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Linux.com did an interview with Nelson Rush (palisade), this is late news but I thought I'd mention it. The QuakeWorld Forever project has agreed to work with the QuakeForge project toward a better QuakeWorld. FreeBSD support is complete, now to smooth out the edges. John Carmack has been sent the GPL'd mdfour replacement (i think my previous message about it was overlooked) again, and hopefully he provides it as a standard fix to the Quake development community. Win95/98 is supported now with mingw32 and MSVC, thanks to Marcus Sundberg (mingw32), Jeff Teunissen (gas2masm fix) and Jason Nelson (VC fix). We are rolling CVS snapshots every 15 minutes, you can grab a copy in the downloads section.
Update: The Quest Map editor is GPL'd, the older version was not. Palisade has released a working tweak of the GPL'd Quest map editor for Linux. You can find it in the downloads section under "Linux/BSD/UNIX". Mercury has finalized his speed cheat fixes, that should about do it. VA Linux will be making "QuakeForge" T-shirts for the QuakeForge core developers. Just so developers and users outside the project aren't left out, Copyleft will be selling QuakeForge T-shirts as well. Raptor's global volumetric fog can now be used with r_fog < n >. "ok, if you wanna use fog for now on, id suggest r_fog .0005", raptor in #quakeforge We need to redesign the QuakeForge logo, it seems we're not allowed to use the Quake 1 symbol in it according to the CEO of id Software, Todd Hollenshead. Joao Miguel is working on rewriting the Quake Engine's rendering pipeline in order to add DirectX support, which includes Direct3D, DirectMusic, etc. He says things are going pretty well and that he should have something usable in a week or so.
From: Sam Lantinga To: Nelson Rush ... [NR] Btw, I've been talking with Carmack, I mentioned the SDL and GGI support and your and Maas work on getting SDLQuake in the tree. I think he likes the project so far, I'll be keeping in contact with him... we've already fixed lots of things by questioning him. If you need any fixes for your version of SDLQuake...[NR] [SL] I'd rather help complete the SDL merge and just point to you guys. You rock, BTW. :) [SL] ...
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