// Preamble
$pageName = "Screenshots";
$focused = "none"; // Dock icon name to gets a border
$currPage = "shots"; // Name of the page, for the menu
require "parts/preamble.php"; // Load most of document
function screenshot ($name, $caption)
{
echo '
'
.'
'
. $caption
.'';
}
?>
Here are some screen captures of QuakeForge in action, showing off
some of the things we've done to this beast. None of these shots are
gamma-modified or doctored, they are what you actually see in the game.
QuakeForge: Newtree
screenshot ('wateralpha-0.3', 'The Elder World pool, with a watervised map and with r_wateralpha 0.3. If you look closely, you can see the partially fullbright texture on the nail box below.');
screenshot ('dlights-quad-rocket', 'This one really shows off dynamic lighting and fullbrights. The player has quad damage, causing them to give off a blue dynamic light. A rocket is exploding after hitting a wall, and in the background you see the fullbrights on the exit glowing bright red.');
screenshot ('conback', 'This shows our logo as a
conback (or,
more conveniently, works as is). Also shows ALSA sound initialisation.');
screenshot ('location', 'This shows a location marker (only visible with r_drawentities 0) which was placed shortly before taking the screenshot');
screenshot ('smoke', 'Smoke trails and lights. Nuff said :)');
// put more here
?>
require "parts/postamble.php"; // Finish this sucker up
?>