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The QuakeForge project's aim is to create a long lasting project to work on developing and extending the Quake(R) source release (and any future releases) while maintaining backwards compatibility with the original Quake(R). We plan to further it's gaming abilities and even develop it beyond its original purpose as a game and into a virtual world. Currently we are merging QW and Q1, smoothing the engine out, fixing bugs/cheats, better organizing the engine, adding features, and porting to as many platforms as developers are willing. |
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2000-1-12: Palisade has set up a project called QuakePolicy to help projects inter-communicate on Quake(R) development. Project leaders, members, or anyone interested in collaborating to maintain compatibility and feature sets across all Quake projects can visit the QuakePolicy homepage and subscribe to the mailing list. QuakePolicy is a seperate organization from QuakeForge and it's only goal is inter-project collaboration. Beyond mailing lists, we might also host projects in the CVS for mutual development, and we could host patches for fixes and feature additions for other projects out there who need them. 2000-1-11: Sam Lantinga is working with the QuakeForge project on maintaining SDL support. Here is a portion of an email I recieved from him: From: Sam Lantinga To: Nelson Rush ... [NR] Btw, I've been talking with Carmack, I mentioned the SDL and GGI support and your and Maas work on getting SDLQuake in the tree. I think he likes the project so far, I'll be keeping in contact with him... we've already fixed lots of things by questioning him. If you need any fixes for your version of SDLQuake...[NR] [SL] I'd rather help complete the SDL merge and just point to you guys. You rock, BTW. :) [SL] ... 2000-1-10: We need help implementing IPv6, fixing Svgalib, merging the Aftershock renderer, porting to Amiga, MacOS, BeOS, or any other platforms. We also could use a hand in devising free replacements for the textures/maps/models/etc. Join our mailing list to see about contributing. 2000-1-9: Feature FREEZE, unstable release 0.1.0 coming soon. 2000-1-7: Vote in this survey for the new Quake(R) and QuakeWorld(R) engine name. 2000-1-6: **Critical** download, grab our GPL'd mdfour replacement for the proprietary md4 code accidently left in the q1source release: zip/tar.gz |
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You can view the progress of QuakeForge on various operating systems here.
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The QuakeForge project is using the OpenProjects IRC Network for talks in the #quakeforge channel on irc.quakeforge.net. IrcLogs can be found here.
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QuakeForge v991221 (Initial Release)
q1source.zip (3MB) q1-991221.tar.gz (2.7MB) q1-991221.tar.bz2 (2.4MB) Quake Shareware files
Files to help use SourceForge and develop on our project
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The GNU Project has an online manual on CVS here.
The Linux Doc Project (LDP) has a "Patches for Beginners" HOWTO here. Linux Quake HOWTO |
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The QuakeForge project has several lists up, you can browse the archives or subscribe/unsubscribe to them here.
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Our SourceForge Page
id Software Programmer's Heaven Game Development Search Engine Ice Quake Map editor for Unix Quest Quake Map Editor for Unix Mesa 3D GL Library http://www.devolution.com/~slouken/SDL">SimpleMedia Direct Layer, a cross platform low-level API Other Quake Development Projects: Quake Engine Resource Quake Info Pool Quake 2000 |
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Email Palisade for any comments, suggestions, or additions to this page.
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