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News

2000-1-19: The Quest Quake map editor is actually GPL'd (Win32/DOS) and the unix port is outdated, the authors have been contacted about releasing the unix port under the GPL as well. If it is, then Quest will be QuakeForge's official editor of choice and we'll help to maintain it and port it to more platforms.

Update: The Quest Map editor is GPL'd, the older version was not.

Palisade has released a working tweak of the GPL'd Quest map editor for Linux. You can find it in the downloads section under "Linux/BSD/UNIX".

Mercury has finalized his speed cheat fixes, that should about do it.

VA Linux will be making "QuakeForge" T-shirts for the QuakeForge core developers. Just so developers and users outside the project aren't left out, Copyleft will be selling QuakeForge T-shirts as well.

Raptor's global volumetric fog can now be used with r_fog < n >.
"ok, if you wanna use fog for now on, id suggest r_fog .0005", raptor in #quakeforge

We need to redesign the QuakeForge logo, it seems we're not allowed to use the Quake 1 symbol in it according to the CEO of id Software, Todd Hollenshead.

Joao Miguel is working on rewriting the Quake Engine's rendering pipeline in order to add DirectX support, which includes Direct3D, DirectMusic, etc. He says things are going pretty well and that he should have something usable in a week or so.

2000-1-18: Palisade is working aavga into a vid_tty.c handler to make text QuakeForge embedded.

2000-1-14: Laurent Giroud is working on merging Amiga support into QuakeForge, cross your fingers!

2000-1-13: The Aftershock engine is currently being maintained on our CVS by Stephen Taylor, the author of Aftershock. Stephen is also working with us to merge QuakeForge and Aftershock. Aftershock is a Q3A-like rendering engine which can render Q3A levels almost perfectly. You can join in on the discussion by subscribing to the quake-aftershock mailing list.

2000-1-12: Palisade has set up a project called QuakePolicy to help projects inter-communicate on Quake(R) development. Project leaders, members, or anyone interested in collaborating to maintain compatibility and feature sets across all Quake projects can visit the QuakePolicy homepage and subscribe to the mailing list. QuakePolicy is a seperate organization from QuakeForge and it's only goal is inter-project collaboration. Beyond mailing lists, we might also host projects in the CVS for mutual development, and we could host patches for fixes and feature additions for other projects out there who need them.

2000-1-11: Sam Lantinga is working with the QuakeForge project on maintaining SDL support. Here is a portion of an email I recieved from him:

From: Sam Lantinga
To: Nelson Rush
...
[NR] Btw, I've been talking with Carmack, I mentioned the SDL and GGI support and your and Maas work on getting SDLQuake in the tree. I think he likes the project so far, I'll be keeping in contact with him... we've already fixed lots of things by questioning him. If you need any fixes for your version of SDLQuake...[NR]

[SL] I'd rather help complete the SDL merge and just point to you guys. You rock, BTW. :) [SL]
...


2000-1-10: We need help implementing IPv6, fixing Svgalib, merging the Aftershock renderer, porting to Amiga, MacOS, BeOS, or any other platforms. We also could use a hand in devising free replacements for the textures/maps/models/etc. Join our mailing list to see about contributing.

2000-1-9: Feature FREEZE, unstable release 0.1.0 coming soon.

2000-1-7: Vote in this survey for the new Quake(R) and QuakeWorld(R) engine name.

2000-1-6: **Critical** download, grab our GPL'd mdfour replacement for the proprietary md4 code accidently left in the q1source release from our downloads section.


SourceForge Sign The Linux Driver Petition Aftershock

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