API
Open specifications, libraries, etc. |
Diagrams
3D concepts, audio concepts, networking concepts, etc. |
Relevant Books
OpenGL, Mathematics, Theory, Game programming, etc. |
Rendering engines and/or concepts
Complete 3D engines, partial 3D engines, portal engines, BSP maps, model and texture implementations, steps/explainations for implementing, etc. |
Mathematical Algorithms
Surface Subdivison, Illumination, Reflections, Shadows, Shaders, Polygons, Vector Space, Affine Arithmetic, Bezier Curves, B-Spline Curves, Compression & Encryption, etc. |
Sound Bytes
Speeches, Lectures, Events, etc. |
Tutorials
Explainations of 3D engine development, networking, Quake specific archiecture, engine features, etc. |
Misc. Texts
Interviews, philosophy, theories, etc. |