<? // Preamble $pageName = "Screenshots"; $focused = "none"; // Dock icon name to gets a border $currPage = "shots"; // Name of the page, for the menu require "parts/preamble.php"; // Load most of document function screenshot ($name, $caption) { echo '<TR vAlign="middle">' . ' <TD align="center">' . ' <P class="centered">' . ' <A href="/img/screenshots/' . $name . '.png"><IMG src="/img/screenshots/' . $name . '.jpg" alt="View at full size" border="1"></A>' . ' </P>' . " <P>$caption</P>" . ' </TD>' . '</TR>'; } ?> <P> Here are some screen captures of QuakeForge in action, showing off some of the things we've done to this beast. None of these shots are gamma-modified or doctored, they are what you actually see in the game. </P> <P> <TABLE width="100%" cellSpacing="0" cellPadding="1" border="0"> <TR vAlign="top"> <TD><? tableBoxHeader (featureBgColor, featureHeadColor); tableTitle ('QuakeForge: Newtree', 1, featureHeadColor); screenshot ('wateralpha-0.3', 'The Elder World pool, with a watervised map and with r_wateralpha 0.3. If you look closely, you can see the partially fullbright texture on the nail box below.'); screenshot ('dlights-quad-rocket', 'This one really shows off dynamic lighting and fullbrights. The player has quad damage, causing them to give off a blue dynamic light. A rocket is exploding after hitting a wall, and in the background you see the fullbrights on the exit glowing bright red.'); screenshot ('conback', 'This shows our logo as a <a href="/files/conback.lmp.gz">conback</a> (or, <a href="/files/pakQF.pak">more conveniently</a>, works as is). Also shows ALSA sound initialisation.'); screenshot ('location', 'This shows a location marker (only visible with r_drawentities 0) which was placed shortly before taking the screenshot'); screenshot ('smoke', 'Smoke trails and lights. Nuff said :)'); // put more here tableBoxFooter (); ?></TD> </TR> </TABLE> </P> <? require "parts/postamble.php"; // Finish this sucker up ?>