the box. Quake
is truly the father of modern online first-person gaming.
What's more, Quake had the built-in ability for people to change
it. For the first time, you could not only create custom levels in
which to kill each other, but you could actually change the code
so you could kill each other in new and interesting ways.
:) Dozens, perhaps hundreds, of projects were
started to make entirely new games out of the Quake engine. Some
failed, others succeeded beyond their wildest dreams, but all of
them had fun trying.
After three years of undisputed success, Id released the source
code to the Quake engine under the GNU General Public License.
This was the event that made QuakeForge and all of the other engine
modification projects possible. We all owe Id a debt of thanks, one
that many doubt can ever be completely paid. Thanks, guys.
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