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QuakeForge v991221 (Initial Release)
q1source.zip (3MB)
q1-991221.tar.gz (2.7MB)
q1-991221.tar.bz2 (2.4MB)

QuakeForge Snapshots (every 4 mins)
qf-current-snapshot.tar.gz (1.2MB+)
qf_current_snapshot.zip (1.5MB+)

Quake Shareware files
Quake v1.06
quake_sw.tar.gz

Files to help use SourceForge and develop on our project
Development tools for various OS's

Grab Taniwha's pak util replacement here.



Linux/BSD's/UNIX
  • You can find a version of CVS on Cyclic's ftp server.
  • Grab ssh 1.x so you can access shell1.sourceforge.net. You can get either OpenSSH or a less free SSH
  • Pharmacy is a GUI front-end to CVS in X11, it looks quite useful.
  • Get a copy of the latest GCC compiler (latest is GCC v2.95): ftp://ftp.gnu.org/pub/gnu/gcc


  • Win9*/NT & DOS
  • For Win95/98/NT users, grab KoalaTerm from Midasoft in zip form. This is a terminal (telnet style) program that allows you to SSH into your shell1.sourceforge.net account. Remember use SSH1 terminal type only when connecting.
  • There is a port of unix cvs, ssh and scp to Win9x/NT (console only) here.
  • Grab my batch script to make using the unix port of scp with sourceforge easier.
  • You can find WinCVS and MacCVS here: http://www.wincvs.org.
  • Some useful gnu tools for Win9x/NT users are here: ftp://ftp.fe.up.pt/pub/Projectos/em96115/gnu-win32/misc.
  • Cygnus GNU GCC Environment for Win32 is here: http://sourceware.cygnus.com/cygwin.
  • DJGPP - 32-bit DOS port of GCC 2.95 compiler can be found here.


  • BeOS
  • SSH for BeOS is here: http://www.be.com/software/beware/network/ssh.html.
  • The Egcs/GCC tool set (includes CVS) for BeOS can be found here: http://www.be.com/software/beware/development/gccegcs.html


  • MacOS
  • You can find MacCVS and WinCVS here: http://www.wincvs.org
  • There are currently two different SSH clients for Mac: Nifty Telnet SSH and F-Secure SSH Client.


  • OS/2
  • You can find a ssh program here.
  • Cyclic has CVS for OS/2 here.


  • Multiplatform Tools
  • The Mesa GL Graphics Library: http://www.mesa3d.org.
  • Simple DirectMedia Layer: http://www.devolution.com/~slouken/SDL